From 177c35681918bb2546ef2315f555378b69ab6052 Mon Sep 17 00:00:00 2001 From: Snowz <98007575+SnowzNZ@users.noreply.github.com> Date: Sat, 13 Jan 2024 20:16:11 +1300 Subject: [PATCH 1/4] Update README.md --- README.md | 21 +++++++++++++++++---- 1 file changed, 17 insertions(+), 4 deletions(-) diff --git a/README.md b/README.md index a35e79b4..05acf33b 100644 --- a/README.md +++ b/README.md @@ -1,8 +1,21 @@ -# Nvidium +# nvidium [![Modrinth](https://img.shields.io/modrinth/dt/nvidium?logo=modrinth)](https://modrinth.com/mod/nvidium) -Nvidium is an alternate rendering backing for sodium, it uses cutting edge nvidia features to render huge amounts of -terrain geometry at very playable framerates. +nvidium is an alternative rendering backend designed for [Sodium](https://github.com/CaffeineMC/sodium-fabric). It utilizes exclusive NVIDIA OpenGL extensions and cutting-edge features to efficiently render vast amounts of terrain geometry, resulting in highly playable experiences with consistently high framerates. -### Requires sodium and an nvidia gtx 1600 series or newer to run (turing+ architecture) \ No newline at end of file +## Requirements +- [Sodium](https://github.com/CaffeineMC/sodium-fabric) +- An NVIDIA GPU that supports mesh shaders (GTX 1600 series/Turing architecture or newer) + +## FAQ +> Will this mod work even if dont have an NVIDIA graphics card? +> +No, nvidium will automatically disable itself + +> Can I use this mod with Iris? +> +See [this](https://github.com/MCRcortex/nvidium/issues/3#issuecomment-1512757604) issue + +## How does it work? +With mesh shaders, a near fully gpu driven rendering pipeline is used, enabling very fast and performant geometry culling of terrain meaning your gpu can work much more efficiently. From a19affcb8c1433748f0c089d365f6cbc3a4b3b44 Mon Sep 17 00:00:00 2001 From: Snowz <98007575+SnowzNZ@users.noreply.github.com> Date: Fri, 19 Jan 2024 09:54:31 +1300 Subject: [PATCH 2/4] Update README.md Co-authored-by: notlin4 <121224522+notlin4@users.noreply.github.com> --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 05acf33b..5c2de3eb 100644 --- a/README.md +++ b/README.md @@ -18,4 +18,4 @@ No, nvidium will automatically disable itself See [this](https://github.com/MCRcortex/nvidium/issues/3#issuecomment-1512757604) issue ## How does it work? -With mesh shaders, a near fully gpu driven rendering pipeline is used, enabling very fast and performant geometry culling of terrain meaning your gpu can work much more efficiently. +With mesh shaders, a nearly fully GPU-driven rendering pipeline is used, enabling very fast and performant geometry culling of terrain meaning your GPU can work much more efficiently. From 277fb9e5de997f1e362aaf76178a0d06ecc1e1df Mon Sep 17 00:00:00 2001 From: Snowz <98007575+SnowzNZ@users.noreply.github.com> Date: Sun, 18 Feb 2024 00:22:17 +1300 Subject: [PATCH 3/4] Update README.md Co-authored-by: Margen67 --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 5c2de3eb..36b7b129 100644 --- a/README.md +++ b/README.md @@ -9,7 +9,7 @@ nvidium is an alternative rendering backend designed for [Sodium](https://github - An NVIDIA GPU that supports mesh shaders (GTX 1600 series/Turing architecture or newer) ## FAQ -> Will this mod work even if dont have an NVIDIA graphics card? +> Will this mod work if I don't have an NVIDIA graphics card? > No, nvidium will automatically disable itself From 13239e301532fc6d32f0ca2d0d0af7e71072483c Mon Sep 17 00:00:00 2001 From: Snowz <98007575+SnowzNZ@users.noreply.github.com> Date: Sun, 15 Sep 2024 19:42:22 +1200 Subject: [PATCH 4/4] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 36b7b129..e0ba02bf 100644 --- a/README.md +++ b/README.md @@ -1,4 +1,4 @@ -# nvidium +# Nvidium [![Modrinth](https://img.shields.io/modrinth/dt/nvidium?logo=modrinth)](https://modrinth.com/mod/nvidium)