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I have what I hope are two simple questions: are the objectives listed in the objectives file hard coded or would |
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Replies: 3 comments 2 replies
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Custom objective texts can be added yeah. I'm trying to work out where would be best to add this - perhaps you could give some thoughts. I'm thinking of either:
Maybe in both places? As the script editor expands it's starting to become a "perhaps a lot of these things could just be in the scripting tool" in my head, such as model/texture/material editing. |
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Thank you very much. I want to make a simple objective at this point. I added a log file from Zach Watson (the drunk guy I had to date never opened the localization editor. That's great! IDK where to implement objective editing. Are manditory objectives possible? Seems the scripts would get kinda tangled and could break, but that would be wonderful For now I'll settle for disabling unnecessary objective prompts at will such as in mission 1 when we setup Ripley to be clothed |
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OH. I forgot to ask about word wrapping. I changed the tape in the bar in M2 with Julia Jones' alternate dialog. |
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I don't think the text is auto word-wrapped - I think you have to define the line lengths in the string? Not 100% on that one though.