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2048.py
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2048.py
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from tkinter import Frame,Label,CENTER
import logic
import configure as c
class Game2048(Frame):
def __init__(self):
Frame.__init__(self)
self.grid()
self.master.title('2048')
self.master.bind("<Key>",self.key_down)
self.commands={c.KEY_UP:logic.move_up,c.KEY_DOWN:logic.move_down,c.KEY_LEFT:logic.move_left,c.KEY_RIGHT:logic.move_right}
self.grid_cells=[]
self.init_grid()
self.init_matrix()
self.update_grid_cells()
self.mainloop()
pass
def init_grid(self):
background =Frame(self,bg=c.BG_COLOR_GAME,width=c.SIZE,height=c.SIZE)
background.grid()
for i in range(c.GRID_LEN):
grid_row=[]
for j in range(c.GRID_LEN):
cell=Frame( background, bg=c.BG_COLOR_CELL_EMPTY, width=c.SIZE / c.GRID_LEN, height=c.SIZE / c.GRID_LEN )
cell.grid(row=i, column=j, padx=c.GRID_PADDING, pady=c.GRID_PADDING)
t=Label(master=cell,text="",bg=c.BG_COLOR_CELL_EMPTY,justify=CENTER,font=c.FONT,widt=5,height=2)
t.grid()
grid_row.append(t)
self.grid_cells.append(grid_row)
pass
def init_matrix(self):
self.matrix=logic.start_game()
logic.add_new_2(self.matrix)
logic.add_new_2(self.matrix)
pass
def update_grid_cells(self):
for i in range(c.GRID_LEN):
for j in range(c.GRID_LEN):
new_num=self.matrix[i][j]
if new_num==0:
self.grid_cells[i][j].configure(text="",bg=c.BG_COLOR_CELL_EMPTY)
else:
self.grid_cells[i][j].configure(text=str(new_num),bg=c.BG_COLOR_DICT[new_num],fg=c.CELL_COLOR_DICT[new_num])
self.update_idletasks()
pass
def key_down(self,event):
key=repr(event.char)
if key in self.commands:
self.matrix,change=self.commands[repr(event.char)](self.matrix)
if change:
logic.add_new_2(self.matrix)
self.update_grid_cells()
change=False
if logic.game_status(self.matrix)=="WON":
self.grid_cells[1][1].configure(text="YOU",bg=c.BG_COLOR_CELL_EMPTY)
self.grid_cells[1][2].configure(text="WON!",bg=c.BG_COLOR_CELL_EMPTY)
if logic.game_status(self.matrix)=="LOSE":
self.grid_cells[1][1].configure(text="YOU",bg=c.BG_COLOR_CELL_EMPTY)
self.grid_cells[1][2].configure(text="LOST!",bg=c.BG_COLOR_CELL_EMPTY)
pass
game=Game2048()