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.gitignore
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# This .gitignore file should be placed at the root of your Unity project directory
#
# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore
#
/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
/[Bb]uild/
/[Bb]uilds/
/[Ll]ogs/
/[Mm]emoryCaptures/
/Assets/Garbage/
# Asset meta data should only be ignored when the corresponding asset is also ignored
!/[Aa]ssets/**/*.meta
# Uncomment this line if you wish to ignore the asset store tools plugin
# /[Aa]ssets/AssetStoreTools*
# Autogenerated Jetbrains Rider plugin
[Aa]ssets/Plugins/Editor/JetBrains*
# Visual Studio cache directory
.vs/
# Gradle cache directory
.gradle/
# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db
# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
*.mdb.meta
# Unity3D generated file on crash reports
sysinfo.txt
# Builds
*.apk
*.unitypackage
# Crashlytics generated file
crashlytics-build.properties
.vscode/*
!.vscode/settings.json
!.vscode/tasks.json
!.vscode/launch.json
!.vscode/extensions.json
!.vscode/*.code-snippets
# Local History for Visual Studio Code
.history/
# Built Visual Studio Code Extensions
*.vsix
.vscode
.idea
**/node_modules/*
**/.firebase
**/.firebaserc
**/.runtimeconfig.json
*/npm-debug.log
lerna-debug.log
*~
service-account-credentials.json
**/package-lock.json
# keep the root package-lock so that tools are consistent
!/package-lock.json
**/ui-debug.log
**/database-debug.log
**/firebase-debug.log
**/pubsub-debug.log
**/tsconfig-compile.json
yarn.lock
/Assets/Firebase/
/Assets/Plugins/
/Assets/Editor Default Resources/
/Assets/ExternalDependencyManager/
/Assets/Scripts/Firebase/
/Assets/google-services.json
/ProjectSettings/AndroidResolverDependencies.xml
/ProjectSettings/GvhProjectSettings.xml
/Assets/StreamingAssets/
/KeyStore/
Assets/GPGSIds.cs
.DS_Store
siteconfig-DO-NOT-COMMIT/
source/build/
source/PluginDev/ProjectSettings/ProjectVersion.txt
source/PluginDev/ProjectSettings/UnityAdsSettings.asset
source/PluginDev/ProjectSettings/UnityAnalyticsManager.asset
StyleCop.Cache
StyleCop.Cache.meta
**/ProjectSettings/GooglePlayGameSettings.txt
**/build/intermediates/
samples/**/obj
samples/**/Temp
samples/**/Assets/GooglePlayGames/
samples/**/Assets/GooglePlayGames.meta
samples/**/Assets/Plugins.meta
samples/**/Assets/Plugins/
samples/**/Library/
samples/**/Library.meta
samples/**/Source/*.csproj
samples/**/*.apk
samples/**/Settings.StyleCop
samples/**/Settings.StyleCop.meta
samples/**/Source/*.sln
samples/**/Source/Source.userprefs
samples/**/Source/ProjectSettings
source/PluginDev/ProjectSettings/GraphicsSettings.asset
source/PluginDev/ProjectSettings/NavMeshAreas.asset
.gradle/
.idea/
# built application files
*.apk
*.ap_
# files for the dex VM
*.dex
# Java class files
*.class
# generated files
bin/
gen/
obj/
# Local configuration file (sdk path, etc)
local.properties
local.gradle
# Proguard folder generated by Eclipse
proguard/
# Intellij project files
*.iml
*.ipr
*.iws
.idea/
# Visual Studio project files
.vs/
# Gradle
.gradle
build
# vim temp files
*.swp
# Unity3D generated meta files
*.pidb.meta
# Unity3D Generated File On Crash Reports
sysinfo.txt
# Unity project version File
ProjectVersion.txt
# Export Folder For SDK Package
/TempGenStaticObjects/
/out/
# MD unit test results
test-results/
unit_test_results.txt
TestResult.xml
# Ignore Plugin Folders which are build by build
/UnitySDK/Assets/Plugins/
# Ignore Unity Jar Resolver which is pulled in by build script
/UnitySDK/Assets/PlayServicesResolver.meta
/UnitySDK/Assets/PlayServicesResolver/
/UnitySDK/Assets/ExternalDependencyManager.meta
/UnitySDK/Assets/ExternalDependencyManager/Editor.meta
# Ignore Current Facebook Settings
FacebookSettings.asset*
# Ignore android wrapper lib created by build scripts
/facebook-android-wrapper/libs/
# MD Plugins
*.StyleCop.meta
StyleCop.Cache
StyleCop.Cache.meta
# OSX
*.DS_Store
# Temp file to show call stack
*.stackdump
# Ignore editor generated user prefs
*.userprefs
# Nuget packages
/packages/
# AN SDK builds
ads/Assets/AudienceNetwork/Plugins/Android/libs/ads-release.aar
ads/Assets/AudienceNetwork/Plugins/iOS/libs/FBAudienceNetwork.framework/FBAudienceNetwork
ads/Assets/AudienceNetwork/Plugins/iOS/libs/FBAudienceNetwork.framework/Headers/*.h
ads/Assets/AudienceNetwork/Plugins/iOS/libs/FBAudienceNetwork.framework/Info.plist
ads/Assets/AudienceNetwork/Plugins/iOS/libs/FBAudienceNetwork.framework/Modules/module.modulemap
ads/Assets/AudienceNetwork/Editor/iOS.meta
ads/Assets/AudienceNetwork/Plugins/Android/libs/ads-release.aar.meta
ads/Assets/AudienceNetwork/Plugins/iOS/libs/FBAudienceNetwork.framework/*.h.meta
ads/Assets/AudienceNetwork/Plugins/iOS/libs/FBAudienceNetwork.framework/Headers/*.h.meta
# Visual Studio
ads/.vs/
# Buck
/buck-out
/.buckconfig.local
/.buckd
/.buckjavaargs.local
/.buck-java11.local
/.bucklogging.local.properties
.fakebuckversion
/.nobuckcheck
# Unity SDK
ProjectSettings/
Library/
Temp/
play-services-resolver.unitypackage
UnitySDK/Assets/FacebookSDK/Plugins/
UnitySDK/Logs
UnitySDK/Packages
UnitySDK/UnityPackageManager/