-
Notifications
You must be signed in to change notification settings - Fork 0
/
day15.2.py
252 lines (226 loc) · 7.69 KB
/
day15.2.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
import matplotlib.pyplot as plt
import numpy as np
from operator import itemgetter
from collections import deque
infile = open("day15.in", "r")
# infile = open("test.in", "r")
inString = infile.read()
inList = inString.splitlines()
size = len(inList)
charDict = {}
mapDict = {}
cIndex = 1
nG = 0
nE = 0
elf_attack_power = 3
goblin_attack_power = 3
y = 0
for line in inList:
x = 0
line = line.strip()
for char in line:
if char == 'G' or char == 'E':
if char == 'G':
nG +=1
elif char == 'E':
nE +=1
charDict[cIndex] = {'type':char,'pos':(x,y),'hp':200}
mapDict[(x,y)] = {'type':'.','occupied':cIndex,'open':False}
cIndex += 1
elif char == '.':
mapDict[(x,y)] = {'type':char,'occupied':False,'open':True}
elif char == '#':
mapDict[(x,y)] = {'type':char,'occupied':False,'open':False}
x+=1
y+=1
nE0 = nE
nG0 = nG
directions = [(0,-1),(-1,0),(1,0),(0,1)]
def getDistance(pos0,pos1,mapDict=mapDict):
openSet = set()
for node in mapDict:
if mapDict[node]['open']:
openSet.add(node)
# openNodes[pos0] = 0
openDeque = deque()
openDeque.append((pos0,0))
while len(openDeque)>0:
pos0tup = openDeque.popleft()
pos0 = pos0tup[0]
if pos0 == pos1:
return(pos0tup[1])
for dir in directions:
pos = (pos0[0]+dir[0],pos0[1]+dir[1])
if pos in openSet:
openDeque.append((pos,1 + pos0tup[1]))
openSet.discard(pos)
def findTarget(char0,charList,charDict=charDict,mapDict=mapDict):
distList = []
pos0 = charDict[char0]['pos']
if charDict[char0]['type'] == 'G':
for char1 in charList:
if char1 not in charDict:
continue
if charDict[char1]['type'] == 'E':
for dir in directions:
pos = (charDict[char1]['pos'][0]+dir[0],charDict[char1]['pos'][1]+dir[1])
if pos == charDict[char0]['pos']:
distList.append((0,pos[0],pos[1]))
if mapDict[pos]['open']:
# print('Getting distance')
dist = getDistance(pos0,pos)
if not dist:
continue
# print(dist)
distList.append((dist,pos[0],pos[1]))
elif charDict[char0]['type'] == 'E':
for char1 in charList:
if char1 not in charDict:
continue
if charDict[char1]['type'] == 'G':
for dir in directions:
pos = (charDict[char1]['pos'][0]+dir[0],charDict[char1]['pos'][1]+dir[1])
if pos == charDict[char0]['pos']:
distList.append((0,pos[0],pos[1]))
if mapDict[pos]['open']:
# print(pos0,pos)
# print('Getting distance')
dist = getDistance(pos0,pos)
if not dist:
continue
# print(dist)
distList.append((dist,pos[0],pos[1]))
distList = sorted(distList, key=itemgetter(0,2,1))
if not distList:
return(False)
if distList[0][0] == 10000:
return(False)
target = (distList[0][1],distList[0][2])
return(target)
def showMap(mapDict,charDict):
for j in range(size):
lineString = ''
for i in range(size):
char = mapDict[(i,j)]['occupied']
if not char:
lineString+=mapDict[(i,j)]['type']
else:
lineString+=charDict[char]['type']
print(lineString)
def getMove(char0,target,charDict=charDict,mapDict=mapDict):
candList = []
pos = charDict[char0]['pos']
if pos == target:
return(pos)
for dir in directions:
candidate = (pos[0]+dir[0],pos[1]+dir[1])
if mapDict[candidate]['open']:
dist = getDistance(target,candidate)
# if char0 == 1:
# print(target,candidate,dist)
if dist is not None:
candList.append((dist,candidate[0],candidate[1]))
candList = sorted(candList, key=itemgetter(0,2,1))
# print(pos)
# print(target)
# print(candList)
if not candList:
# print('error during the move of ' + str(char0))
return(False)
move = (candList[0][1],candList[0][2])
return(move)
def attack(char0,charDict=charDict,mapDict=mapDict):
pos = charDict[char0]['pos']
enemies = []
for dir in directions:
candidate = (pos[0]+dir[0],pos[1]+dir[1])
if not mapDict[candidate]['occupied']:
continue
elif charDict[char0]['type'] == charDict[mapDict[candidate]['occupied']]['type']:
continue
else:
enemyID = mapDict[candidate]['occupied']
enemyHP = charDict[enemyID]['hp']
enemies.append((enemyHP,candidate[1],candidate[0],enemyID))
enemies = sorted(enemies, key=itemgetter(0,1,2))
enemyID = enemies[0][3]
enemyPos = (enemies[0][2],enemies[0][1])
if charDict[char0]['type']=='E':
attack_power = elf_attack_power
else:
attack_power = goblin_attack_power
charDict[enemyID]['hp'] -= attack_power
if charDict[enemyID]['hp'] < 1:
mapDict[enemyPos]['occupied'] = False
mapDict[enemyPos]['open'] = True
enemyType = charDict[enemyID]['type']
del charDict[enemyID]
return(enemyType)
else:
return(False)
def makeMove(char0,move,charDict=charDict,mapDict=mapDict):
pos0 = charDict[char0]['pos']
mapDict[pos0]['occupied'] = False
mapDict[pos0]['open'] = True
charDict[char0]['pos'] = move
mapDict[move]['occupied'] = char0
mapDict[move]['open'] = False
for i in range(1):
elf_attack_power = 16
done = False
doneEarly = False
nRounds = 0
while not done:
if nRounds % 1 == 0:
print('working on round ' + str(nRounds))
showMap(mapDict,charDict)
charList = charDict.keys()
charList = sorted(charList, key=lambda x: (charDict[x]['pos'][1],charDict[x]['pos'][0]))
for char0 in charList:
if char0 not in charDict:
continue
# print('Beginning of turn for character ' + str(char0))
if nG == 0 or nE == 0:
doneEarly = True
break
pos0 = charDict[char0]['pos']
# print('Finding target')
target = findTarget(char0,charList,charDict,mapDict)
if not target:
continue
# print('Getting move')
move = getMove(char0,target)
if not move:
continue
if move == pos0:
# print('Attacking')
killed = attack(char0)
if killed == 'G':
nG -= 1
elif killed == 'E':
nE -= 1
done=True
else:
# print('Making move')
makeMove(char0,move)
if move == target:
# print('Attacking (2)')
killed = attack(char0)
if killed == 'G':
nG -= 1
elif killed == 'E':
nE -= 1
if doneEarly:
break
if nE == 0 or nG == 0:
done = True
nRounds += 1
showMap(mapDict,charDict)
HPsum = 0
for char in charDict:
HPsum += charDict[char]['hp']
print(str(nE0-nE)+' elves died')
print(nRounds)
print(HPsum)
print(nRounds*HPsum)
# print(getDistance((1,2),(1,5)))