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Commit 8076c51

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misc: adopt M_ prefix (finish)
1 parent 45d5e20 commit 8076c51

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10 files changed

+203
-231
lines changed

10 files changed

+203
-231
lines changed

src/game/level.c

Lines changed: 3 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -21,6 +21,7 @@ static void __cdecl M_LoadMeshBase(VFILE *file);
2121
static void __cdecl M_LoadMeshes(VFILE *file);
2222
static int32_t __cdecl M_LoadAnims(VFILE *file, int32_t **frame_pointers);
2323
static void __cdecl M_LoadAnimChanges(VFILE *file);
24+
static void __cdecl M_LoadAnimRanges(VFILE *file);
2425
static void __cdecl M_LoadAnimCommands(VFILE *file);
2526
static void __cdecl M_LoadAnimBones(VFILE *file);
2627
static void __cdecl M_LoadAnimFrames(VFILE *file);
@@ -288,7 +289,7 @@ static void __cdecl M_LoadAnimChanges(VFILE *const file)
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Benchmark_End(benchmark, NULL);
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}
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291-
static void __cdecl Level_LoadAnimRanges(VFILE *const file)
292+
static void __cdecl M_LoadAnimRanges(VFILE *const file)
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{
293294
BENCHMARK *const benchmark = Benchmark_Start();
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const int32_t num_anim_ranges = VFile_ReadS32(file);
@@ -880,7 +881,7 @@ bool __cdecl Level_Load(const char *const file_name, const int32_t level_num)
880881
int32_t *frame_pointers = NULL;
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const int32_t num_anims = M_LoadAnims(file, &frame_pointers);
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M_LoadAnimChanges(file);
883-
Level_LoadAnimRanges(file);
884+
M_LoadAnimRanges(file);
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M_LoadAnimCommands(file);
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M_LoadAnimBones(file);
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M_LoadAnimFrames(file);

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