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variation-1.js
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variation-1.js
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/* Additional Game Rule:
Variation-1: A player loses his ENTIRE score when he rolls two 6's in a row.
After that, it's the next player's turn.
*/
var scores, roundScore, activePlayer, gamePlaying;
initialize();
var lastDice;
// scores = [0, 0]; // Each player's total score
// roundScore = 0; // Each round's score for the active player
// activePlayer = 0; // e.g. Player identifier. Player 1 is assigned activePlayer = 0
//dice = Math.floor(Math.random() * 6) + 1;
//document.querySelector("#current--" + activePlayer).textContent = dice;
/* document.querySelector("#current--" + activePlayer).innerHTML =
"<em>" + dice + "</em>";
*/
//var x = document.querySelector("#score--0").textContent;
/* document.querySelector(".dice").style.display = "none";
document.getElementById("score--0").textContent = "0";
document.getElementById("score--1").textContent = "0";
document.getElementById("current--0").textContent = "0";
document.getElementById("current--1").textContent = "0";
*/
document.querySelector(".btn--roll").addEventListener("click", function () {
/* If condition only has the gamePlaying variable without an operater because
it is already a true/false condition. If condition needed here to stop the
'Dice Rolling Button' (function here) from running when the game has ended
*/
if (gamePlaying) {
// 1. Random Number
var dice = Math.floor(Math.random() * 6) + 1;
// 2a. Display the result
var diceDOM = document.querySelector(".dice");
diceDOM.style.display = "block";
diceDOM.src = "dice-" + dice + ".png";
// 2b. Player loses turn and his entire score if two consecutive dice rolls are 6
if (dice === 6 && lastDice === 6) {
scores[roundScore] = 0;
document.querySelector("#score--" + activePlayer).textContent = "0";
nextPlayer();
// 3. Update the roundScore IF the rolled number was NOT a 1
} else if (dice !== 1) {
// Add Score
roundScore += dice;
document.querySelector("#current--" + activePlayer).textContent =
roundScore;
} else {
// Next Player and roundScore reset to Zero
nextPlayer();
}
lastDice = dice;
}
});
document.querySelector(".btn--hold").addEventListener("click", function () {
// Hold Button only allowed to work when the gamePlaying condition is true
if (gamePlaying) {
// Add current score to global score
scores[activePlayer] += roundScore;
// Update the UI
document.querySelector("#score--" + activePlayer).textContent =
scores[activePlayer];
// Check if the current player has won the game
if (scores[activePlayer] >= 100) {
document.querySelector("#name--" + activePlayer).textContent = "Winner!";
// CSS manipulation for the winner
document.querySelector(".dice").style.display = "none";
document
.querySelector(".player--" + activePlayer)
.classList.add("player--winner");
document
.querySelector(".player--" + activePlayer)
.classList.remove("player--active");
gamePlaying = false;
} else {
// Next player if nobody won the game yet
nextPlayer();
}
}
});
function nextPlayer() {
activePlayer === 0 ? (activePlayer = 1) : (activePlayer = 0);
roundScore = 0;
document.getElementById("current--0").textContent = "0";
document.getElementById("current--1").textContent = "0";
document.querySelector(".player--0").classList.toggle("player--active");
document.querySelector(".player--1").classList.toggle("player--active");
document.querySelector(".dice").style.display = "none";
}
/* initialize function is without the () because we are passing the function as
an argument and not actually calling it at this instance
*/
document.querySelector(".btn--new").addEventListener("click", initialize);
function initialize() {
scores = [0, 0];
roundScore = 0;
activePlayer = 0;
gamePlaying = true;
document.querySelector(".dice").style.display = "none";
document.getElementById("score--0").textContent = "0";
document.getElementById("score--1").textContent = "0";
document.getElementById("current--0").textContent = "0";
document.getElementById("current--1").textContent = "0";
document.getElementById("name--0").textContent = "Player 1";
document.getElementById("name--1").textContent = "Player 2";
document.querySelector(".player--0").classList.remove("player--winner");
document.querySelector(".player--1").classList.remove("player--winner");
document.querySelector(".player--0").classList.remove("player--active");
document.querySelector(".player--1").classList.remove("player--active");
// New game should start with Player 0 having the CSS class theme for active player
document.querySelector(".player--0").classList.add("player--active");
}