-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathrocket.h
83 lines (68 loc) · 1.81 KB
/
rocket.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
// -----------------------------------------------------------------
// Learning Team B
// Members:
// Adam LeMmon
// Faith Satterthwaite
// Tom Fletcher
// Justin Ball
// CS 4280 – 11:30 am
// Final Project
// Dr. Rague
// Due: 12/06/12
// Version: 2.4
// -----------------------------------------------------------------
// We made five major improvements to this game
// 1) New controls
// 2) Enemy attack
// 3) HUD (heads up display)
// 4) Enemy health bars
// 5) New Weapon
// -----------------------------------------------------------------
#ifndef __ROCKET_H
#define __ROCKET_H
/*
FILENAME
What is in this file?
OpenGL Game Programming
Author: Kevin Hawkins
Date: XX/XX/XXXX
Description:
*/
#include "explosion.h"
#include "terrain.h"
#include "player.h"
#include "camera.h"
#include "object.h"
#include "vector.h"
//#include "sod.h"
//#include "ogro.h"
class CRocket : public CEntity
{
private:
void SetupExplosionTexture();
protected:
void OnAnimate(scalar_t deltaTime);
void OnCollision(CObject *collisionObject);
void OnDraw(CCamera *camera);
void OnPrepare();
public:
// direction rocket points
float pitch;
float distanceTravel; // distance rocket has travelled
CVector forward; // forward vector of rocket (for pitch/dir)
bool isExplosion;
///// -- Adam
bool hitTarget;
bool isRocket;
///// -- Adam
CTexture *explosionTex;
CExplosion *explosion;
CRocket();
~CRocket();
///// -- Adam
CRocket(float s);
///// -- Adam
void Load();
void Unload();
};
#endif