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skeletonization.js
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/* global describe cv GPU */
// Orginal C++ code by Zhang-Suen:
// https://web.archive.org/web/20130313084711/http://opencv-code.com/quick-tips/implementation-of-thinning-algorithm-in-opencv/
// Adapted to JS with GPU support (from gpu.js) by Lingdong Huang;
/**
* Code for thinning a binary image using Zhang-Suen algorithm.
*/
var skeletonization = {}
skeletonization.setup = function(width,height){
skeletonization.KERNEL_WIDTH = width;
skeletonization.KERNEL_HEIGHT = height;
skeletonization.thinning_gpu = new GPU();
skeletonization.thinning_iterKernel0 = skeletonization.thinning_gpu.createKernel(function(a,WIDTH,HEIGHT,bbox) {
if (this.thread.x < bbox[1]*WIDTH || this.thread.x > bbox[3] * WIDTH || this.thread.x % WIDTH < bbox[0] || this.thread.x % WIDTH > bbox[2]){
return 0;
}
var result = 0;
var one = 255;
var two = 510;
var six = 1530;
var p2 = a[this.thread.x-WIDTH];
var p4 = a[this.thread.x+1];
var p6 = a[this.thread.x+WIDTH];
var p8 = a[this.thread.x-1];
var m1 = (p2 * p4 * p6)
if (m1 == 0){
var m2 = (p4 * p6 * p8)
if (m2 == 0){
var p3 = a[this.thread.x-WIDTH+1];
var p5 = a[this.thread.x+WIDTH+1];
var p7 = a[this.thread.x+WIDTH-1];
var p9 = a[this.thread.x-WIDTH-1];
var B = p2 + p3 + p4 + p5 + p6 + p7 + p8 + p9;
if ((B >= two && B <= six)){
var A0 = 0; var A1 = 0; var A2 = 0; var A3 = 0; var A4 = 0; var A5 = 0; var A6 = 0; var A7 = 0;
if (p2 == 0 && p3 == one) {A0 = 1;}
if (p3 == 0 && p4 == one) {A1 = 1;}
if (p4 == 0 && p5 == one) {A2 = 1;}
if (p5 == 0 && p6 == one) {A3 = 1;}
if (p6 == 0 && p7 == one) {A4 = 1;}
if (p7 == 0 && p8 == one) {A5 = 1;}
if (p8 == 0 && p9 == one) {A6 = 1;}
if (p9 == 0 && p2 == one) {A7 = 1;}
var A = A0 + A1 + A2 + A3 + A4 + A5 + A6 + A7;
if (A == 1){
result = 255;
}
}
}
}
return result;
}).setOutput([skeletonization.KERNEL_WIDTH*skeletonization.KERNEL_HEIGHT]);
skeletonization.thinning_iterKernel1 = skeletonization.thinning_gpu.createKernel(function(a,WIDTH,HEIGHT,bbox) {
if (this.thread.x < bbox[1]*WIDTH || this.thread.x > bbox[3] * WIDTH || this.thread.x % WIDTH < bbox[0] || this.thread.x % WIDTH > bbox[2]){
return 0;
}
var result = 0;
var one = 255;
var two = 510;
var six = 1530;
var p2 = a[this.thread.x-WIDTH];
var p4 = a[this.thread.x+1];
var p6 = a[this.thread.x+WIDTH];
var p8 = a[this.thread.x-1];
var m1 = (p2 * p4 * p8)
if (m1 == 0){
var m2 = (p2 * p6 * p8)
if (m2 == 0){
var p3 = a[this.thread.x-WIDTH+1];
var p5 = a[this.thread.x+WIDTH+1];
var p7 = a[this.thread.x+WIDTH-1];
var p9 = a[this.thread.x-WIDTH-1];
var B = p2 + p3 + p4 + p5 + p6 + p7 + p8 + p9;
if ((B >= two && B <= six)){
var A0 = 0; var A1 = 0; var A2 = 0; var A3 = 0; var A4 = 0; var A5 = 0; var A6 = 0; var A7 = 0;
if (p2 == 0 && p3 == one) {A0 = 1;}
if (p3 == 0 && p4 == one) {A1 = 1;}
if (p4 == 0 && p5 == one) {A2 = 1;}
if (p5 == 0 && p6 == one) {A3 = 1;}
if (p6 == 0 && p7 == one) {A4 = 1;}
if (p7 == 0 && p8 == one) {A5 = 1;}
if (p8 == 0 && p9 == one) {A6 = 1;}
if (p9 == 0 && p2 == one) {A7 = 1;}
var A = A0 + A1 + A2 + A3 + A4 + A5 + A6 + A7;
if (A == 1){
result = 255;
}
}
}
}
return result;
}).setOutput([skeletonization.KERNEL_WIDTH*skeletonization.KERNEL_HEIGHT]);
/**
* Perform one thinning iteration.
* Normally you wouldn't call this function directly from your code.
*
* @param im Binary image with range = 0-1
* @param iter 0=even, 1=odd
*/
skeletonization.thinningIteration = function(im,iter,bbox){
var marker = cv.Mat.zeros(im.size(), cv.CV_8UC1);
var d;
if (iter == 0){
d = skeletonization.thinning_iterKernel0(new Uint8Array( im.data), skeletonization.KERNEL_WIDTH,skeletonization.KERNEL_HEIGHT, bbox);
}else{
d = skeletonization.thinning_iterKernel1(new Uint8Array( im.data), skeletonization.KERNEL_WIDTH,skeletonization.KERNEL_HEIGHT, bbox);
}
marker.data.set(d);
cv.bitwise_not(marker,marker);
cv.bitwise_and(im,marker,im);
marker.delete();
}
/**
* Function for thinning the given binary image
*
* @param im Binary image with range = 0-255
*/
skeletonization.skeletonize_mat = function(im, args){
if (args == undefined){args = {}}
if (args.bbox == undefined){args.bbox = [0,0,skeletonization.KERNEL_WIDTH,skeletonization.KERNEL_HEIGHT]}
if (args.preprocess == undefined){args.preprocess = true}
if (im.size().width != skeletonization.KERNEL_WIDTH || im.size().height != skeletonization.KERNEL_HEIGHT){
cv.resize(im,im,new cv.Size(skeletonization.KERNEL_WIDTH , skeletonization.KERNEL_HEIGHT));
}
if (args.preprocess){
skeletonization.preprocess(im,args)
}
if (im.rows != skeletonization.KERNEL_WIDTH || im.cols != skeletonization.KERNEL_HEIGHT){
console.log(`ASSERTION FAILED: TEXTURE NEEDS TO BE ${skeletonization.KERNEL_WIDTH}x${skeletonization.KERNEL_HEIGHT};`)
return;
}
var prev = cv.Mat.zeros(im.rows,im.cols, cv.CV_8UC1);
var diff = new cv.Mat();
do {
skeletonization.thinningIteration(im, 0, args.bbox);
skeletonization.thinningIteration(im, 1, args.bbox);
cv.absdiff(im, prev, diff);
im.copyTo(prev);
}
while (cv.countNonZero(diff) > 0);
prev.delete; diff.delete();
return 0;
}
skeletonization.preprocess = function(src,args){
if (args == undefined){args = {}}
if (args.blur == undefined){args.blur = 5}
if (args.threshold == undefined){args.threshold = 128}
if (args.invert == undefined){args.invert = false}
if (src.channels() > 1){
cv.cvtColor(src, src, cv.COLOR_RGB2GRAY);
}
if (args.invert == true){
cv.bitwise_not(src,src);
}
let ksize = new cv.Size(args.blur*2+1, args.blur*2+1);
let anchor = new cv.Point(-args.blur, -args.blur);
cv.blur(src, src, ksize, anchor, cv.BORDER_DEFAULT);
cv.threshold(src, src, args.threshold, 255, cv.THRESH_BINARY);
}
skeletonization.skeletonize_canvas = function(canv_id,args){
if (args == undefined){args = {}}
try{
var src = cv.imread(canv_id);
}catch (e){
console.log("OpenCV.js not ready yet or invalid canvas ID. Please try again. Below is original OpenCV error message:");
console.log(e);
return -1;
}
var success = skeletonization.skeletonize_mat(src,args);
cv.imshow(args.outputCanvasId,src);
src.delete();
return success;
}
skeletonization.skeletonize = function(what,args){
if (args == undefined){args = {}}
if (typeof what == "string"){
return skeletonization.skeletonize_canvas(what,args);
}else{
return skeletonization.skeletonize_mat(what,args);
}
}
}