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generate_minecraft_samples.py
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generate_minecraft_samples.py
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import torch
import numpy as np
import torch.nn.functional as F
from config import Config
from generate_samples import generate_samples
from minecraft.special_minecraft_downsampling import special_minecraft_downsampling
from minecraft.level_utils import clear_empty_world
from minecraft.level_utils import read_level as mc_read_level
from models import load_trained_pyramid
from utils import load_pkl
from edit_repr_space_experiment import adjust_token_list
class GenerateMCSamplesConfig(Config):
out_: str = None # folder containing generator files
scale_v: float = 1.0 # vertical scale factor
scale_h: float = 1.0 # horizontal scale factor
scale_d: float = 1.0 # horizontal scale factor
gen_start_scale: int = 0 # scale to start generating in
num_samples: int = 10 # number of samples to be generated
# save_tensors: bool = False # save pytorch .pt tensors?
not_cuda: bool = False # disables cuda
render_obj: bool = False # if True make .obj files
use_edited_b2v: bool = False # Are we using the edited block2vec space or the normal one? (only with block2vec)
def process_args(self):
super().process_args()
if __name__ == '__main__':
# config
opt = GenerateMCSamplesConfig().parse_args()
opt.game = 'minecraft'
opt.ImgGen = None
replace_tokens = None
clear_empty_world(opt.output_dir, opt.output_name)
downsample = special_minecraft_downsampling
# Load Real
real = mc_read_level(opt)
opt.level_shape = real.shape[2:]
# Load Generator
generators, noise_maps, reals, noise_amplitudes = load_trained_pyramid(opt)
# Get input shape for in_s
real_down = downsample(1, [[opt.scale_v, opt.scale_h, opt.scale_d]], real, opt.token_list)
real_down = real_down[0]
in_s = torch.zeros_like(real_down, device=opt.device)
if opt.use_edited_b2v:
prefix = "b2v_edited"
# old_block2repr = opt.block2repr
opt.block2repr = load_pkl('edited_representations',
prepath='/home/awiszus/Project/TOAD-GAN/input/minecraft/')
# update token_list for rendering purposes
# opt.token_list = adjust_token_list(opt.token_list)
else:
prefix = "arbitrary"
# prefix = "all_scales"
# Directory name
s_dir_name = "%s_random_samples_v%.5f_h%.5f_d%.5f" % (
prefix, opt.scale_v, opt.scale_h, opt.scale_d)
generate_samples(generators, noise_maps, reals, noise_amplitudes, opt, in_s=in_s,
save_tensors=True, render_images=opt.render_obj,
scale_v=opt.scale_v, scale_h=opt.scale_h, scale_d=opt.scale_d,
save_dir=s_dir_name, num_samples=opt.num_samples, current_scale=0)