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Copy file name to clipboardExpand all lines: Core/DefInjected/ConceptDef/Concepts_NotedSelfshow.xml
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<!-- EN: Allowed areas -->
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<AllowedAreas.label>活動區</AllowedAreas.label>
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<!-- EN: Colonists and colony animals can be assigned to ALLOWED AREAS. This forbids them from taking destinations outside their allowed area.\n\nThis can be used to, for example, forbid colonists from going outside.\n\nYou can create multiple allowed areas and assign them to different colonists and animals.\n\nCreate, delete, and assign allowed areas in the RESTRICT tab.\n\nPaint allowed areas onto the map using the EXPAND ALLOWED AREA and CLEAR ALLOWED AREA designators in the Architect tab. -->
<!-- EN: The HOME AREA tells your colonists which area to clean and where to extinguish fires.\n\nDefine the HOME AREA with the Zones category under the Architect menu. -->
Copy file name to clipboardExpand all lines: Core/DefInjected/DifficultyDef/Difficulties.xml
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<!-- EN: Custom -->
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<Custom.label>自定義</Custom.label>
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<!-- EN: This setting allows you to define your own playstyle in detail.\n\n(*SectionTitle)Recommended for:(/SectionTitle)\n\n- Players who are happy with one of the standard playstyles levels, but want to change a few things.\n- Players who want to experiment with something different. -->
<!-- EN: Build a community with a taste of danger. Threats appear, but they're weakened.\n\n(*SectionTitle)Recommended for:(/SectionTitle)\n\n- Players who are new to this kind of game.\n- Players who want to build a perfect colony.\n- Players who want to relax. -->
<!-- EN: This setting is designed to be unfair. Huge threats will crash upon you without mercy until your colony dies. Only choose this setting if you are happy with the drama of struggling and dying.\n\n(*SectionTitle)Recommended for:(/SectionTitle)\n\n- Experienced players who want to face a brutal, unfair challenge where even great skill may not prevent death.\n- Lovers of tragedy.\n- Digital masochists. -->
<!-- EN: Face brutal survival challenges. Even if you play well, people will die. You will need to anticipate threats before they arrive, and seek out every advantage.\n\n(*SectionTitle)Recommended for:(/SectionTitle)\n\n- Experienced players who want to struggle to survive. -->
<!-- EN: There's room to grow and thrive, but it's still a dangerous planet.\n\n(*SectionTitle)Recommended for:(/SectionTitle)\n\n- Experienced strategy gamers on their first game of RimWorld.\n- Experienced RimWorld players who want some breathing room to pursue funny or weird goals. -->
<!-- EN: Build a community in a sandbox environment. Major direct threats are disabled, but challenges like disease, mental breaks, and mad animals can still occur.\n\n(*SectionTitle)Recommended for:(/SectionTitle)\n\n- Players who want to learn the game mechanics with minimal pressure.\n- Players who just want to build.\n- Players who just want to relax. -->
<!-- EN: Strive to survive on a rough, tough planet. There will be triumph and tragedy.\n\n(*SectionTitle)Recommended for:(/SectionTitle)\n\n- Experienced players who want a rough story requiring skill to survive. -->
<!-- EN: This is the end of the tutorial!\n\nThere's still tons more to learn, including prisoners, hunting, trade, animal taming, and much more. But you've got the basics down.\n\nRandom incidents were disabled during this tutorial. To begin the real game:\n\n1. Open the MENU tab in the bottom-right.\n2. Select OPTIONS.\n3. Click STORYTELLER SETTINGS.\n4. Select a storyteller and playstyle that appeals to you.\n\nGood luck, and have fun. -->
Copy file name to clipboardExpand all lines: Core/Keyed/Alerts.xml
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<!-- EN: {0} extracted trees are going to die is less than a day. This will make some colonists unhappy because of their beliefs.\n\nYou can prevent this by replanting these trees. -->
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