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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="godot-yat"
config/tags=PackedStringArray("addon")
run/main_scene="res://example/scenes/main_menu/MainMenu.tscn"
config/features=PackedStringArray("4.3", "C#")
config/icon="res://yat_icon.png"
[autoload]
Confirma="*res://addons/confirma/src/scenes/confirma_autoload/ConfirmaAutoload.tscn"
YAT="*res://addons/yat/src/YAT.tscn"
DebugScreen="*res://addons/yat/src/scenes/debug_screen/DebugScreen.tscn"
[display]
window/size/viewport_width=1600
window/size/viewport_height=900
[dotnet]
project/assembly_name="godot-yat"
[editor_plugins]
enabled=PackedStringArray("res://addons/confirma/plugin.cfg", "res://addons/yat/plugin.cfg")