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NS_010074F013262000_Xenoblade_Chronicles_3.js
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NS_010074F013262000_Xenoblade_Chronicles_3.js
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// ==UserScript==
// @name [010074F013262000] Xenoblade Chronicles 3
// @version 2.2.0
// @author [Kalleo]
// @description Yuzu
// * Monolith Soft, Nintendo
// *
// ==/UserScript==
const gameVer = '2.2.0';
const { setHook } = require('./libYuzu.js');
const mainHandler = trans.send(handler, '200+');
setHook({
'2.2.0': {
[0x80cf6ddc - 0x80004000]: mainHandler.bind_(null, 0, "Main Text"),
[0x80e76150 - 0x80004000]: mainHandler.bind_(null, 0, "Secondary Text"),
[0x807b4ee4 - 0x80004000]: mainHandler.bind_(null, 1, "Tutorial Description"),
[0x80850218 - 0x80004000]: mainHandler.bind_(null, 0, "Objective"),
}
}[globalThis.gameVer = globalThis.gameVer ?? gameVer]);
console.log(`
* Xenoblade games are not so easily hookable, so a lot of text elements can't be captured.
* The dialogs when the characters are in action could not be captured, but all the cutscenes and press to continue text seems to be working fine.
* You'll also notice that if a tutorial have multiple pages, only the first one will be captured.
* Some other elements like menu, item description, skills and etc.. also could not be captured.
* For those texts, try using a OCR if you need it.
`);
function handler(regs, index, hookname) {
const address = regs[index].value;
// console.log('onEnter: ' + hookname);
/* processString */
//console.log(hexdump(address, { header: false, ansi: false, length: 0x50 }));
let s = address.readUtf8String();
s = s.replace(/\[.*?\]/g, '') // Remove anything inside []
return s;
}