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card.go
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package loteria
import (
"fmt"
"math/rand"
"time"
)
type (
// Card defines the card, which is part of the Boards and also announced by
// the caller.
Card uint64
// Deck defines the type containing all the 54 Cards.
Deck struct {
cards [deckLength]Card
selectIndex int
}
)
const (
deckLength = 54
)
//nolint
const (
RoosterCard Card = iota
DevilCard
LadyCard
DandyCard
UmbrellaCard
MermaidCard
LadderCard
BottleCard
BarrelCard
TreeCard
MelonCard
BraveManCard
BonnetCard
DeathCard
PearCard
FlagCard
MandolinCard
CelloCard
HeronCard
BirdCard
HandCard
BootCard
MoonCard
ParrotCard
DrunkardCard
BussinessManCard
HeartCard
WatermelonCard
DrumCard
ShrimpCard
ArrowsCard
MusicianCard
SpiderCard
SoldierCard
StarCard
SaucepanCard
WorldCard
FeatherCard
CactusCard
ScorpionCard
RoseCard
SkullCard
BellCard
WaterPitcherCard
DeerCard
SunCard
CrownCard
CanoeCard
PineTreeCard
FishCard
PalmTreeCard
FlowerPotCard
HarpCard
FrogCard
//
blankCard
)
//nolint
var (
cardNames = [(deckLength + 1)]string{
"Rooster",
"Devil",
"Lady",
"Dandy",
"Umbrella",
"Mermaid",
"Ladder",
"Bottle",
"Barrel",
"Tree",
"Melon",
"BraveMan",
"Bonnet",
"Death",
"Pear",
"Flag",
"Mandolin",
"Cello",
"Heron",
"Bird",
"Hand",
"Boot",
"Moon",
"Parrot",
"Drunkard",
"BussinessMan",
"Heart",
"Watermelon",
"Drum",
"Shrimp",
"Arrows",
"Musician",
"Spider",
"Soldier",
"Star",
"Saucepan",
"World",
"Feather",
"Cactus",
"Scorpion",
"Rose",
"Skull",
"Bell",
"WaterPitcher",
"Deer",
"Sun",
"Crown",
"Canoe",
"PineTree",
"Fish",
"PalmTree",
"FlowerPot",
"Harp",
"Frog",
//
"Blank",
}
)
// NewDeck returns a Deck with sorted Cards.
func NewDeck() Deck {
r := [deckLength]Card{}
for i := 0; i < deckLength; i++ {
r[i] = Card(i)
}
return Deck{cards: r}
}
// String returns the card name.
func (c Card) String() string {
return cardNames[int(c)]
}
// Select select a card from the deck
func (d *Deck) Select() (Card, error) {
if d.selectIndex == deckLength {
return blankCard, fmt.Errorf("deck is empty")
}
r := d.cards[d.selectIndex]
d.selectIndex++
return r, nil
}
// Shuffle shuffles the deck.
func (d *Deck) Shuffle() {
d.selectIndex = 0
rand.Seed(time.Now().UnixNano())
rand.Shuffle(len(d.cards), func(i, j int) {
d.cards[i], d.cards[j] = d.cards[j], d.cards[i]
})
}