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input.js
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hunt.input = (function(){
var dom = hunt.dom,
$ = dom.$,
settings = hunt.settings,
inputHandlers;
var keys = {
37: "KEY_LEFT",
38: "KEY_UP",
39: "KEY_RIGHT",
40: "KEY_DOWN",
13: "KEY_ENTER",
32: "KEY_SPACE"
}
function initialise() {
inputHandlers = {};
var board = $("#game-screen .game-board")[0];
let top = document.getElementById('top-btn');
let right = document.getElementById('right-btn');
let left = document.getElementById('left-btn');
let bottom = document.getElementById('bottom-btn');
top.onclick = e => trigger('moveUp');
right.onclick = e => trigger('moveRight');
left.onclick = e => trigger('moveLeft');
bottom.onclick = e => trigger('moveDown');
dom.bind(document, "keydown", function(e) {
var keyName = keys[e.keyCode];
if ( keyName && settings.controls[keyName] ) {
e.preventDefault();
trigger(settings.controls[keyName]);
}
});
}
function bind(action, handler) {
if ( !inputHandlers[action] ) {
inputHandlers[action] = [];
}
inputHandlers[action].push(handler);
}
function trigger(action) {
var handlers = inputHandlers[action],
args = Array.prototype.slice.call(arguments, 1);
if ( handlers ) {
for ( var i = 0; i < handlers.length; i++ ) {
handlers[i].apply(null, args);
}
}
}
return {
initialise: initialise,
bind: bind
};
})();