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Copy pathSoulHackers2Fix.csproj
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SoulHackers2Fix.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<AssemblyName>SoulHackers2Fix</AssemblyName>
<Description>Soul Hackers 2 Fix</Description>
<Version>0.0.4</Version>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>latest</LangVersion>
<RestoreAdditionalProjectSources>
https://api.nuget.org/v3/index.json;
https://nuget.bepinex.dev/v3/index.json
</RestoreAdditionalProjectSources>
<RootNamespace>SH2Fix</RootNamespace>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="BepInEx.Unity.IL2CPP" Version="6.0.0-be.*" IncludeAssets="compile" />
<PackageReference Include="BepInEx.PluginInfoProps" Version="2.*" />
</ItemGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath>libs\Assembly-CSharp.stripped.dll</HintPath>
</Reference>
<Reference Include="AtLib">
<HintPath>libs\AtLib.stripped.dll</HintPath>
</Reference>
<Reference Include="Il2Cppmscorlib">
<HintPath>libs\Il2Cppmscorlib.stripped.dll</HintPath>
</Reference>
<Reference Include="UnhollowerBaseLib">
<HintPath>libs\UnhollowerBaseLib.stripped.dll</HintPath>
</Reference>
<Reference Include="Unity.RenderPipelines.Universal.Runtime">
<HintPath>libs\Unity.RenderPipelines.Universal.Runtime.stripped.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>libs\UnityEngine.CoreModule.stripped.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>libs\UnityEngine.UI.stripped.dll</HintPath>
</Reference>
</ItemGroup>
</Project>