-
Notifications
You must be signed in to change notification settings - Fork 1
/
ArcBall.java
243 lines (188 loc) · 5.81 KB
/
ArcBall.java
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
/*
Adapted into Processing library 5th Feb 2006 Tom Carden
from "simple arcball use template" 9.16.03 Simon Greenwold
Copyright (c) 2003 Simon Greenwold
Copyright (c) 2006 Tom Carden
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General
Public License along with this library; if not, write to the
Free Software Foundation, Inc., 59 Temple Place, Suite 330,
Boston, MA 02111-1307 USA
*/
import processing.core.PApplet;
import java.awt.event.MouseEvent;
public class ArcBall {
PApplet parent;
float center_x, center_y, center_z, radius;
Vec3 v_down, v_drag;
Quat q_now, q_down, q_drag;
Vec3[] axisSet;
int axis;
/** defaults to radius of min(width/2,height/2) and center_z of -radius */
public ArcBall(PApplet parent) {
this(parent.g.width/2.0f,parent.g.height/2.0f,-PApplet.min(parent.g.width/2.0f,parent.g.height/2.0f),PApplet.min(parent.g.width/2.0f,parent.g.height/2.0f), parent);
}
public ArcBall(float center_x, float center_y, float center_z, float radius, PApplet parent) {
this.parent = parent;
parent.registerMouseEvent(this);
parent.registerPre(this);
this.center_x = center_x;
this.center_y = center_y;
this.center_z = center_z;
this.radius = radius;
v_down = new Vec3();
v_drag = new Vec3();
q_now = new Quat();
q_down = new Quat();
q_drag = new Quat();
axisSet = new Vec3[] {
new Vec3(1.0f, 0.0f, 0.0f), new Vec3(0.0f, 1.0f, 0.0f), new Vec3(0.0f, 0.0f, 1.0f) };
axis = -1; // no constraints...
}
public void mouseEvent(MouseEvent event) {
int id = event.getID();
if (id == MouseEvent.MOUSE_DRAGGED) {
mouseDragged();
}
else if (id == MouseEvent.MOUSE_PRESSED) {
mousePressed();
}
}
public void mousePressed() {
v_down = mouse_to_sphere(parent.mouseX, parent.mouseY);
q_down.set(q_now);
q_drag.reset();
}
public void mouseDragged() {
v_drag = mouse_to_sphere(parent.mouseX, parent.mouseY);
q_drag.set(Vec3.dot(v_down, v_drag), Vec3.cross(v_down, v_drag));
}
public void pre() {
parent.translate(center_x, center_y, center_z);
q_now = Quat.mul(q_drag, q_down);
applyQuat2Matrix(q_now);
parent.translate(-center_x, -center_y, -center_z);
}
Vec3 mouse_to_sphere(float x, float y) {
Vec3 v = new Vec3();
v.x = (x - center_x) / radius;
v.y = (y - center_y) / radius;
float mag = v.x * v.x + v.y * v.y;
if (mag > 1.0f) {
v.normalize();
}
else {
v.z = PApplet.sqrt(1.0f - mag);
}
return (axis == -1) ? v : constrain_vector(v, axisSet[axis]);
}
Vec3 constrain_vector(Vec3 vector, Vec3 axis) {
Vec3 res = new Vec3();
res.sub(vector, Vec3.mul(axis, Vec3.dot(axis, vector)));
res.normalize();
return res;
}
void applyQuat2Matrix(Quat q) {
// instead of transforming q into a matrix and applying it...
float[] aa = q.getValue();
parent.rotate(aa[0], aa[1], aa[2], aa[3]);
}
static class Vec3 {
float x, y, z;
Vec3() {}
Vec3(float x, float y, float z) {
this.x = x;
this.y = y;
this.z = z;
}
void normalize() {
float length = length();
x /= length;
y /= length;
z /= length;
}
float length() {
return PApplet.mag(x,y,z);
}
static Vec3 cross(Vec3 v1, Vec3 v2) {
Vec3 res = new Vec3();
res.x = v1.y * v2.z - v1.z * v2.y;
res.y = v1.z * v2.x - v1.x * v2.z;
res.z = v1.x * v2.y - v1.y * v2.x;
return res;
}
static float dot(Vec3 v1, Vec3 v2) {
return v1.x * v2.x + v1.y * v2.y + v1.z * v2.z;
}
static Vec3 mul(Vec3 v, float d) {
Vec3 res = new Vec3();
res.x = v.x * d;
res.y = v.y * d;
res.z = v.z * d;
return res;
}
void sub(Vec3 v1, Vec3 v2) {
x = v1.x - v2.x;
y = v1.y - v2.y;
z = v1.z - v2.z;
}
} // Vec3
static class Quat {
float w, x, y, z;
Quat() {
reset();
}
Quat(float w, float x, float y, float z) {
this.w = w;
this.x = x;
this.y = y;
this.z = z;
}
void reset() {
w = 1.0f;
x = 0.0f;
y = 0.0f;
z = 0.0f;
}
void set(float w, Vec3 v) {
this.w = w;
x = v.x;
y = v.y;
z = v.z;
}
void set(Quat q) {
w = q.w;
x = q.x;
y = q.y;
z = q.z;
}
static Quat mul(Quat q1, Quat q2) {
Quat res = new Quat();
res.w = q1.w * q2.w - q1.x * q2.x - q1.y * q2.y - q1.z * q2.z;
res.x = q1.w * q2.x + q1.x * q2.w + q1.y * q2.z - q1.z * q2.y;
res.y = q1.w * q2.y + q1.y * q2.w + q1.z * q2.x - q1.x * q2.z;
res.z = q1.w * q2.z + q1.z * q2.w + q1.x * q2.y - q1.y * q2.x;
return res;
}
float[] getValue() {
// transforming this quat into an angle and an axis vector...
float[] res = new float[4];
float sa = (float) Math.sqrt(1.0f - w * w);
if (sa < PApplet.EPSILON) {
sa = 1.0f;
}
res[0] = (float) Math.acos(w) * 2.0f;
res[1] = x / sa;
res[2] = y / sa;
res[3] = z / sa;
return res;
}
} // Quat
}