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qmlraycast.cpp
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#include "qmlraycast.h"
QmlRaycast::QmlRaycast(QObject *parent)
:QObject(parent)
,m_viewMatrix()
,m_viewportSize()
,m_screenPosition()
,m_worldDirection()
,m_worldPosition()
,m_distance()
,m_planeNormal()
,m_planeOffset(0.0f)
,m_pointOnPlane()
,m_dirtyScreenPosition(true)
,m_dirtyWorldDirection(true)
,m_dirtyWorldPosition(true)
,m_dirtyDistance(true)
,m_dirtyPlaneNormal(true)
,m_dirtyPlaneOffset(true)
,m_dirtyPointOnPlane(true)
{}
QMatrix4x4 QmlRaycast::viewMatrix() const
{
return m_viewMatrix;
}
void QmlRaycast::setViewMatrix(QMatrix4x4 viewMatrix)
{
if (m_viewMatrix == viewMatrix)
return;
m_viewMatrix = viewMatrix;
Q_EMIT viewMatrixChanged(m_viewMatrix);
}
QSize QmlRaycast::viewportSize() const
{
return m_viewportSize;
}
void QmlRaycast::setViewportSize(QSize viewportSize)
{
if (m_viewportSize == viewportSize)
return;
m_viewportSize = viewportSize;
Q_EMIT viewportSizeChanged(m_viewportSize);
}
QVector2D QmlRaycast::screenPosition()
{
if(m_dirtyScreenPosition) {
QVector3D worldPos(worldPosition());
if(m_dirtyWorldPosition) {
qWarning("screenPosition can not be determined. Please provide worldDirection or worldPosition.");
return QVector2D(0.0f, 0.0f);
}
QMatrix4x4 viewProjectionMatrix = projectionMatrix() * viewMatrix();
QVector3D clippingCoord(viewProjectionMatrix * QVector4D(worldPos, 1.0));
float x = (( clippingCoord.x() + 1 ) / 2.0) * viewportSize().width();
float y = (( 1 - clippingCoord.y() ) / 2.0) * viewportSize().height();
m_screenPosition = QVector2D(x, y);
m_dirtyScreenPosition = false;
}
return m_screenPosition;
}
void QmlRaycast::setScreenPosition(QVector2D screenPosition)
{
m_dirtyScreenPosition = false;
if (m_screenPosition == screenPosition)
return;
m_screenPosition = screenPosition;
m_dirtyWorldDirection = true;
m_dirtyWorldPosition = true;
Q_EMIT screenPositionChanged();
Q_EMIT worldDirectionChanged();
Q_EMIT worldPositionChanged();
}
QVector3D QmlRaycast::worldDirection()
{
if(m_dirtyWorldDirection) {
if(!m_dirtyScreenPosition) {
float x = ((2.0f * m_screenPosition.x()) / m_viewportSize.width()) - 1.0f;
float y = 1.0f - ((2.0f * m_screenPosition.y()) / m_viewportSize.height());
// Figure out the ray to the screen position
QVector4D ray = projectionMatrix().inverted() * QVector4D(x, y, -1.0f, 1.0f);
ray.setZ(-1.0f);
ray.setW(0.0f);
ray = viewMatrix().inverted() * ray;
QVector3D worldDirectionNew = ray.toVector3D().normalized();
m_worldDirection = worldDirectionNew;
m_dirtyWorldDirection = false;
} else if(!m_dirtyWorldPosition) {
float *data = viewMatrix().inverted().data();
QVector3D cameraPosition(data[12], data[13], data[14]);
QVector3D worldDirectionNew = (worldPosition()-cameraPosition).normalized();
m_worldDirection = worldDirectionNew;
m_dirtyWorldDirection = false;
}
}
return m_worldDirection;
}
void QmlRaycast::setWorldDirection(QVector3D worldDirection)
{
m_dirtyWorldDirection = false;
if (m_worldDirection == worldDirection)
return;
m_worldDirection = worldDirection;
m_dirtyWorldPosition = true;
m_dirtyScreenPosition = true;
Q_EMIT worldDirectionChanged();
Q_EMIT worldPositionChanged();
Q_EMIT screenPositionChanged();
}
QVector3D QmlRaycast::worldPosition()
{
// may triggers calculating worldDirection and thus screenPosition.
if(m_dirtyWorldPosition) {
//distance must be known, can not be retrieved/calculated
if(m_dirtyDistance == (m_dirtyPlaneNormal && m_dirtyPlaneOffset && m_dirtyPointOnPlane)) {
if(m_dirtyDistance)
qWarning("worldPosition can not be determined. Please provide distance, worldPosition xor plane.");
else
qWarning("worldPosition can not be determined. Please provide only distance xor plane.");
return QVector3D(0.0f, 0.0f, 0.0f);
}
if(!m_dirtyDistance) {
float *data = viewMatrix().inverted().data();
QVector3D cameraPosition(data[12], data[13], data[14]);
QVector3D worldDir(worldDirection());
if(m_dirtyWorldDirection) {
qWarning("worldPosition can not be determined. Please provide worldDirection or screenPosition.");
return QVector3D(0.0f, 0.0f, 0.0f);
}
QVector3D planeNormal(worldDir);
float divisor = QVector3D::dotProduct(worldDir, planeNormal);
if (qFuzzyCompare(1.0f, 1.0f + divisor)) {
// plane perpendicular to ray
m_distance = 0.0;
m_worldPosition = cameraPosition;
m_dirtyWorldPosition = false;
} else {
float t = -(QVector3D::dotProduct(cameraPosition, planeNormal) - m_distance) / divisor;
m_worldPosition = cameraPosition + worldDir * t;
m_dirtyWorldPosition = false;
}
} else if(!m_dirtyPlaneNormal && !m_dirtyPlaneOffset) {
float *data = viewMatrix().inverted().data();
QVector3D cameraPosition(data[12], data[13], data[14]);
QVector3D worldDir(worldDirection());
if(m_dirtyWorldDirection) {
qWarning("worldPosition can not be determined. Please provide worldDirection or screenPosition.");
return QVector3D(0.0f, 0.0f, 0.0f);
}
float divisor = QVector3D::dotProduct(worldDir, m_planeNormal);
if (qFuzzyCompare(1.0f, 1.0f + divisor)) {
// plane perpendicular to ray
m_distance = 0.0;
m_worldPosition = cameraPosition;
m_dirtyWorldPosition = false;
} else {
float t = -(QVector3D::dotProduct(cameraPosition, m_planeNormal) - planeOffset()) / divisor;
m_worldPosition = cameraPosition + worldDir * t;
m_dirtyWorldPosition = false;
}
} else if(!m_dirtyPlaneNormal && !m_dirtyPointOnPlane) {
float *data = viewMatrix().inverted().data();
QVector3D cameraPosition(data[12], data[13], data[14]);
QVector3D worldDir(worldDirection());
if(m_dirtyWorldDirection) {
qWarning("worldPosition can not be determined. Please provide worldDirection or screenPosition.");
return QVector3D(0.0f, 0.0f, 0.0f);
}
float divisor = QVector3D::dotProduct(worldDir, m_planeNormal);
if (qFuzzyCompare(1.0f, 1.0f + divisor)) {
// plane perpendicular to ray
m_distance = 0.0;
m_worldPosition = cameraPosition;
m_dirtyWorldPosition = false;
} else {
// plane offset is later calculated by new
float cosinus = QVector3D::dotProduct(pointOnPlane().normalized(), planeNormal());
float planeOffset = m_pointOnPlane.length() * cosinus;
float t = -(QVector3D::dotProduct(cameraPosition, m_planeNormal) - planeOffset) / divisor;
m_worldPosition = cameraPosition + worldDir * t;
m_dirtyWorldPosition = false;
}
}
}
return m_worldPosition;
}
void QmlRaycast::setWorldPosition(QVector3D worldPosition)
{
m_dirtyWorldPosition = false;
if (m_worldPosition == worldPosition)
return;
m_worldPosition = worldPosition;
m_dirtyScreenPosition = true;
m_dirtyWorldDirection = true;
m_dirtyDistance = true;
m_dirtyPlaneOffset = true;
m_dirtyPointOnPlane = true;
Q_EMIT worldPositionChanged();
Q_EMIT screenPositionChanged();
Q_EMIT worldDirectionChanged();
Q_EMIT distanceChanged();
Q_EMIT planeOffsetChanged();
Q_EMIT pointOnPlaneChanged();
}
float QmlRaycast::distance()
{
if(m_dirtyDistance) {
// depends on worldPosition
float *data = viewMatrix().inverted().data();
QVector3D cameraPositon(data[12], data[13], data[14]);
QVector3D worldPos(worldPosition());
if(m_dirtyWorldPosition) {
qWarning("distance can not be determined. Please provide worldPosition.");
return 0.0f;
}
m_distance = worldPos.distanceToPoint(cameraPositon);
m_dirtyDistance = false;
}
return m_distance;
}
void QmlRaycast::setDistance(float distance)
{
m_dirtyDistance = false;
qWarning("Floating point comparison needs context sanity check");
if (qFuzzyCompare(m_distance, distance))
return;
m_distance = distance;
m_dirtyWorldPosition = true;
m_dirtyPlaneOffset = true;
m_dirtyPointOnPlane = true;
Q_EMIT distanceChanged();
Q_EMIT worldPositionChanged();
Q_EMIT planeOffsetChanged();
Q_EMIT pointOnPlaneChanged();
}
QMatrix4x4 QmlRaycast::projectionMatrix() const
{
return m_projectionMatrix;
}
QVector3D QmlRaycast::planeNormal()
{
return m_planeNormal;
}
float QmlRaycast::planeOffset()
{
if(m_dirtyPlaneOffset) {
if(!m_dirtyPointOnPlane) {
float cosinus = QVector3D::dotProduct(pointOnPlane().normalized(), planeNormal());
m_planeOffset = m_pointOnPlane.length() * cosinus;
m_dirtyPlaneOffset = false;
} else {
float cosinus = QVector3D::dotProduct(worldPosition().normalized(), planeNormal());
m_planeOffset = m_worldPosition.length() * cosinus;
m_dirtyPlaneOffset = false;
}
}
return m_planeOffset;
}
QVector3D QmlRaycast::pointOnPlane()
{
if(m_dirtyPointOnPlane) {
if(m_dirtyPlaneOffset) {
qWarning("pointOnPlane can not be calculated. Pleasy provide pointOnPlane or planeOffset.");
return QVector3D(0.0f, 0.0f, 0.0f);
}
if(!m_dirtyPlaneOffset) {
m_pointOnPlane = planeNormal() * m_planeOffset;
m_dirtyPointOnPlane = true;
}
}
return m_pointOnPlane;
}
void QmlRaycast::setProjectionMatrix(QMatrix4x4 projectionMatrix)
{
if (m_projectionMatrix == projectionMatrix)
return;
m_projectionMatrix = projectionMatrix;
Q_EMIT projectionMatrixChanged(m_projectionMatrix);
}
void QmlRaycast::setPlaneNormal(QVector3D planeNormal)
{
m_dirtyPlaneNormal = false;
if (m_planeNormal == planeNormal)
return;
m_planeNormal = planeNormal.normalized();
m_dirtyWorldPosition = true;
m_dirtyDistance = true;
m_dirtyPlaneOffset = true;
Q_EMIT planeNormalChanged();
Q_EMIT worldPositionChanged();
Q_EMIT distanceChanged();
Q_EMIT planeOffsetChanged();
}
void QmlRaycast::setPlaneOffset(float planeOffset)
{
m_dirtyPlaneOffset = false;
if (qFuzzyCompare(m_planeOffset, planeOffset))
return;
m_planeOffset = planeOffset;
m_dirtyWorldPosition = true;
m_dirtyPointOnPlane = true;
Q_EMIT planeOffsetChanged();
Q_EMIT worldPositionChanged();
Q_EMIT pointOnPlaneChanged();
}
void QmlRaycast::setPointOnPlane(QVector3D pointOnPlane)
{
m_dirtyPointOnPlane = false;
if (m_pointOnPlane == pointOnPlane)
return;
m_pointOnPlane = pointOnPlane;
m_dirtyPlaneOffset = true;
m_dirtyWorldPosition = true;
m_dirtyDistance = true;
Q_EMIT pointOnPlaneChanged();
Q_EMIT planeOffsetChanged();
Q_EMIT worldPositionChanged();
Q_EMIT distanceChanged();
}