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main.lua
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main.lua
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--[[
STEAL MY SHIT AND I'LL FUCK YOU UP
PRETTY MUCH EVERYTHING BY MAURICE GUÉGAN AND IF SOMETHING ISN'T BY ME THEN IT SHOULD BE OBVIOUS OR NOBODY CARES
Please keep in mind that for obvious reasons, I do not hold the rights to artwork, audio or trademarked elements of the game.
This license only applies to the code and original other assets. Obviously. Duh.
Anyway, enjoy.
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
Version 2, December 2004
Copyright (C) 2004 Sam Hocevar <sam@hocevar.net>
Everyone is permitted to copy and distribute verbatim or modified
copies of this license document, and changing it is allowed as long
as the name is changed.
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
0. You just DO WHAT THE FUCK YOU WANT TO.
]]
function love.run()
--I can't believe I had to write this function in the first place
local function updateVersion()
if love.getVersion then
local major, minor, revision, codename = love.getVersion()
if major > 0 then
return major
else
return minor
end
else
return love._version_minor
end
end
loveVersion = updateVersion()
COLORSPACE = loveVersion < 11 and 255 or 1
COLORCONVERT = loveVersion < 11 and 1 or 255
MUSICFIX = loveVersion < 11 and "static" or "stream"
love.math.setRandomSeed(os.time())
for i=1, 2 do
love.math.random()
end
love.load(arg)
-- Main loop time.
while true do
-- Process events.
love.event.pump()
for e,a,b,c,d in love.event.poll() do
if e == "quit" then
if not love.quit() then
love.audio.stop()
return
end
end
love.handlers[e](a,b,c,d)
end
-- Update dt, as we'll be passing it to update
love.timer.step()
local dt = love.timer.getDelta()
-- Call update and draw
love.update(dt) -- will pass 0 if love.timer is disabled
love.graphics.clear()
love.graphics.origin()
--Fullscreen hack
if not mkstation and fullscreen and gamestate ~= "intro" then
if loveVersion <= 9 then
completecanvas:clear()
else
love.graphics.setCanvas{completecanvas, stencil=true}
love.graphics.clear()
end
love.graphics.setScissor()
-- Can't use Canvas:renderTo() anymore since 11.1 requires setting the stencil flag to use stencils
love.graphics.setCanvas{completecanvas, stencil=true}
love.draw()
love.graphics.setCanvas()
love.graphics.setScissor()
if loveVersion > 9 then
love.graphics.setCanvas()
end
if fullscreenmode == "full" then
love.graphics.draw(completecanvas, 0, 0, 0, desktopsize.width/(width*16*scale), desktopsize.height/(height*16*scale))
else
love.graphics.draw(completecanvas, 0, touchfrominsidemissing/2, 0, touchfrominsidescaling/scale, touchfrominsidescaling/scale)
love.graphics.setColor(0, 0, 0)
love.graphics.rectangle("fill", 0, 0, desktopsize.width, touchfrominsidemissing/2)
love.graphics.rectangle("fill", 0, desktopsize.height-touchfrominsidemissing/2, desktopsize.width, touchfrominsidemissing/2)
love.graphics.setColor(1, 1, 1, 1)
end
else
love.graphics.setScissor()
love.draw()
end
love.graphics.present()
love.timer.sleep(0.001)
end
end
function love.errhand(msg)
msg = tostring(msg)
local trace = debug.traceback()
local err = {}
table.insert(err, "FLAGRANT SYSTEM ERROR\n")
table.insert(err, "Mari0 Over.")
table.insert(err, "Crash = Very Yes.\n\n")
if not versionerror then
table.insert(err, "Tell us what happened at github.com/Mari0-CE/Mari0-Community-Edition/issues, that'd be swell.\nAlso send us a screenshot.\n")
end
table.insert(err, "Mari0 " .. (marioversion or "UNKNOWN") .. ", LOVE " .. (love._version or "UNKNOWN") .. " running on " .. (love._os or "UNKNOWN") .. "\n")
if love.graphics.getRendererInfo then
local info = {love.graphics.getRendererInfo()}
err[#err] = err[#err].."Graphics: "..info[1].." "..info[2].." ("..info[4]..", "..info[3]..")\n"
end
table.insert(err, msg.."\n\n")
if not versionerror then
for l in string.gmatch(trace, "(.-)\n") do
if not string.match(l, "boot.lua") then
l = string.gsub(l, "stack traceback:", "Traceback\n")
table.insert(err, l)
end
end
end
for m,p in pairs(err) do
print(p)
end
--error_printer(msg, 2)
if versionerror then
-- The rest of this code will only run on 0.9.0+.
return
end
if not love.graphics.isCreated() or (loveVersion > 8 and not love.window.isOpen()) then
local success, status = pcall(love.window.setMode, 800, 600)
if not success or not status then
return
end
end
local scale = scale or 2
-- Reset state.
if love.mouse then
love.mouse.setVisible(true)
love.mouse.setGrabbed(false)
end
if love.joystick and love.joystick.getJoysticks then -- Stop all joystick vibrations.
for i,v in ipairs(love.joystick.getJoysticks()) do
v:setVibration()
end
end
if love.audio then love.audio.stop() end
love.graphics.reset()
love.graphics.setBackgroundColor(89 / 255, 157 / 255, 220 / 255)
local font = love.graphics.setNewFont(scale*7)
love.graphics.setColor(1, 1, 1, 1)
love.graphics.origin()
--love.graphics.clear()
local p = table.concat(err, "\n")
p = string.gsub(p, "\t", "")
p = string.gsub(p, "%[string \"(.-)\"%]", "%1")
local function draw()
--love.graphics.clear()
love.graphics.setColor(0, 0, 0, 0.6)
love.graphics.rectangle("fill", 0, 0, love.graphics.getWidth(), love.graphics.getHeight())
love.graphics.setColor(0, 0, 0)
love.graphics.printf(p, 35*scale, 15*scale-1, love.graphics.getWidth() - 35*scale)
love.graphics.printf(p, 35*scale+1, 15*scale, love.graphics.getWidth() - 35*scale)
love.graphics.printf(p, 35*scale-1, 15*scale, love.graphics.getWidth() - 35*scale)
love.graphics.printf(p, 35*scale, 15*scale+1, love.graphics.getWidth() - 35*scale)
love.graphics.setColor(1, 1, 1, 1)
love.graphics.printf(p, 35*scale, 15*scale, love.graphics.getWidth() - 35*scale)
love.graphics.present()
end
draw()
while true do
love.event.pump()
for e, a, b, c in love.event.poll() do
if e == "quit" then
return
end
if e == "keypressed" and a == "escape" then
return
end
end
--love.graphics.present()
if love.timer then
love.timer.sleep(0.03)
end
end
end
function add(desc)
print((desc or "") .. "\n" .. round((love.timer.getTime()-starttime)*1000) .. "ms\tlines " .. lastline+1 .. " - " .. debug.getinfo(2).currentline-1 .. "\n")
lastline = debug.getinfo(2).currentline
totaltime = totaltime + round((love.timer.getTime()-starttime)*1000)
starttime = love.timer.getTime()
end
function love.load(arg)
marioversion = 1107
versionstring = "version 1.0se"
math.mod = math.fmod
math.random = love.math.random
print("Loading Mari0 SE!")
print("=======================")
lastline = debug.getinfo(1).currentline
starttime = love.timer.getTime()
totaltime = 0
JSON = require "JSON"
require "notice"
--Get biggest screen size
local sizes = love.window.getFullscreenModes()
desktopsize = sizes[1]
for i = 2, #sizes do
if sizes[i].width > desktopsize.width or sizes[i].height > desktopsize.height then
desktopsize = sizes[i]
end
end
recordtarget = 1/40
recordskip = 1
recordframe = 1
magicdns_session_chars = "ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789"
magicdns_session = ""
for i = 1, 8 do
rand = math.random(string.len(magicdns_session_chars))
magicdns_session = magicdns_session .. string.sub(magicdns_session_chars, rand, rand)
end
--use love.filesystem.getIdentity() when it works
magicdns_identity = love.filesystem.getSaveDirectory():split("/")
magicdns_identity = string.upper(magicdns_identity[#magicdns_identity])
shaderlist = love.filesystem.getDirectoryItems( "shaders/" )
local rem
for i, v in pairs(shaderlist) do
if v == "init.lua" then
rem = i
else
shaderlist[i] = string.sub(v, 1, string.len(v)-5)
end
end
table.remove(shaderlist, rem)
table.insert(shaderlist, 1, "none")
--=================--
-- VERSION CONTROL --
--=================--
if loveVersion > 9 then
lkisDown = love.keyboard.isDown
lmisDown = love.mouse.isDown
function love.keyboard.isDown(key)
if key == " " then key = "space" end
return lkisDown(key)
end
function love.mouse.isDown(button)
if button == "l" then button = 1
elseif button == "r" then button = 2
elseif button == "m" then button = 3 end
return lmisDown(button)
end
end
if loveVersion < 11 then
lgsetColor = love.graphics.setColor
function love.graphics.setColor(...)
local args = {...}
local newColors = {}
if type(args[1]) == "table" then
args = args[1]
end
for i=1, #args do
table.insert(newColors, args[i] * 255)
end
return lgsetColor(unpack(newColors))
end
lgsetBackgroundColor = love.graphics.setBackgroundColor
function love.graphics.setBackgroundColor(...)
local args = {...}
local newColors = {}
if type(args[1]) == "table" then
args = args[1]
end
for i=1, #args do
table.insert(newColors, args[i] * 255)
end
return lgsetBackgroundColor(unpack(newColors))
end
lggetBackgroundColor = love.graphics.getBackgroundColor
function love.graphics.getBackgroundColor()
local rgba = {lggetBackgroundColor()}
for i=1, #rgba do
rgba[i] = rgba[i] / 255
end
return unpack(rgba)
end
function love.filesystem.getInfo(path, mode)
if not mode then
return love.filesystem.exists(path)
elseif mode == "directory" then
return love.filesystem.isDirectory(path)
else
return love.filesystem.isFile(path)
end
end
end
iconimg = love.image.newImageData("graphics/icon.png")
love.window.setIcon(iconimg)
love.graphics.setDefaultFilter("nearest", "nearest")
axisDeadZones = {}
joysticks = love.joystick.getJoysticks()
if #joysticks > 0 then
for i, v in ipairs(joysticks) do
axisDeadZones[i] = {}
for j=1, v:getAxisCount() do
axisDeadZones[i][j] = {}
axisDeadZones[i][j]["stick"] = true
axisDeadZones[i][j]["shoulder"] = true
end
for _, j in pairs({"leftx", "lefty", "rightx", "righty", "triggerleft", "triggerright"}) do
axisDeadZones[i][j] = {}
axisDeadZones[i][j]["stick"] = true
axisDeadZones[i][j]["shoulder"] = true
end
end
end
add("Variables, shaderlist")
local suc, err = pcall(loadconfig)
if not suc then
players = 1
defaultconfig()
print("== FAILED TO LOAD CONFIG ==")
print(err)
end
physicsdebug = false
incognito = false
portalwalldebug = false
userectdebug = false
speeddebug = false
DEBUG = false
editordebug = DEBUG
skipintro = DEBUG
skiplevelscreen = DEBUG
debugbinds = DEBUG
frameskip = false -- false/0 true is not valid, so stop accidentally writing that.
replaysystem = false
drawreplays = false
drawalllinks = false
bdrawui = true
skippedframes = 0
width = 25 --! default 25
height = 14
fsaa = 0
steptimer = 0
targetdt = 1/60
--Calculate relative scaling factor
touchfrominsidescaling = math.min(desktopsize.width/(width*16), desktopsize.height/(height*16))
touchfrominsidemissing = desktopsize.height-height*16*touchfrominsidescaling
add("Variables")
changescale(scale, true)
add("Resolution change")
require "characterloader"
add("Characterloader")
dlclist = {}
hatcount = #love.filesystem.getDirectoryItems("graphics/standardhats")
saveconfig()
love.window.setTitle( "Mari0: Community Edition" )
love.graphics.setBackgroundColor(0, 0, 0)
fontimage = love.graphics.newImage("graphics/font.png")
fontimageback = love.graphics.newImage("graphics/fontback.png")
fontglyphs = "0123456789abcdefghijklmnopqrstuvwxyz.:/,\"C-_A* !{}?'()+=><#%"
fontquads = {}
for i = 1, string.len(fontglyphs) do
fontquads[string.sub(fontglyphs, i, i)] = love.graphics.newQuad((i-1)*8, 0, 7, 8, fontimage:getWidth(), fontimage:getHeight())
end
fontquadsback = {}
for i = 1, string.len(fontglyphs) do
fontquadsback[string.sub(fontglyphs, i, i)] = love.graphics.newQuad((i-1)*10, 0, 10, 10, fontimageback:getWidth(), fontimageback:getHeight())
end
love.graphics.clear()
love.graphics.setColor(0.4, 0.4, 0.4)
loadingtexts = {"reticulating splines", "rendering important stuff", "01110000011011110110111001111001", "sometimes, i dream about cheese",
"baking cake", "happy explosion day", "raising coolness by a fifth", "yay facepunch", "stabbing myself", "sharpening knives",
"tanaka, thai kick", "slime will find you", "becoming self-aware", "it's a secret to everybody", "there is no minus world",
"oh my god, jc, a bomb", "silly loading message here", "motivational art by jorichi", "love.graphics.print(\"loading..\", 200, 120)",
"you're my favorite deputy", "licensed under wtfpl", "banned in australia", "loading anti-piracy module", "watch out there's a sni",
"attack while its tail's up!", "what a horrible night to have a curse", "han shot first", "establishing connection to nsa servers..",
"how do i programm", "making palette inaccurate..", "y cant mario crawl?"}
loadingtext = loadingtexts[math.random(#loadingtexts)]
if mariocharacter[1] == "rainbow dash-unfinished" then -- /)^3^(\
logo = love.graphics.newImage("graphics/stabyourselfdash.png")
logoblood = love.graphics.newImage("graphics/stabyourselfblooddash.png")
else
logo = love.graphics.newImage("graphics/stabyourself.png")
logoblood = love.graphics.newImage("graphics/stabyourselfblood.png")
end
local logoscale = scale
if logoscale <= 1 then
logoscale = 0.5
else
logoscale = 1
end
love.graphics.setColor(1, 1, 1)
love.graphics.draw(logo, love.graphics.getWidth()/2, love.graphics.getHeight()/2, 0, logoscale, logoscale, 142, 150)
love.graphics.setColor(0.6, 0.6, 0.6)
properprint("loading mari0 ce..", love.graphics.getWidth()/2-string.len("loading mari0 ce..")*4*scale, love.graphics.getHeight()/2-170*logoscale-7*scale)
love.graphics.setColor(0.2, 0.2, 0.2)
properprint(loadingtext, love.graphics.getWidth()/2-string.len(loadingtext)*4*scale, love.graphics.getHeight()/2+165*logoscale)
love.graphics.present()
add("Variables")
--require ALL the files!
--require "netplay"
--require "client"
--require "server"
--require "lobby"
--require "onlinemenu"
require "shaders"
require "variables"
require "sha1"
class = require "middleclass"
require "camera"
require "animatedquad"
require "intro"
require "menu"
require "levelscreen"
require "game"
require "editor"
require "animationguiline"
require "physics"
require "quad"
require "entity"
require "portalwall"
require "tile"
require "mario"
require "hatconfigs"
require "bighatconfigs"
require "customhats"
require "coinblockanimation"
require "scrollingscore"
require "scrollingtext"
require "platform"
require "platformspawner"
require "portalparticle"
require "portalprojectile"
require "box"
require "emancipationgrill"
require "door"
require "button"
require "groundlight"
require "wallindicator"
require "walltimer"
require "lightbridge"
require "faithplate"
require "laser"
require "laserdetector"
require "gel"
require "geldispenser"
require "cubedispenser"
require "pushbutton"
require "screenboundary"
require "bulletbill"
require "fireball"
require "gui"
require "blockdebris"
require "firework"
require "castlefire"
require "fire"
require "bowser"
require "vine"
require "spring"
require "seesaw"
require "seesawplatform"
require "bubble"
require "rainboom"
require "miniblock"
require "notgate"
require "rsflipflop"
require "andgate"
require "orgate"
require "musicentity"
require "enemyspawner"
require "musicloader"
require "magic"
require "ceilblocker"
require "funnel"
require "panel"
require "rightclickmenu"
require "emancipateanimation"
require "emancipationfizzle"
require "textentity"
require "squarewave"
require "scaffold"
require "animation"
require "animationsystem"
require "regiondrag"
require "regiontrigger"
require "zgbooltrigger"
require "zginttrigger"
require "checkpoint"
require "portal"
require "portalent"
require "pedestal"
require "actionblock"
require "animationtrigger"
require "dialogbox"
require "itemanimation"
require "animatedtimer"
require "animatedbooltimer"
require "animatedtiletrigger"
require "delayer"
require "entitylistitem"
require "entitytooltip"
require "enemy"
require "enemies"
add("Requires")
http = require("socket.http")
http.PORT = 55555
http.TIMEOUT = 1
updatenotification = false
if getupdate() then
updatenotification = true
end
http.TIMEOUT = 4
playertypei = 1
playertype = playertypelist[playertypei] --portal, gelcannon
if volumesfx == 0 then
soundenabled = false
else
soundenabled = true
end
love.filesystem.createDirectory( "mappacks" )
love.filesystem.createDirectory( "toconvert" )
editormode = false
yoffset = 0
love.graphics.setPointSize(3*scale)
love.graphics.setLineWidth(2*scale)
uispace = math.floor(width*16*scale/4)
guielements = {}
--limit hats
for playerno = 1, players do
for i = 1, #mariohats[playerno] do
if mariohats[playerno][i] > hatcount then
mariohats[playerno][i] = hatcount
end
end
end
--Backgroundcolors
backgroundcolor = {
{92 / 255, 148 / 255, 252 / 255},
{0 / 255, 0 / 255, 0 / 255},
{32 / 255, 56 / 255, 236 / 255},
{158 / 255, 219 / 255, 248 / 255},
{210 / 255, 159 / 255, 229 / 255},
{237 / 255, 241 / 255, 243 / 255},
{244 / 255, 178 / 255, 92 / 255},
{253 / 255, 246 / 255, 175 / 255},
{249 / 255, 183 / 255, 206 / 255},
}
add("Update Check, variables")
--IMAGES--
overwrittenimages = {}
imagelist = {"blockdebris", "coinblockanimation", "coinanimation", "coinblock", "coin", "axe", "spring", "toad", "peach", "platform",
"platformbonus", "scaffold", "seesaw", "vine", "bowser", "decoys", "box", "flag", "castleflag", "bubble", "fizzle", "emanceparticle", "emanceside", "doorpiece", "doorcenter",
"button", "pushbutton", "wallindicator", "walltimer", "lightbridge", "lightbridgeglow", "lightbridgeside", "laser", "laserside", "excursionbase", "excursionfunnel", "excursionfunnel2", "excursionfunnelend",
"excursionfunnelend2", "faithplateplate", "laserdetector", "gel1", "gel2", "gel3", "gel4", "gel5", "gel1ground", "gel2ground", "gel3ground", "gel4ground", "geldispenser", "cubedispenser", "panel", "pedestalbase",
"pedestalgun", "actionblock", "portal", "markbase", "markoverlay", "andgate", "notgate", "orgate", "squarewave", "rsflipflop", "portalglow", "fireball", "musicentity", "smbtiles", "portaltiles",
"animatedtiletrigger", "delayer", "title", "menuselect"}
for i, v in pairs(imagelist) do
_G["default" .. v .. "img"] = love.graphics.newImage("graphics/DEFAULT/" .. v .. ".png")
_G[v .. "img"] = _G["default" .. v .. "img"]
end
mappackback = love.graphics.newImage("graphics/mappackback.png")
mappacknoicon = love.graphics.newImage("graphics/mappacknoicon.png")
mappackoverlay = love.graphics.newImage("graphics/mappackoverlay.png")
mappackhighlight = love.graphics.newImage("graphics/mappackhighlight.png")
mappackscrollbar = love.graphics.newImage("graphics/mappackscrollbar.png")
--tiles
tilequads = {}
rgblist = {}
--add smb tiles
local imgwidth, imgheight = smbtilesimg:getWidth(), smbtilesimg:getHeight()
local width = math.floor(imgwidth/17)
local height = math.floor(imgheight/17)
local imgdata = love.image.newImageData("graphics/DEFAULT/smbtiles.png")
for y = 1, height do
for x = 1, width do
table.insert(tilequads, quad:new(smbtilesimg, imgdata, x, y, imgwidth, imgheight))
local r, g, b = getaveragecolor(imgdata, x, y)
table.insert(rgblist, {r / COLORSPACE, g / COLORSPACE, b / COLORSPACE})
end
end
smbtilecount = width*height
--add portal tiles
local imgwidth, imgheight = portaltilesimg:getWidth(), portaltilesimg:getHeight()
local width = math.floor(imgwidth/17)
local height = math.floor(imgheight/17)
local imgdata = love.image.newImageData("graphics/DEFAULT/portaltiles.png")
for y = 1, height do
for x = 1, width do
table.insert(tilequads, quad:new(portaltilesimg, imgdata, x, y, imgwidth, imgheight))
local r, g, b = getaveragecolor(imgdata, x, y)
table.insert(rgblist, {r / COLORSPACE, g / COLORSPACE, b / COLORSPACE})
end
end
portaltilecount = width*height
--add entities
entitiesimg = love.graphics.newImage("graphics/entities.png")
entityquads = {}
local imgwidth, imgheight = entitiesimg:getWidth(), entitiesimg:getHeight()
local width = math.floor(imgwidth/17)
local height = math.floor(imgheight/17)
local imgdata = love.image.newImageData("graphics/entities.png")
for y = 1, height do
for x = 1, width do
table.insert(entityquads, entity:new(entitiesimg, x, y, imgwidth, imgheight))
entityquads[#entityquads]:sett(#entityquads)
end
end
entitiescount = width*height
fontimage2 = love.graphics.newImage("graphics/smallfont.png")
numberglyphs = "012458"
font2quads = {}
for i = 1, 6 do
font2quads[string.sub(numberglyphs, i, i)] = love.graphics.newQuad((i-1)*4, 0, 4, 8, 24, 8)
end
oneuptextimage = love.graphics.newImage("graphics/oneuptext.png")
linktoolpointerimg = love.graphics.newImage("graphics/linktoolpointer.png")
blockdebrisquads = {}
for y = 1, 4 do
blockdebrisquads[y] = {}
for x = 1, 2 do
blockdebrisquads[y][x] = love.graphics.newQuad((x-1)*8, (y-1)*8, 8, 8, 16, 32)
end
end
coinblockanimationquads = {}
for i = 1, 30 do
coinblockanimationquads[i] = love.graphics.newQuad((i-1)*8, 0, 8, 52, 256, 64)
end
coinanimationquads = {}
for j = 1, 4 do
coinanimationquads[j] = {}
for i = 1, 5 do
coinanimationquads[j][i] = love.graphics.newQuad((i-1)*5, (j-1)*8, 5, 8, 25, 32)
end
end
--coinblock
coinblockquads = {}
for j = 1, 4 do
coinblockquads[j] = {}
for i = 1, 5 do
coinblockquads[j][i] = love.graphics.newQuad((i-1)*16, (j-1)*16, 16, 16, 80, 64)
end
end
--coin
coinquads = {}
for j = 1, 4 do
coinquads[j] = {}
for i = 1, 5 do
coinquads[j][i] = love.graphics.newQuad((i-1)*16, (j-1)*16, 16, 16, 80, 64)
end
end
--axe
axequads = {}
for i = 1, 5 do
axequads[i] = love.graphics.newQuad((i-1)*16, 0, 16, 16, 80, 16)
end
--spring
springquads = {}
for i = 1, 4 do
springquads[i] = {}
for j = 1, 3 do
springquads[i][j] = love.graphics.newQuad((j-1)*16, (i-1)*31, 16, 31, 48, 124)
end
end
seesawquad = {}
for i = 1, 4 do
seesawquad[i] = love.graphics.newQuad((i-1)*16, 0, 16, 16, 64, 16)
end
playerselectimg = love.graphics.newImage("graphics/playerselectarrow.png")
starquad = {}
for i = 1, 4 do
starquad[i] = love.graphics.newQuad((i-1)*16, 0, 16, 16, 64, 16)
end
flowerquad = {}
for i = 1, 4 do
flowerquad[i] = love.graphics.newQuad((i-1)*16, 0, 16, 16, 64, 16)
end
fireballquad = {}
for i = 1, 4 do
fireballquad[i] = love.graphics.newQuad((i-1)*8, 0, 8, 8, 80, 16)
end
for i = 5, 7 do
fireballquad[i] = love.graphics.newQuad((i-5)*16+32, 0, 16, 16, 80, 16)
end
vinequad = {}
for i = 1, 4 do
vinequad[i] = {}
for j = 1, 2 do
vinequad[i][j] = love.graphics.newQuad((j-1)*16, (i-1)*16, 16, 16, 32, 64)
end
end
--enemies
goombaquad = {}
for y = 1, 4 do
goombaquad[y] = {}
for x = 1, 2 do
goombaquad[y][x] = love.graphics.newQuad((x-1)*16, (y-1)*16, 16, 16, 32, 64)
end
end
spikeyquad = {}
for y = 1, 4 do
spikeyquad[y] = {}
for x = 1, 4 do
spikeyquad[y][x] = love.graphics.newQuad((x-1)*16, (y-1)*16, 16, 16, 64, 64)
end
end
lakitoquad = {}
for y = 1, 4 do
lakitoquad[y] = {}
for x = 1, 2 do
lakitoquad[y][x] = love.graphics.newQuad((x-1)*16, (y-1)*24, 16, 24, 32, 96)
end
end
koopaquad = {}
for y = 1, 4 do
koopaquad[y] = {}
for x = 1, 5 do
koopaquad[y][x] = love.graphics.newQuad((x-1)*16, (y-1)*24, 16, 24, 80, 96)
end
end
cheepcheepquad = {}
cheepcheepquad[1] = {}
cheepcheepquad[1][1] = love.graphics.newQuad(0, 0, 16, 16, 32, 32)
cheepcheepquad[1][2] = love.graphics.newQuad(16, 0, 16, 16, 32, 32)
cheepcheepquad[2] = {}
cheepcheepquad[2][1] = love.graphics.newQuad(0, 16, 16, 16, 32, 32)
cheepcheepquad[2][2] = love.graphics.newQuad(16, 16, 16, 16, 32, 32)
squidquad = {}
for x = 1, 2 do
squidquad[x] = love.graphics.newQuad((x-1)*16, 0, 16, 24, 32, 24)
end
bulletbillquad = {}
for y = 1, 4 do
bulletbillquad[y] = love.graphics.newQuad(0, (y-1)*16, 16, 16, 16, 64)
end
hammerbrosquad = {}
for y = 1, 4 do
hammerbrosquad[y] = {}
for x = 1, 4 do
hammerbrosquad[y][x] = love.graphics.newQuad((x-1)*16, (y-1)*34, 16, 34, 64, 136)
end
end
hammerquad = {}
for j = 1, 4 do
hammerquad[j] = {}
for i = 1, 4 do
hammerquad[j][i] = love.graphics.newQuad((i-1)*16, (j-1)*16, 16, 16, 64, 64)
end
end
plantquads = {}
for j = 1, 4 do
plantquads[j] = {}
for i = 1, 2 do
plantquads[j][i] = love.graphics.newQuad((i-1)*16, (j-1)*23, 16, 23, 32, 92)
end
end
firequad = {love.graphics.newQuad(0, 0, 24, 8, 48, 8), love.graphics.newQuad(24, 0, 24, 8, 48, 8)}
bowserquad = {}
bowserquad[1] = {love.graphics.newQuad(0, 0, 32, 32, 64, 64), love.graphics.newQuad(32, 0, 32, 32, 64, 64)}
bowserquad[2] = {love.graphics.newQuad(0, 32, 32, 32, 64, 64), love.graphics.newQuad(32, 32, 32, 32, 64, 64)}
decoysquad = {}
for y = 1, 7 do
decoysquad[y] = love.graphics.newQuad(0, (y-1)*32, 32, 32, 64, 256)
end
boxquad = {love.graphics.newQuad(0, 0, 12, 12, 32, 16), love.graphics.newQuad(16, 0, 12, 12, 32, 16)}
--eh
rainboomimg = love.graphics.newImage("graphics/rainboom.png")
rainboomquad = {}
for x = 1, 7 do
for y = 1, 7 do
rainboomquad[x+(y-1)*7] = love.graphics.newQuad((x-1)*204, (y-1)*182, 204, 182, 1428, 1274)
end
end
--magic!
magicimg = love.graphics.newImage("graphics/magic.png")
magicquad = {}
for x = 1, 6 do
magicquad[x] = love.graphics.newQuad((x-1)*9, 0, 9, 9, 54, 9)
end
--GUI
checkboximg = love.graphics.newImage("graphics/checkbox.png")
checkboxquad = {{love.graphics.newQuad(0, 0, 9, 9, 18, 18), love.graphics.newQuad(9, 0, 9, 9, 18, 18)}, {love.graphics.newQuad(0, 9, 9, 9, 18, 18), love.graphics.newQuad(9, 9, 9, 9, 18, 18)}}
dropdownarrowimg = love.graphics.newImage("graphics/dropdownarrow.png")
--portals
portalquad = {}
for i = 0, 7 do
portalquad[i] = love.graphics.newQuad(0, i*4, 32, 4, 32, 28)
end
portalparticleimg = love.graphics.newImage("graphics/portalparticle.png")
portalcrosshairimg = love.graphics.newImage("graphics/portalcrosshair.png")
portaldotimg = love.graphics.newImage("graphics/portaldot.png")
portalprojectileimg = love.graphics.newImage("graphics/portalprojectile.png")
portalprojectileparticleimg = love.graphics.newImage("graphics/portalprojectileparticle.png")
portalbackgroundimg = love.graphics.newImage("graphics/portalbackground.png")
--Menu shit
huebarimg = love.graphics.newImage("graphics/huehuehuebar.png")
huebarmarkerimg = love.graphics.newImage("graphics/huebarmarker.png")
volumesliderimg = love.graphics.newImage("graphics/volumeslider.png")
--Portal props
buttonquad = {love.graphics.newQuad(0, 0, 32, 5, 64, 5), love.graphics.newQuad(32, 0, 32, 5, 64, 5)}
pushbuttonquad = {love.graphics.newQuad(0, 0, 16, 16, 32, 16), love.graphics.newQuad(16, 0, 16, 16, 32, 16)}
wallindicatorquad = {love.graphics.newQuad(0, 0, 16, 16, 32, 16), love.graphics.newQuad(16, 0, 16, 16, 32, 16)}
walltimerquad = {}
for i = 1, 10 do
walltimerquad[i] = love.graphics.newQuad((i-1)*16, 0, 16, 16, 160, 16)
end
directionsimg = love.graphics.newImage("graphics/directions.png")
directionsquad = {}
for x = 1, 6 do
directionsquad[x] = love.graphics.newQuad((x-1)*7, 0, 7, 7, 42, 7)
end
excursionquad = {}
for x = 1, 8 do
excursionquad[x] = love.graphics.newQuad((x-1)*8, 0, 8, 32, 64, 32)
end
faithplatequad = {love.graphics.newQuad(0, 0, 32, 16, 32, 32), love.graphics.newQuad(0, 16, 32, 16, 32, 32)}
gelquad = {love.graphics.newQuad(0, 0, 12, 12, 36, 12), love.graphics.newQuad(12, 0, 12, 12, 36, 12), love.graphics.newQuad(24, 0, 12, 12, 36, 12)}
gradientimg = love.graphics.newImage("graphics/gradient.png");gradientimg:setFilter("linear", "linear")
panelquad = {}
for x = 1, 2 do
panelquad[x] = love.graphics.newQuad((x-1)*16, 0, 16, 16, 32, 16)
end
add("Images, quads")
--AUDIO--
--sounds
soundstoload = {"jump", "jumpbig", "stomp", "shot", "blockhit", "blockbreak", "coin", "pipe", "boom", "mushroomappear", "mushroomeat", "shrink", "death", "gameover", "fireball",
"oneup", "levelend", "castleend", "scorering", "intermission", "fire", "bridgebreak", "bowserfall", "vine", "swim", "rainboom", "konami", "pause", "bulletbill",
"lowtime", "tailwag", "planemode", "stab", "portal1open", "portal2open", "portalenter", "portalfizzle", "pushbutton"}
defaultsoundslist = {}
overwrittensounds = {}
soundlist = {}
for i, v in pairs(soundstoload) do
local src = love.audio.newSource("sounds/" .. v .. ".ogg", MUSICFIX)
soundlist[v] = {}
soundlist[v].source = src
soundlist[v].lastplayed = 0
defaultsoundslist[v] = src
end
soundlist["scorering"].source:setLooping(true)
soundlist["planemode"].source:setLooping(true)
soundlist["portal1open"].source:setVolume(0.3)
soundlist["portal2open"].source:setVolume(0.3)
soundlist["portalenter"].source:setVolume(0.3)
soundlist["portalfizzle"].source:setVolume(0.3)
delaylist = {}
delaylist["blockhit"] = 0.2
musicname = "overworld.ogg"