Transfer window is a WIP real-time-strategy game centered around combat using orbital mechanics.
Ultimate aim: Singleplayer open-world game where you fight to control a solar system(s?), gain resources, upgrade your fleet of ships, all that stuff.
Remaining work: Fix the codebase (some major refactors needed), add resources, a tech tree, refine UI, figure out how on earth to make enemy AI for something like this
- https://www.youtube.com/watch?v=Tb4rw2ZNZ7s
- https://www.youtube.com/watch?v=dnoN2x5ebpg
- https://www.youtube.com/watch?v=0a8nas9x0vM
- Install cargo, rust's build toool
- Clone the repository
git checkouta branch. The master branch doesn't work very well. You have two options:
- The
dagsoc-demobranch. This is an older commit which includes stations and slot editing. - The
tutorial-stable. This is a newer commit without stations or slot editing, but has 4 tutorial levels (the last being incomplete). This version is a bit less stable and has some more obvious bugs.
- Run
cargo run --profile=profiling - Hopefully it works...