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render.typ
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#import "data.typ": *
#let get_description(type, value, illegal, color, supertitle) = {
let is_role = supertitle == "Role"
show "[X]": it => if (value == none) {"VALUE_MISSING"} else {str(value)}
show "_s": it => if (value == 1) {""} else {"s"}
show "[C]": it => if (color == none) {"COLOR_MISSING"} else {color_to_string(color)}
show regex("Social( card(s?))"): it => {
set text(weight: "extrabold")
[#icon("Social")#it]
}
show regex("Favour(s?)( card(s?))?"): it => {
set text(weight: "extrabold")
[#icon("Favour")#it]
}
show regex("Hook(s?)( card(s?))?"): it => {
set text(weight: "extrabold")
[#icon("Hook")#it]
}
show regex("Threat(s?)( card(s?))?"): it => {
set text(weight: "extrabold")
[#icon("Threat")#it]
}
show regex("Secret(s?)( card(s?))?"): it => {
set text(weight: "extrabold")
[#icon("Secret")#it]
}
show regex("Standing(s?)( card(s?)?)?"): it => {
set text(weight: "extrabold")
[#icon("Standing")#it]
}
show regex("Pact(s?)( card(s?)?)?"): it => {
set text(weight: "extrabold")
[#icon("Pact")#it]
}
show regex("Asset(s?)( card(s?)?)?"): it => {
set text(weight: "extrabold")
[#icon("Asset")#it]
}
show regex("Influence(s?)( card(s?)?)?"): it => {
set text(weight: "extrabold")
[#icon("Influence")#it]
}
show regex("Testimony(s?)( card(s?)?)?"): it => {
set text(weight: "extrabold")
[#icon("Testimony")#it]
}
show regex("Rebrand(s?)( card(s?)?)?"): it => {
set text(weight: "extrabold")
[#icon("Rebrand")#it]
}
show regex("Role(s?)( card(s?)?)?"): it => {
set text(weight: "extrabold")
[#icon("Role")#it]
}
show regex("Color( Token)?"): it => {
set text(weight: "extrabold")
[#icon("Token")#it]
}
show regex("illegal((ly)|( card((_?)s?)))?"): it => {
set text(weight: "bold", fill: white)
" " + box(it, fill: red, outset: 0.2em) + " "
}
set text(font: "Inter Tight", weight: "regular")
set par(leading: 0.5em)
if (is_role) {
set align(top)
show regex("\[(Goal|Perk)\]"): it => text(weight: "extrabold", size: 1.5em)[
#v(0.5em)
#it.text.slice(1, -1)
#v(-0.5em)
]
if (type == "") {
" "
} else {
role_descriptions.at(type)
}
} else {
descriptions.at(type)
}
if illegal {
"\nillegal"
}
}
#let generate_cards(render_card, render_card_back) = {
// Cards
let cards = ()
let card_backs = ()
for color in colors {
for _ in range(standing_card_amount) {
cards.push(render_card("Standing", value: standing_card_value))
card_backs.push(render_card_back(value: standing_card_value))
}
}
for color in colors {
cards.push(render_card("Token", color: color))
card_backs.push(render_card_back())
cards.push(render_card("Pact", color: color))
card_backs.push(render_card_back())
for card_data in social_cards {
cards.push(render_card(card_data.type, value: card_data.value, color: color, illegal: if card_data.keys().contains("illegal") {card_data.illegal} else {false}, supertitle: "Social"))
card_backs.push(render_card_back(value: card_data.value, illegal: if card_data.keys().contains("illegal") {card_data.illegal} else {false}))
}
}
for value in range(asset_value_range.at(0), asset_value_range.at(1) + 1) {
for _ in range(calc.ceil(asset_copy_amount / 2)) {
cards.push(render_card("Asset", value: value))
card_backs.push(render_card_back(value: value))
}
}
for value in range(asset_value_range.at(0), asset_value_range.at(1) + 1) {
for _ in range(calc.floor(asset_copy_amount / 2)) {
cards.push(render_card("Asset", value: value, illegal: true))
card_backs.push(render_card_back(value: value, illegal: true))
}
}
for value in range(influence_value_range.at(0), influence_value_range.at(1) + 1) {
for _ in range(influence_copy_amount) {
cards.push(render_card("Influence", value: value))
card_backs.push(render_card_back(value: value))
}
}
for value in testimony_values {
for _ in range(testimony_copy_amount) {
cards.push(render_card("Testimony", value: value, supertitle: "Speech"))
card_backs.push(render_card_back(value: value))
}
}
for value in rebrand_values {
for _ in range(rebrand_copy_amount) {
cards.push(render_card("Rebrand", value: value, supertitle: "Speech"))
card_backs.push(render_card_back(value: value))
}
}
for _ in range(defence_copy_amount) {
cards.push(render_card("Defence", value: defence_value, supertitle: "Speech"))
card_backs.push(render_card_back(value: defence_value))
}
for role in role_descriptions.keys() {
cards.push(render_card(role, supertitle: "Role"))
card_backs.push(render_card_back(role: true))
}
for _ in range(4) {
cards.push(render_card("", supertitle: "Role"))
card_backs.push(render_card_back(role: true))
}
return (cards, card_backs)
}
#let render_table_cutout(element, cut_gutter, side_distance, color: none, stroke_color: black, left_side: true, rotation: 270deg) = {
let cells = (
box(
width: side_distance / 4,
height: card_width,
outset: if left_side {(left: cut_gutter)} else {(right: cut_gutter)},
stroke: (
top:(thickness: 0.1em, paint: stroke_color, dash: "dashed"),
bottom:(thickness: 0.1em, paint: stroke_color, dash: "dashed"),
),
fill: color
),
[
#place(center + horizon)[
#box(
fill: color,
width: card_height,
height: card_width,
outset: (
top: cut_gutter / 2,
bottom: cut_gutter / 2,
left: if left_side {cut_gutter} else {0mm},
right: if left_side {0mm} else {cut_gutter}
)
)
]
#place(center + horizon)[
#box(
width: card_height,
height: card_width,
stroke: (
top:(thickness: 0.1em, paint: stroke_color, dash: "dashed"),
bottom:(thickness: 0.1em, paint: stroke_color, dash: "dashed"),
left: if left_side {(thickness: 0.1em, paint: stroke_color, dash: "dashed")} else {none},
right: if left_side {none} else {(thickness: 0.1em, paint: stroke_color, dash: "dashed")}
)
)
]
#rotate(rotation,[#element], reflow: true)
]
)
if left_side {
cells
} else {
cells.rev()
}
}
#let render_single(render_card, render_card_back) = {
let (cards, card_backs) = generate_cards(render_card, render_card_back)
set page(
width: card_width,
height: card_height,
margin: 0%,
)
set align(center + horizon)
grid(columns: 1, ..cards.enumerate().map(it => {
(
it.at(1),
card_backs.at(it.at(0))
).flatten()
}
).flatten())
}
#let render_single_foldable(render_card, render_card_back) = {
let (cards, card_backs) = generate_cards(render_card, render_card_back)
set page(
width: card_width,
height: card_height * 2,
margin: 0%,
)
set align(center + horizon)
grid(columns: 1, ..cards.enumerate().map(it => {
(
rotate(180deg)[
#card_backs.at(it.at(0))
],
it.at(1)
)
}
).flatten())
}
#let render_foldable(render_card, render_card_back) = {
let (cards, card_backs) = generate_cards(render_card, render_card_back)
set page(
"a4",
margin: 0%,
)
set align(center + horizon)
let cut_gutter = 1em
let cut_gutter_2 = 1em
let side_distance = 50% - card_height
grid(rows: 4, columns: (side_distance, card_height, card_height, side_distance), row-gutter: cut_gutter_2, ..cards.enumerate().map(it => {
let role_card = (cards.len() - it.at(0)) <= role_descriptions.len() + 4
(
render_table_cutout(it.at(1), cut_gutter_2, side_distance, rotation: 90deg),
render_table_cutout(card_backs.at(it.at(0)), cut_gutter_2, side_distance, color: if role_card {none} else {black}, stroke_color: if role_card {black} else {white}, left_side: false)
).flatten()
}
).flatten())
}
#let render_double_sided(render_card, render_card_back) = {
let (cards, card_backs) = generate_cards(render_card, render_card_back)
set page(
"a4",
margin: 0%,
)
set align(center + horizon)
let cut_gutter = 1em
let cut_gutter_2 = 1em
let side_distance = 50% - card_height
grid(rows: 4, columns: (side_distance, card_height, card_height, side_distance), row-gutter: cut_gutter_2, ..cards.enumerate().chunks(8).map(chunk => {
for it in chunk {
let role_card = (cards.len() - it.at(0)) <= role_descriptions.len() + 4
render_table_cutout(it.at(1), cut_gutter_2, side_distance, left_side: calc.rem(it.at(0), 2) == 0)
}
for index in chunk.map(it => it.at(0)).chunks(2).map(it => it.rev()).flatten() {
let card_back = card_backs.at(index)
let role_card = (cards.len() - index) <= role_descriptions.len() + 4
render_table_cutout(card_back, cut_gutter_2, side_distance, color: if role_card {none} else {black}, stroke_color: if role_card {black} else {white}, left_side: calc.rem(index, 2) == 1 )
}
}
).flatten())
}
#let render(render_type, render_card, render_card_back) = {
if render_type == "single" {
render_single(render_card, render_card_back)
} else if render_type == "single_foldable" {
render_single_foldable(render_card, render_card_back)
} else if render_type == "foldable" {
render_foldable(render_card, render_card_back)
} else if render_type == "double_sided" {
render_double_sided(render_card, render_card_back)
}
}