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Separate game update function from game loop function #7

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MatthewWid opened this issue Jun 25, 2020 · 0 comments
Open

Separate game update function from game loop function #7

MatthewWid opened this issue Jun 25, 2020 · 0 comments

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@MatthewWid
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The update function should run a single update tick of game time, given an intermediary lerp value since the last update.

The loop function should be responsible purely for continuously running the game loop at a set interval and giving the lerp value to the update function when called.

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