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sod.h
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// -----------------------------------------------------------------
// Learning Team B
// Members:
// Adam LeMmon
// Faith Satterthwaite
// Tom Fletcher
// Justin Ball
// CS 4280 – 11:30 am
// Final Project
// Dr. Rague
// Due: 12/06/12
// Version: 2.4
// -----------------------------------------------------------------
// We made five major improvements to this game
// 1) New controls
// 2) Enemy attack
// 3) HUD (heads up display)
// 4) Enemy health bars
// 5) New Weapon
// -----------------------------------------------------------------
#ifndef __SOD_H
#define __SOD_H
/*
SOD.H
The CSodEnemy class
OpenGL Game Programming
Author: Kevin Hawkins
Date: 3/30/2001
Description: The CSodEnemy represents the Sod model
enemy. This enemy is considered smarter,
but has weaker armor than the Ogre.
*/
#include "enemy.h"
#include "ogro.h"
#include <time.h>
class CSodEnemy : public CEnemy
{
protected:
void OnProcessAI();
void OnCollision(CObject *collisionObject);
void OnPrepare();
///// -- Adam
void OnDraw(CCamera *camera);
///// -- Adam
public:
/*******************Faith Satterthwaite 11/27/2012**************************/
CSodEnemy()
{
Load();
hitTarget = false;
attackPlayer = false; //11/30/2012
}
/***************************************************************************/
CSodEnemy(float x, float z) { position.x = x; position.z = z; Load(); }
~CSodEnemy() {}
void Load();
/*******************Faith Satterthwaite 11/27/2012**************************/
bool hitTarget;
bool attackPlayer; //11/29/2012
/***************************************************************************/
};
#endif