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BonnieHero.cs
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BonnieHero.cs
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using UnityEngine;
using BTD_Mod_Helper.Api;
using BTD_Mod_Helper.Api.Towers;
using BTD_Mod_Helper.Extensions;
using HarmonyLib;
using Il2CppAssets.Scripts.Models.Bloons;
using Il2CppAssets.Scripts.Models.Towers;
using Il2CppAssets.Scripts.Models.Towers.Behaviors.Attack.Behaviors;
using Il2CppAssets.Scripts.Models.Towers.Projectiles;
using Il2CppAssets.Scripts.Models.Towers.Projectiles.Behaviors;
using Il2CppAssets.Scripts.Simulation.Bloons;
using Il2CppAssets.Scripts.Simulation.Towers;
using Il2CppAssets.Scripts.Unity;
using Il2CppAssets.Scripts.Unity.UI_New.InGame;
using MelonLoader;
using System.Linq;
using Il2CppAssets.Scripts.Utils;
using Il2CppAssets.Scripts.Models.GenericBehaviors;
using Il2CppNinjaKiwi.Common.ResourceUtils;
using BTD_Mod_Helper.Api.Display;
using Il2CppAssets.Scripts.Unity.Display;
using Il2CppAssets.Scripts.Simulation.Towers.Behaviors;
using Il2CppAssets.Scripts.Models.Towers.Behaviors;
using Il2CppAssets.Scripts.Models.Towers.Mods;
using UnityEngine.UI;
using Il2CppAssets.Scripts.Unity.UI_New.InGame.TowerSelectionMenu.TowerSelectionMenuThemes;
using Il2CppAssets.Scripts.Unity.Bridge;
using static MelonLoader.MelonLogger;
using Il2CppAssets.Scripts.Unity.UI_New.InGame.TowerSelectionMenu;
using static BonnieHeroMod.BonnieHeroMod;
using Il2CppAssets.Scripts.Models.Towers.Behaviors.Abilities.Behaviors;
using Il2CppAssets.Scripts.Models;
using Il2CppAssets.Scripts.Models.Towers.Behaviors.Abilities;
using Il2CppAssets.Scripts.Simulation.Towers.Behaviors.Abilities;
using Il2CppAssets.Scripts.Models.Towers.Behaviors.Attack;
using Il2CppInterop.Runtime.InteropTypes.Arrays;
using Il2CppAssets.Scripts.Models.Towers.Weapons;
namespace BonnieHeroMod;
[HarmonyPatch]
public class BonnieHero : ModHero
{
public override string BaseTower => TowerType.SpikeFactory;
public override int Cost => 700;
public override string DisplayName => "Bonnie";
public override string Name => "BonnieHero";
public override string Title => "Bloonstone Miner";
public override string Description => "A hard working miner who summons carts of Bloonstones for extra cash. Her dynamite makes short work of any Bloon that passes by.";
public override string Level1Description => "A hard working miner who summons carts of Bloonstones for extra cash. Her dynamite makes short work of any Bloon that passes by.";
public override string Icon => "BonnieHero-Icon";
public override string Portrait => "BonnieHero-Portrait";
public override string Square => "BonnieHero-Square";
public override string Button => "BonnieHero-Button";
public override string NameStyle => TowerType.Gwendolin;
public override string BackgroundStyle => TowerType.Gwendolin;
public override string GlowStyle => TowerType.Gwendolin;
public override float XpRatio => 1.0f;
/// <param name="towerModel"></param>
public override void ModifyBaseTowerModel(TowerModel towerModel)
{
var quincy = Game.instance.model.GetTowerWithName(TowerType.Quincy);
var attackModel = towerModel.GetAttackModel();
var projectile = attackModel.weapons[0].projectile;
var caltropsBehavior = Game.instance.model.GetTowerFromId("NinjaMonkey-002").GetAttackModel(1).GetBehavior<RotateToTargetModel>().Duplicate();
var explosion = Game.instance.model.GetTower("BombShooter").GetWeapon().projectile.GetBehavior<CreateProjectileOnContactModel>().Duplicate();
var explosionSound = Game.instance.model.GetTower("BombShooter").GetWeapon().projectile.GetBehavior<CreateSoundOnProjectileCollisionModel>().Duplicate();
towerModel.mods = quincy.mods;
towerModel.ApplyDisplay<BonnieDisplay>();
towerModel.GetBehavior<DisplayModel>().display = towerModel.display;
towerModel.footprint = quincy.footprint.Duplicate();
towerModel.radius = quincy.radius;
towerModel.range = quincy.range;
towerModel.doesntRotate = false;
attackModel.range = quincy.range;
attackModel.weapons[0].rate = 3f;
attackModel.weapons[0].animation = 4;
attackModel.AddBehavior(caltropsBehavior);
projectile.GetDamageModel().damage = 0;
projectile.GetDamageModel().immuneBloonProperties = Il2Cpp.BloonProperties.None;
projectile.GetDamageModel().maxDamage = 0;
projectile.pierce = 1.0f;
projectile.maxPierce = 1.0f;
projectile.GetBehavior<AgeModel>().lifespan = 10f;
projectile.RemoveBehavior<FadeProjectileModel>();
projectile.AddBehavior(explosion);
explosion.projectile.radius = 30f;
explosion.projectile.SetHitCamo(true);
projectile.AddBehavior(explosionSound);
projectile.AddBehavior(Game.instance.model.GetTower("MortarMonkey").GetWeapon().projectile.GetBehavior<Il2CppAssets.Scripts.Models.Towers.Projectiles.Behaviors.CreateEffectOnExpireModel>().Duplicate());
projectile.display = new PrefabReference("4bce3e766a25dc74085e2427d1db6160");
projectile.RemoveBehavior<SetSpriteFromPierceModel>();
var effectOnExpire = projectile.GetBehavior<Il2CppAssets.Scripts.Models.Towers.Projectiles.Behaviors.CreateEffectOnExpireModel>();
var effectOnExhaust = new CreateEffectOnExhaustedModel("CreateEffectOnExhaustedModel_", effectOnExpire.assetId,
effectOnExpire.lifespan, effectOnExpire.fullscreen, effectOnExpire.randomRotation,
effectOnExpire.effectModel);
explosion.projectile.AddBehavior(effectOnExhaust);
}
[HarmonyPatch(typeof(RangeSupport.MutatorTower), nameof(RangeSupport.MutatorTower.Mutate))]
internal static class RangeSupport_MutatorTower_Mutate
{
[HarmonyPrefix]
private static bool Prefix(RangeSupport.MutatorTower __instance, Model model, ref bool __result)
{
if (__instance.id == "MinecartTier")
{
__result = true;
return false;
}
return true;
}
}
public class Levels
{
public class Level2 : ModHeroLevel<BonnieHero>
{
public override string Description => "Harmless minecarts appear on the natural bloon track which can be \"popped\" for cash. Upgrade them to make them more valuable, to a maximum of $300 per cart.";
public override int Level => 2;
public override void ApplyUpgrade(TowerModel towerModel)
{
/*var bankModel = Game.instance.model.GetTowerFromId("BananaFarm-040").GetBehavior<BankModel>().Duplicate();
BankDepositsModel depoModel = new("BankDepositModel_", 0f, new(), 0);
//depoModel.depositPercent = 20f;
bankModel.autoCollect = false;
bankModel.capacity = 999999f;
bankModel.interest = 0f;
towerModel.AddBehavior(bankModel);
towerModel.AddBehavior(depoModel);*/
//towerModel.towerSelectionMenuThemeId = "BananaFarmDeposit";
}
}
public class Level3 : ModHeroLevel<BonnieHero>
{
public override string AbilityName => "Mass Detonation";
public override string AbilityDescription => "Bonnie throws dynamite at every minecart at once, destroying them and any bloons around them.";
public override string Portrait => "BonnieHeroL3-Portrait";
public override string Description => "Mass Detonation - Bonnie throws dynamite at every minecart at once, destroying them and any bloons around them.";
public override int Level => 3;
public override void ApplyUpgrade(TowerModel towerModel)
{
//var abilityModel = new AbilityModel("MassDetonation", AbilityName, AbilityDescription, null, null, null, 30f, );
//var attackModel = towerModel.GetAttackModel().Duplicate();
/*var quincy = Game.instance.model.GetTowerWithName(TowerType.Quincy + " 3");
var abilityModel = quincy.GetAbility().Duplicate();
var subAbilityModel = Game.instance.model.GetTowerWithName("MonkeySub-040").GetAbility().Duplicate();
var activateAttackModel = subAbilityModel.GetBehavior<ActivateAttackModel>().Duplicate();
var turbo = abilityModel.GetBehavior<TurboModel>();
abilityModel.name = "AbilityModel_MassDetonation";
abilityModel.displayName = AbilityName;
abilityModel.canActivateBetweenRounds = false;
abilityModel.RemoveBehavior<CreateEffectOnAbilityModel>();
abilityModel.RemoveBehavior<TurboModel>();
abilityModel.icon = GetSpriteReference("MassDetonation");
activateAttackModel.attacks.RemoveItem(activateAttackModel.attacks.First());
activateAttackModel.cancelIfNoTargets = false;
activateAttackModel.attacks.AddItem(attackModel);
activateAttackModel.attacks[0].targetProvider = attackModel.targetProvider;
activateAttackModel.attacks[0].range = attackModel.range;
activateAttackModel.attacks[0].weapons = attackModel.weapons.Duplicate();
abilityModel.AddBehavior(activateAttackModel);*/
var abilityModel = Game.instance.model.GetTowerWithName("SuperMonkey-040").GetAbility().Duplicate();
var activateAttackModel = abilityModel.GetBehavior<ActivateAttackModel>();
var subAbilitySound = Game.instance.model.GetTowerWithName("MonkeySub-040").GetAbility().GetBehavior<CreateSoundOnAbilityModel>().sound;
abilityModel.name = "AbilityModel_MassDetonation";
abilityModel.displayName = AbilityName;
abilityModel.canActivateBetweenRounds = false;
abilityModel.icon = GetSpriteReference("MassDetonation");
abilityModel.cooldown = 60f;
abilityModel.Cooldown = 60f;
abilityModel.RemoveBehavior<CreateEffectOnAbilityModel>();
abilityModel.GetBehavior<CreateSoundOnAbilityModel>().sound = subAbilitySound;
activateAttackModel.turnOffExisting = false;
activateAttackModel.attacks[0] = towerModel.GetAttackModel().Duplicate();
for (int i = 1; i <= 7; i++)
{
activateAttackModel.attacks[0].AddWeapon(towerModel.GetAttackModel().weapons[0].Duplicate());
}
towerModel.AddBehavior(abilityModel);
}
}
public class Level4 : ModHeroLevel<BonnieHero>
{
public override string Description => "Longer fuses allow dynamite to sit on the track longer before exploding. Bonnie throws them more frequently.";
public override int Level => 4;
public override void ApplyUpgrade(TowerModel towerModel)
{
var attackModel = towerModel.GetAttackModel();
var projectile = attackModel.weapons[0].projectile;
attackModel.weapons[0].rate = 2f;
projectile.GetBehavior<AgeModel>().lifespan = 20f;
var abilityModel = towerModel.GetAbility();
var activateAttackModel = abilityModel.GetBehavior<ActivateAttackModel>();
for (int i = 0; i < activateAttackModel.attacks[0].weapons.Count; i++)
{
activateAttackModel.attacks[0].SetWeapon(towerModel.GetAttackModel().weapons[0], i);
}
}
}
public class Level5 : ModHeroLevel<BonnieHero>
{
public override string Description => "Minecarts can now be upgraded to $800 per cart.";
public override int Level => 5;
public override void ApplyUpgrade(TowerModel towerModel)
{
}
}
public class Level6 : ModHeroLevel<BonnieHero>
{
public override string Description => "Higher power explosives allow all dynamite explosions to deal more damage.";
public override int Level => 6;
public override void ApplyUpgrade(TowerModel towerModel)
{
var attackModel = towerModel.GetAttackModel();
var projectile = attackModel.weapons[0].projectile;
projectile.GetBehavior<CreateProjectileOnContactModel>().projectile.GetDamageModel().damage = 2f;
var abilityModel = towerModel.GetAbility();
var activateAttackModel = abilityModel.GetBehavior<ActivateAttackModel>();
for (int i = 0; i < activateAttackModel.attacks[0].weapons.Count; i++)
{
activateAttackModel.attacks[0].SetWeapon(towerModel.GetAttackModel().weapons[0], i);
}
}
}
public class Level7 : ModHeroLevel<BonnieHero>
{
public override string Description => "Dynamite explosions have increased pierce and blast radius and can damage any bloon type.";
public override int Level => 7;
public override void ApplyUpgrade(TowerModel towerModel)
{
var attackModel = towerModel.GetAttackModel();
var projectile = attackModel.weapons[0].projectile;
projectile.GetBehavior<CreateProjectileOnContactModel>().projectile.pierce = 30f;
projectile.GetBehavior<CreateProjectileOnContactModel>().projectile.radius = 28f;
projectile.GetBehavior<CreateProjectileOnContactModel>().projectile.GetDamageModel().immuneBloonProperties = Il2Cpp.BloonProperties.None;
var abilityModel = towerModel.GetAbility();
var activateAttackModel = abilityModel.GetBehavior<ActivateAttackModel>();
for (int i = 0; i < activateAttackModel.attacks[0].weapons.Count; i++)
{
activateAttackModel.attacks[0].SetWeapon(towerModel.GetAttackModel().weapons[0], i);
}
}
}
public class Level8 : ModHeroLevel<BonnieHero>
{
public override string Description => "Dynamite stacks have longer fuses and minecarts can be upgraded to $1,600 per cart.";
public override int Level => 8;
public override void ApplyUpgrade(TowerModel towerModel)
{
var attackModel = towerModel.GetAttackModel();
var projectile = attackModel.weapons[0].projectile;
projectile.GetBehavior<AgeModel>().lifespan = 40f;
var abilityModel = towerModel.GetAbility();
var activateAttackModel = abilityModel.GetBehavior<ActivateAttackModel>();
for (int i = 0; i < activateAttackModel.attacks[0].weapons.Count; i++)
{
activateAttackModel.attacks[0].SetWeapon(towerModel.GetAttackModel().weapons[0], i);
}
}
}
public class Level9 : ModHeroLevel<BonnieHero>
{
public override string Description => "Highly potent explosives allow all dynamite explosions to deal even more damage.";
public override int Level => 9;
public override void ApplyUpgrade(TowerModel towerModel)
{
var attackModel = towerModel.GetAttackModel();
var projectile = attackModel.weapons[0].projectile;
projectile.GetBehavior<CreateProjectileOnContactModel>().projectile.GetDamageModel().damage = 4f;
projectile.GetBehavior<AgeModel>().rounds = 10;
var abilityModel = towerModel.GetAbility();
var activateAttackModel = abilityModel.GetBehavior<ActivateAttackModel>();
for (int i = 0; i < activateAttackModel.attacks[0].weapons.Count; i++)
{
activateAttackModel.attacks[0].SetWeapon(towerModel.GetAttackModel().weapons[0], i);
}
}
}
public class Level10 : ModHeroLevel<BonnieHero>
{
public override string AbilityName => "B.E.A.S.T";
public override string AbilityDescription => "Calls forth the Bloonstone Excavation And Supply Truck which stuns bloons by running them over. Continually drops bloonstones as it takes damage from monkey attacks.";
public override string Portrait => "BonnieHeroL10-Portrait";
public override string Description => "B.E.A.S.T. - Calls forth the Bloonstone Excavation And Supply Truck which stuns bloons by running them over. Continually drops bloonstones as it takes damage from monkey attacks.";
public override int Level => 10;
public override void ApplyUpgrade(TowerModel towerModel)
{
var quincy = Game.instance.model.GetTowerWithName(TowerType.Quincy + " 3");
var homeland = Game.instance.model.GetTowerWithName("MonkeyVillage-050").GetAbility().GetBehavior<CreateSoundOnAbilityModel>();
var abilityModel = quincy.GetAbility().Duplicate();
abilityModel.name = "AbilityModel_BEAST";
abilityModel.displayName = AbilityName;
abilityModel.canActivateBetweenRounds = false;
abilityModel.RemoveBehavior<TurboModel>();
abilityModel.RemoveBehavior<CreateEffectOnAbilityModel>();
abilityModel.RemoveBehavior<CreateSoundOnAbilityModel>();
abilityModel.AddBehavior(homeland);
abilityModel.icon = GetSpriteReference("BEAST");
towerModel.AddBehavior(abilityModel);
}
}
public class Level11 : ModHeroLevel<BonnieHero>
{
public override string Description => "Minecarts can now be upgraded to $3,000 per cart.";
public override int Level => 11;
public override void ApplyUpgrade(TowerModel towerModel)
{
}
}
public class Level12 : ModHeroLevel<BonnieHero>
{
public override string Description => "Special formula dynamite deals 4x damage to MOAB-class bloons.";
public override int Level => 12;
public override void ApplyUpgrade(TowerModel towerModel)
{
var attackModel = towerModel.GetAttackModel();
var projectile = attackModel.weapons[0].projectile;
var moabMod = new DamageModifierForTagModel("DE_BonusMoabDamage", "Moabs", 4, 0, false, true);
projectile.GetBehavior<CreateProjectileOnContactModel>().projectile.AddBehavior(moabMod);
var abilityModel = towerModel.GetAbility();
var activateAttackModel = abilityModel.GetBehavior<ActivateAttackModel>();
for (int i = 0; i < activateAttackModel.attacks[0].weapons.Count; i++)
{
activateAttackModel.attacks[0].SetWeapon(towerModel.GetAttackModel().weapons[0], i);
}
}
}
public class Level13 : ModHeroLevel<BonnieHero>
{
public override string Description => "Mass Detonation cooldown is reduced and dynamite fuse time is increased.";
public override int Level => 13;
public override void ApplyUpgrade(TowerModel towerModel)
{
var attackModel = towerModel.GetAttackModel();
var projectile = attackModel.weapons[0].projectile;
projectile.GetBehavior<AgeModel>().lifespan = 80f;
var abilityModel = towerModel.GetAbility();
abilityModel.cooldown = 50f;
abilityModel.Cooldown = 50f;
var activateAttackModel = abilityModel.GetBehavior<ActivateAttackModel>();
for (int i = 0; i < activateAttackModel.attacks[0].weapons.Count; i++)
{
activateAttackModel.attacks[0].SetWeapon(towerModel.GetAttackModel().weapons[0], i);
}
}
}
public class Level14 : ModHeroLevel<BonnieHero>
{
public override string Description => "Minecarts can now be upgraded to $5,000 per cart.";
public override int Level => 14;
public override void ApplyUpgrade(TowerModel towerModel)
{
}
}
public class Level15 : ModHeroLevel<BonnieHero>
{
public override string Description => "Ultra powerful explosives allow all dynamite explosions to deal even more damage.";
public override int Level => 15;
public override void ApplyUpgrade(TowerModel towerModel)
{
var attackModel = towerModel.GetAttackModel();
var projectile = attackModel.weapons[0].projectile;
projectile.GetBehavior<CreateProjectileOnContactModel>().projectile.GetDamageModel().damage = 10f;
var abilityModel = towerModel.GetAbility();
var activateAttackModel = abilityModel.GetBehavior<ActivateAttackModel>();
for (int i = 0; i < activateAttackModel.attacks[0].weapons.Count; i++)
{
activateAttackModel.attacks[0].SetWeapon(towerModel.GetAttackModel().weapons[0], i);
}
}
}
public class Level16 : ModHeroLevel<BonnieHero>
{
public override string Description => "The B.E.A.S.T. carries more valuable bloonstones and stuns bloons for longer.";
public override int Level => 16;
public override void ApplyUpgrade(TowerModel towerModel)
{
}
}
public class Level17 : ModHeroLevel<BonnieHero>
{
public override string Description => "Minecarts can now be upgraded to $8,000 per cart.";
public override int Level => 17;
public override void ApplyUpgrade(TowerModel towerModel)
{
}
}
public class Level18 : ModHeroLevel<BonnieHero>
{
public override string Description => "Increased payload gives all of Bonnie's dynamite attacks higher pierce and a larger blast radius.";
public override int Level => 18;
public override void ApplyUpgrade(TowerModel towerModel)
{
var attackModel = towerModel.GetAttackModel();
var projectile = attackModel.weapons[0].projectile;
projectile.GetBehavior<CreateProjectileOnContactModel>().projectile.pierce = 100f;
projectile.GetBehavior<CreateProjectileOnContactModel>().projectile.radius = 38f;
var abilityModel = towerModel.GetAbility();
var activateAttackModel = abilityModel.GetBehavior<ActivateAttackModel>();
for (int i = 0; i < activateAttackModel.attacks[0].weapons.Count; i++)
{
activateAttackModel.attacks[0].SetWeapon(towerModel.GetAttackModel().weapons[0], i);
}
}
}
public class Level19 : ModHeroLevel<BonnieHero>
{
public override string Description => "Supercharged explosives allow all dynamite explosions to deal maximum damage.";
public override int Level => 19;
public override void ApplyUpgrade(TowerModel towerModel)
{
var attackModel = towerModel.GetAttackModel();
var projectile = attackModel.weapons[0].projectile;
projectile.GetBehavior<CreateProjectileOnContactModel>().projectile.GetDamageModel().damage = 60f;
var abilityModel = towerModel.GetAbility();
var activateAttackModel = abilityModel.GetBehavior<ActivateAttackModel>();
for (int i = 0; i < activateAttackModel.attacks[0].weapons.Count; i++)
{
activateAttackModel.attacks[0].SetWeapon(towerModel.GetAttackModel().weapons[0], i);
}
}
}
public class Level20 : ModHeroLevel<BonnieHero>
{
public override string Description => "The B.E.A.S.T. carries even more valuable bloonstones and stuns bloons for even longer. Minecarts can be upgraded to their maximum value of $12,000 per cart.";
public override string Portrait => "BonnieHeroL20-Portrait";
public override int Level => 20;
public override void ApplyUpgrade(TowerModel towerModel)
{
}
}
}
}
class BonnieDisplay : ModDisplay
{
public override string BaseDisplay => "7d6006081e3422941b90d122aefeb79e";
public override void ModifyDisplayNode(UnityDisplayNode node)
{
node.RemoveBone("MonkeyJnt_Jetpack");
node.RemoveBone("MonkeyRig:Propjectile_L");
node.RemoveBone("MonkeyRig:Propjectile_R");
}
}