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SoundEngine.h
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/********************************************************************************************
*********************************************************************************************
Aaron's Tic-Tac-Toe Clone
A 2 player verison of Tic-Tac-Toe game that's played on a console screen.
Copyright (C) 2012 Aaron Gagern
This file is part of Aaron's Tic-Tac-Toe Clone.
Aaron's Tic-Tac-Toe Clone is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Aaron's Tic-Tac-Toe Clone is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Aaron's Tic-Tac-Toe Clone. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************************************
********************************************************************************************/
#pragma once
#pragma warning( disable : 4101 )
#include <Windows.h>
#include <xaudio2.h>
#include <memory>
#include <vector>
#include <map>
#include <array>
#include "SoundBuffer.h"
#include "ExceptionClass.h"
#include "ErrorTypes.h"
typedef std::unique_ptr<IXAudio2*> ixAudioPtr;
typedef std::unique_ptr<IXAudio2SourceVoice*> ixSourceVoicePtr;
typedef std::unique_ptr<IXAudio2MasteringVoice*> ixMasterVoicePtr;
typedef std::vector<SoundBuffer> wBufferVectors;
typedef std::vector<ixSourceVoicePtr> svVector;
typedef std::map<const std::string, int> ConstList;
class SoundEngine
{
public:
static void InitPtr();
static SoundEngine* GetInstance();
~SoundEngine() throw();
void InitializeSoundEngine();
void PlaySoundFromQueue(std::string sound) const;
//Copy constructor and assignement operator made private and not given definitions
//so that only one copy of a SoundEngine object can exist at one time
private:
SoundEngine() throw();
SoundEngine(const SoundEngine&);
SoundEngine& operator=(const SoundEngine&);
//Constant Variables
private:
static const std::string playerOneWinSound, playerTwoWinSound, gameOverSound, pieceClickSound, badMoveErrorSound, fatalErrorSound, clickSound, endOfGameSound, minorErrorSound;
static const int numOfSounds = 9;
//Container Variables
private:
ConstList soundNameList;
wBufferVectors soundBufferList;
svVector soundSourceList;
ErrorTypes err;
//Regular Variables
private:
ixAudioPtr soundEng_;
ixMasterVoicePtr soundMaster_;
bool isSoundEngineInitialized_;
typedef std::unique_ptr<SoundEngine> sePtr;
//Static variables/objects
private:
static sePtr engInstance_;
static bool isSoundEnginePtrInitialized_;
//Private Functions
private:
void LoadSound(const std::string filename);
int GetConstantFromList(std::string soundRequest) const;
};