diff --git a/README.md b/README.md index a35e79b4..e0ba02bf 100644 --- a/README.md +++ b/README.md @@ -2,7 +2,20 @@ [![Modrinth](https://img.shields.io/modrinth/dt/nvidium?logo=modrinth)](https://modrinth.com/mod/nvidium) -Nvidium is an alternate rendering backing for sodium, it uses cutting edge nvidia features to render huge amounts of -terrain geometry at very playable framerates. +nvidium is an alternative rendering backend designed for [Sodium](https://github.com/CaffeineMC/sodium-fabric). It utilizes exclusive NVIDIA OpenGL extensions and cutting-edge features to efficiently render vast amounts of terrain geometry, resulting in highly playable experiences with consistently high framerates. -### Requires sodium and an nvidia gtx 1600 series or newer to run (turing+ architecture) \ No newline at end of file +## Requirements +- [Sodium](https://github.com/CaffeineMC/sodium-fabric) +- An NVIDIA GPU that supports mesh shaders (GTX 1600 series/Turing architecture or newer) + +## FAQ +> Will this mod work if I don't have an NVIDIA graphics card? +> +No, nvidium will automatically disable itself + +> Can I use this mod with Iris? +> +See [this](https://github.com/MCRcortex/nvidium/issues/3#issuecomment-1512757604) issue + +## How does it work? +With mesh shaders, a nearly fully GPU-driven rendering pipeline is used, enabling very fast and performant geometry culling of terrain meaning your GPU can work much more efficiently.