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BlueprintsCreateBlueprint201ResponseEnrollmentCode.md

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BlueprintsCreateBlueprint201ResponseEnrollmentCode

Properties

Name Type Description Notes
Code Pointer to string [optional]
IsActive Pointer to int32 [optional]

Methods

NewBlueprintsCreateBlueprint201ResponseEnrollmentCode

func NewBlueprintsCreateBlueprint201ResponseEnrollmentCode() *BlueprintsCreateBlueprint201ResponseEnrollmentCode

NewBlueprintsCreateBlueprint201ResponseEnrollmentCode instantiates a new BlueprintsCreateBlueprint201ResponseEnrollmentCode object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed

NewBlueprintsCreateBlueprint201ResponseEnrollmentCodeWithDefaults

func NewBlueprintsCreateBlueprint201ResponseEnrollmentCodeWithDefaults() *BlueprintsCreateBlueprint201ResponseEnrollmentCode

NewBlueprintsCreateBlueprint201ResponseEnrollmentCodeWithDefaults instantiates a new BlueprintsCreateBlueprint201ResponseEnrollmentCode object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set

GetCode

func (o *BlueprintsCreateBlueprint201ResponseEnrollmentCode) GetCode() string

GetCode returns the Code field if non-nil, zero value otherwise.

GetCodeOk

func (o *BlueprintsCreateBlueprint201ResponseEnrollmentCode) GetCodeOk() (*string, bool)

GetCodeOk returns a tuple with the Code field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetCode

func (o *BlueprintsCreateBlueprint201ResponseEnrollmentCode) SetCode(v string)

SetCode sets Code field to given value.

HasCode

func (o *BlueprintsCreateBlueprint201ResponseEnrollmentCode) HasCode() bool

HasCode returns a boolean if a field has been set.

GetIsActive

func (o *BlueprintsCreateBlueprint201ResponseEnrollmentCode) GetIsActive() int32

GetIsActive returns the IsActive field if non-nil, zero value otherwise.

GetIsActiveOk

func (o *BlueprintsCreateBlueprint201ResponseEnrollmentCode) GetIsActiveOk() (*int32, bool)

GetIsActiveOk returns a tuple with the IsActive field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetIsActive

func (o *BlueprintsCreateBlueprint201ResponseEnrollmentCode) SetIsActive(v int32)

SetIsActive sets IsActive field to given value.

HasIsActive

func (o *BlueprintsCreateBlueprint201ResponseEnrollmentCode) HasIsActive() bool

HasIsActive returns a boolean if a field has been set.

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