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tripwire hooks are allowed but string is not? also do not panic/crash/error out, skip or replace with air or a solid block if you encounter an 'invalid' blockstate. you can totally do this intelligently and automatically, skipping nonsolid problematic blocks and replacing them with air, and replacing invalid solid blocks with a valid solid block
problematic schematic file: https://drive.google.com/file/d/17gNnclszk7N05cXVUSzuaNWEMLzY6ZKJ/view?usp=sharing
and consider making a 'redpiler' backend that can utilize an FPGA (such as a MISTER, or other readily available dev board) to simulate the redstone as you seem to already have a novel way of extracting a 'netlist' of sorts out of a collection of minecraft blocks. it would be cool to be able to run builds at extremely high clock speeds! MiM +redstone at +20FPS?
The text was updated successfully, but these errors were encountered:
tripwire hooks are allowed but string is not? also do not panic/crash/error out, skip or replace with air or a solid block if you encounter an 'invalid' blockstate. you can totally do this intelligently and automatically, skipping nonsolid problematic blocks and replacing them with air, and replacing invalid solid blocks with a valid solid block
problematic schematic file: https://drive.google.com/file/d/17gNnclszk7N05cXVUSzuaNWEMLzY6ZKJ/view?usp=sharing
and consider making a 'redpiler' backend that can utilize an FPGA (such as a MISTER, or other readily available dev board) to simulate the redstone as you seem to already have a novel way of extracting a 'netlist' of sorts out of a collection of minecraft blocks. it would be cool to be able to run builds at extremely high clock speeds! MiM +redstone at +20FPS?
The text was updated successfully, but these errors were encountered: