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VGG.py
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import torch
from torch import nn
from d2l import torch as d2l
def vgg_block(num_convs, out_channels):
layers = []
for _ in range(num_convs):
layers.append(nn.LazyConv2d(out_channels, kernel_size=3, padding=1))
layers.append(nn.ReLU())
layers.append(nn.MaxPool2d(kernel_size=2,stride=2))
return nn.Sequential(*layers)
class VGG(d2l.Classifier):
def __init__(self, arch, lr=0.1, num_classes=10):
super().__init__()
self.save_hyperparameters()
conv_blks = []
for (num_convs, out_channels) in arch:
conv_blks.append(vgg_block(num_convs, out_channels))
self.net = nn.Sequential(
*conv_blks, nn.Flatten(),
nn.LazyLinear(4096), nn.ReLU(), nn.Dropout(0.5),
nn.LazyLinear(4096), nn.ReLU(), nn.Dropout(0.5),
nn.LazyLinear(num_classes))
self.net.apply(d2l.init_cnn)
def main():
model = VGG(arch=((1, 16), (1, 32), (2, 64), (2, 128), (2, 128)), lr=0.01)
trainer = d2l.Trainer(max_epochs=10, num_gpus=1)
data = d2l.FashionMNIST(batch_size=128, resize=(224, 224))
model.apply_init([next(iter(data.get_dataloader(True)))[0]], d2l.init_cnn)
trainer.fit(model, data)
if __name__ == '__main__'():
main()