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target: {fileID: 2600982489394192595, guid: d99e5483ac586e94d89b8383fd90b424, + type: 3} + propertyPath: m_Materials.Array.data[0] + value: + objectReference: {fileID: 2100000, guid: 60022cf3eb1d5124b9792e6d5b287f52, type: 2} + - target: {fileID: 3747165076345983818, guid: d99e5483ac586e94d89b8383fd90b424, + type: 3} + propertyPath: m_Materials.Array.data[0] + value: + objectReference: {fileID: 2100000, guid: 60022cf3eb1d5124b9792e6d5b287f52, type: 2} + - target: {fileID: 5593651243290878060, guid: d99e5483ac586e94d89b8383fd90b424, + type: 3} + propertyPath: m_Materials.Array.data[0] + value: + objectReference: {fileID: 2100000, guid: 60022cf3eb1d5124b9792e6d5b287f52, type: 2} - target: {fileID: 6049773702499543601, guid: d99e5483ac586e94d89b8383fd90b424, type: 3} propertyPath: m_LocalPosition.x @@ -183,6 +198,11 @@ PrefabInstance: propertyPath: m_LocalEulerAnglesHint.z value: 0 objectReference: {fileID: 0} + - target: {fileID: 7165471839839091801, guid: d99e5483ac586e94d89b8383fd90b424, + type: 3} + propertyPath: m_Materials.Array.data[0] + value: + objectReference: {fileID: 2100000, guid: 60022cf3eb1d5124b9792e6d5b287f52, type: 2} - target: {fileID: 8661174859842367940, guid: d99e5483ac586e94d89b8383fd90b424, type: 3} propertyPath: m_Name diff --git a/Assets/Scripts/AI/BodyTrapper/AIStateMachine/DeadState.cs b/Assets/Scripts/AI/BodyTrapper/AIStateMachine/DeadState.cs index 4f507eb8..63127561 100644 --- a/Assets/Scripts/AI/BodyTrapper/AIStateMachine/DeadState.cs +++ b/Assets/Scripts/AI/BodyTrapper/AIStateMachine/DeadState.cs @@ -21,7 +21,7 @@ public override void Enter() public override void Run() { base.Run(); - if (!Ai.Grounded() && isFreezed) return; + if (!Ai.Grounded() || isFreezed) return; Ai.aiRigidbody.constraints = RigidbodyConstraints.FreezeAll; isFreezed = true; Ai.AiCollider.enabled = false; diff --git a/Assets/Scripts/AI/BodyTrapper/AIStateMachine/HuntState.cs b/Assets/Scripts/AI/BodyTrapper/AIStateMachine/HuntState.cs index 064609c9..7e6abf9e 100644 --- a/Assets/Scripts/AI/BodyTrapper/AIStateMachine/HuntState.cs +++ b/Assets/Scripts/AI/BodyTrapper/AIStateMachine/HuntState.cs @@ -12,12 +12,17 @@ public class HuntState : BodyTrapperBaseState { [SerializeField] private float jumpDistance; [SerializeField] private float maxMinLookRange; + [SerializeField] private AudioClip clawSnapping; + [SerializeField] private AudioClip defaultSound; public static Action onHuntEvent; public override void Enter() { base.Enter(); + Ai.audioSource.clip = clawSnapping; + Ai.audioSource.volume = 0.5f; + Ai.audioSource.Play(); onHuntEvent?.Invoke(Ai.gameObject); } @@ -25,9 +30,14 @@ public override void Run() { if (!Ai.IsStunned && Ai.agent.enabled) Ai.agent.SetDestination(Ai.target.transform.position); - + if (Ai.isPlayerAlive && Ai.PlayerInSight() && Vector3.Distance(Ai.transform.position, Ai.target.transform.position) < jumpDistance && Ai.LookingAtPlayer(Ai, maxMinLookRange)) + { + Ai.audioSource.volume = 0.1f; + Ai.audioSource.clip = defaultSound; + Ai.audioSource.Play(); stateMachine.TransitionTo(); + } if (Ai.PlayerInSight() && Vector3.Distance(Ai.transform.position, Ai.target.transform.position) < jumpDistance) { diff --git a/Assets/Scripts/AI/BodyTrapper/AIStateMachine/States/HuntState.asset b/Assets/Scripts/AI/BodyTrapper/AIStateMachine/States/HuntState.asset index 9027ecd3..bd746647 100644 --- a/Assets/Scripts/AI/BodyTrapper/AIStateMachine/States/HuntState.asset +++ b/Assets/Scripts/AI/BodyTrapper/AIStateMachine/States/HuntState.asset @@ -14,5 +14,6 @@ MonoBehaviour: m_EditorClassIdentifier: material: {fileID: 2100000, guid: b238e1b757e79944e8a8a7474bb8047b, type: 2} jumpDistance: 4 - searchingRange: 10 maxMinLookRange: 0.98 + clawSnapping: {fileID: 8300000, guid: 8759ec61f9a42e4479f18003ef3a7d31, type: 3} + defaultSound: {fileID: 8300000, guid: b00ee163c9ea5e14bb2e159339605783, type: 3} diff --git a/Assets/Scripts/AI/BodyTrapper/BodyTrapperController.cs b/Assets/Scripts/AI/BodyTrapper/BodyTrapperController.cs index 3729c4eb..a1d76272 100644 --- a/Assets/Scripts/AI/BodyTrapper/BodyTrapperController.cs +++ b/Assets/Scripts/AI/BodyTrapper/BodyTrapperController.cs @@ -5,7 +5,6 @@ using System.Collections; using AI.BodyTrapper.AIStateMachine; using EchoLocation; -using Interactables.Triggers; using Interactables.Triggers.EntitiesTrigger; using Player; using Traps; @@ -40,20 +39,20 @@ public class BodyTrapperController : AIController soundListener = transform.GetComponentInChildren(); soundListener.heardSound += UpdateSoundSource; - PlayerTrapable.onTrapped += StuckOnPlayer; - PlayerTrapable.onDetached += DetachFromPlayer; + PlayerTrapable.onTrappedEvent += StuckOnPlayer; + PlayerTrapable.onDetachedEvent += DetachFromPlayer; LaserController.onLaserDeath += OnDeathByTrap; SteamController.onSteamDamageEvent += OnDeathByTrap; - PlayerAnimatorController.OnDeathAnimBeginning += () => isPlayerAlive = false; + PlayerAnimatorController.OnDeathAnimBeginningEvent += () => isPlayerAlive = false; } private void OnDestroy() { - PlayerTrapable.onTrapped -= StuckOnPlayer; - PlayerTrapable.onDetached -= DetachFromPlayer; + PlayerTrapable.onTrappedEvent -= StuckOnPlayer; + PlayerTrapable.onDetachedEvent -= DetachFromPlayer; LaserController.onLaserDeath -= OnDeathByTrap; SteamController.onSteamDamageEvent -= OnDeathByTrap; - PlayerAnimatorController.OnDeathAnimBeginning -= () => isPlayerAlive = false; + PlayerAnimatorController.OnDeathAnimBeginningEvent -= () => isPlayerAlive = false; } diff --git a/Assets/Scripts/AI/Charger/AIStateMachine/ChargeState.cs b/Assets/Scripts/AI/Charger/AIStateMachine/ChargeState.cs index b26c02a5..6e3d8ed7 100644 --- a/Assets/Scripts/AI/Charger/AIStateMachine/ChargeState.cs +++ b/Assets/Scripts/AI/Charger/AIStateMachine/ChargeState.cs @@ -11,13 +11,16 @@ public class ChargeState : ChargerBaseState { [SerializeField] private float chargeSpeed; [SerializeField] private AudioClip hitWallSound; + [SerializeField] private AudioClip startChargeSound; [SerializeField] private float wallSoundThreshold = 10f; + [SerializeField] private float destroyGlassThreshold = 20f; private float previousFrameSpeed; - public static Action onChargeEvent, onStunnedEvent, onSlowChargeEvent; + public static Action onChargeEvent, onStunnedEvent, onSlowChargeEvent, onFastChargeEvent; public override void Enter() { base.Enter(); + Ai.AudioSource.PlayOneShot(startChargeSound); onChargeEvent?.Invoke(Ai.gameObject); } @@ -32,6 +35,8 @@ private void Charge() { previousFrameSpeed = Ai.aiRigidbody.velocity.magnitude; Ai.aiRigidbody.AddForce(Ai.ChargeDirection.normalized * (chargeSpeed * Time.deltaTime)); + if (Ai.aiRigidbody.velocity.magnitude > destroyGlassThreshold) + onFastChargeEvent?.Invoke(Ai.gameObject); if (!Ai.EnemyTrigger.IsTouchingTaggedObject) return; Ai.target.transform.parent = Ai.transform; Ai.CaughtPlayer(); diff --git a/Assets/Scripts/AI/Charger/AIStateMachine/DeadState.cs b/Assets/Scripts/AI/Charger/AIStateMachine/DeadState.cs index a0d80d08..322fbab2 100644 --- a/Assets/Scripts/AI/Charger/AIStateMachine/DeadState.cs +++ b/Assets/Scripts/AI/Charger/AIStateMachine/DeadState.cs @@ -8,11 +8,13 @@ namespace AI.Charger.AIStateMachine [CreateAssetMenu(menuName = "AIStates/Charger/DeadState")] public class DeadState : ChargerBaseState { + [SerializeField] private AudioClip deathSound; private bool isFreezed; public override void Enter() { Ai.agent.enabled = false; + Ai.AudioSource.PlayOneShot(deathSound); base.Enter(); } diff --git a/Assets/Scripts/AI/Charger/AIStateMachine/HuntState.cs b/Assets/Scripts/AI/Charger/AIStateMachine/HuntState.cs index 8cbfb6af..dd966f08 100644 --- a/Assets/Scripts/AI/Charger/AIStateMachine/HuntState.cs +++ b/Assets/Scripts/AI/Charger/AIStateMachine/HuntState.cs @@ -11,7 +11,10 @@ public class HuntState : ChargerBaseState [SerializeField] private float chargeDistance; [SerializeField] private float searchingRange; [SerializeField] private float maxLookAngle; - [SerializeField] private float turnSpeed = 10; + [SerializeField] private float minturnSpeed = 10; + [SerializeField] private float maxturnSpeed = 45; + private float currentTurnSpeed; + public override void Run() { if (Ai.PlayerInSight()) @@ -26,6 +29,8 @@ public override void Run() { if (Vector3.Distance(Ai.transform.position, Ai.target.transform.position) > searchingRange) stateMachine.TransitionTo(); + else + Ai.agent.SetDestination(Ai.target.transform.position); } } @@ -34,7 +39,11 @@ private void LookAtPlayer() var newRotation = Quaternion.LookRotation(Ai.target.transform.position - Ai.transform.position, Vector3.up); newRotation.x = 0.0f; newRotation.z = 0.0f; - Ai.transform.rotation = Quaternion.Slerp(Ai.transform.rotation, newRotation, Time.deltaTime * turnSpeed); + if ((Ai.target.transform.position - Ai.transform.position).magnitude < Ai.AiCollider.radius * 3.5) + currentTurnSpeed = maxturnSpeed; + else + currentTurnSpeed = minturnSpeed; + Ai.transform.rotation = Quaternion.Slerp(Ai.transform.rotation, newRotation, Time.deltaTime * currentTurnSpeed); } private bool CanCharge() @@ -47,7 +56,7 @@ private bool CanCharge() var point2 = capsulePosition + Vector3.down * distanceToPoints; Physics.CapsuleCast(point1, point2, AiCollider.radius, chargerTransform.forward.normalized, out var hit, (Ai.target.transform.position - chargerTransform.position).magnitude, Ai.visionMask); //if very close to player canCharge is true - if ((Ai.target.transform.position - Ai.transform.position).magnitude < Ai.AiCollider.radius * 3) + if ((Ai.target.transform.position - Ai.transform.position).magnitude < Ai.AiCollider.radius * 3.5) return true; return !(hit.collider); } diff --git a/Assets/Scripts/AI/Charger/AIStateMachine/States/ChargeState.asset b/Assets/Scripts/AI/Charger/AIStateMachine/States/ChargeState.asset index 82a3a4e1..00f4acac 100644 --- a/Assets/Scripts/AI/Charger/AIStateMachine/States/ChargeState.asset +++ b/Assets/Scripts/AI/Charger/AIStateMachine/States/ChargeState.asset @@ -15,4 +15,6 @@ MonoBehaviour: material: {fileID: 2100000, guid: 0fbca3a161e4cfd42a6794fe05816bc3, type: 2} chargeSpeed: 200000 hitWallSound: {fileID: 8300000, guid: 4ce3530006cb6ed4399f7a48711d42b9, type: 3} + startChargeSound: {fileID: 8300000, guid: 09a901c78c5ebe741b8d4cf59a62b7d4, type: 3} wallSoundThreshold: 10 + destroyGlassThreshold: 20 diff --git a/Assets/Scripts/AI/Charger/AIStateMachine/States/DeadState.asset b/Assets/Scripts/AI/Charger/AIStateMachine/States/DeadState.asset index c61211b1..1e6195df 100644 --- a/Assets/Scripts/AI/Charger/AIStateMachine/States/DeadState.asset +++ b/Assets/Scripts/AI/Charger/AIStateMachine/States/DeadState.asset @@ -13,3 +13,4 @@ MonoBehaviour: m_Name: DeadState m_EditorClassIdentifier: material: {fileID: 2100000, guid: ca5254e04b491da42ba35f212d99f67a, type: 2} + deathSound: {fileID: 8300000, guid: 076f09cc011936a43961c669c95b1a5d, type: 3} diff --git a/Assets/Scripts/AI/Charger/ChargerAnimatorController.cs b/Assets/Scripts/AI/Charger/ChargerAnimatorController.cs index 09dbbe4f..4884c7ea 100644 --- a/Assets/Scripts/AI/Charger/ChargerAnimatorController.cs +++ b/Assets/Scripts/AI/Charger/ChargerAnimatorController.cs @@ -1,9 +1,8 @@ //Main author: Andreas Berzelius //Secondary author: Maximiliam Rosén -using System; +using AI.Charger; using AI.Charger.AIStateMachine; -using Traps; using UnityEngine; [RequireComponent(typeof(Animator))] @@ -18,7 +17,7 @@ private void Awake() { animator = GetComponent(); charger = transform.parent.gameObject; - LaserController.onLaserDeath += Die; + ChargerController.onDieEvent += Die; PatrolState.onPatrolEvent += Walk; ChargeState.onChargeEvent += Charge; ChargeState.onStunnedEvent += Stunned; @@ -30,7 +29,6 @@ private void Idle(GameObject obj) { if (charger != obj) return; animator.SetTrigger("Idle"); - //animator.ResetTrigger("ChargeUp"); } private void Stunned(GameObject obj) @@ -53,9 +51,8 @@ private void Charge(GameObject obj) animator.SetTrigger("Charge"); } - private void Die(GameObject obj) + private void Die() { - if (charger != obj) return; animator.SetTrigger("Die"); } @@ -67,10 +64,11 @@ private void Walk(GameObject obj) private void OnDestroy() { - LaserController.onLaserDeath -= Die; + ChargerController.onDieEvent -= Die; PatrolState.onPatrolEvent -= Walk; ChargeState.onChargeEvent -= Charge; ChargeState.onStunnedEvent -= Stunned; + ChargeState.onSlowChargeEvent -= Idle; ChargeUpState.onChargeUpEvent -= ChargeUp; } diff --git a/Assets/Scripts/AI/Charger/ChargerController.cs b/Assets/Scripts/AI/Charger/ChargerController.cs index 34175e1f..d9022511 100644 --- a/Assets/Scripts/AI/Charger/ChargerController.cs +++ b/Assets/Scripts/AI/Charger/ChargerController.cs @@ -4,8 +4,8 @@ using System; using System.Collections; using AI.Charger.AIStateMachine; -using Interactables.Triggers; using Interactables.Triggers.EntitiesTrigger; +using Interactables.Triggers.Events; using Traps; using UnityEngine; @@ -20,7 +20,7 @@ public class ChargerController : AIController internal Vector3 ChargeDirection { get; private set; } internal AudioSource AudioSource { get; private set; } internal EnemyTrigger EnemyTrigger { get; private set; } - public static Action onCrushedPlayerEvent, onCaughtPlayerEvent; + public static Action onCrushedPlayerEvent, onCaughtPlayerEvent, onDieEvent; private new void Awake() { @@ -29,9 +29,13 @@ public class ChargerController : AIController EnemyTrigger = transform.Find("EnemyTrigger").GetComponent(); AudioSource = GetComponent(); LaserController.onLaserDeath += OnDeathByLaser; + GlassWallTrigger.onBrokenEvent += Die; } - private void OnDestroy() => LaserController.onLaserDeath -= OnDeathByLaser; + private void OnDestroy() { + LaserController.onLaserDeath -= OnDeathByLaser; + GlassWallTrigger.onBrokenEvent -= Die; + } private void OnDeathByLaser(GameObject entity) { @@ -48,12 +52,14 @@ private IEnumerator ChargeTime() yield return chargeUpTimeSeconds; if (agent.enabled) agent.isStopped = false; + aiRigidbody.useGravity = true; stateMachine.TransitionTo(); } internal void ChargeUp() { agent.isStopped = true; + aiRigidbody.useGravity = false; StartCoroutine(ChargeTime()); } @@ -69,6 +75,7 @@ protected override void Die() if (agent != null) agent.enabled = false; AudioSource.Stop(); + onDieEvent?.Invoke(); stateMachine.TransitionTo(); } } diff --git a/Assets/Scripts/Camera/CameraController.cs b/Assets/Scripts/Camera/CameraController.cs index c7ba22fb..28574480 100644 --- a/Assets/Scripts/Camera/CameraController.cs +++ b/Assets/Scripts/Camera/CameraController.cs @@ -1,4 +1,5 @@ -using System; +//Main author: Maximiliam Rosén + using Player.PlayerStateMachine; using UnityEngine; @@ -42,15 +43,9 @@ private void OnDestroy() CrouchState.onExitCrouchEvent -= ExitCrouchCameraPosition; } - private void EnterCrouchCameraPosition() - { - isCrouching = true; - } + private void EnterCrouchCameraPosition() => isCrouching = true; - private void ExitCrouchCameraPosition() - { - isCrouching = false; - } + private void ExitCrouchCameraPosition() => isCrouching = false; private void Update() { diff --git a/Assets/Scripts/Camera/CameraMover.cs b/Assets/Scripts/Camera/CameraMover.cs index 1c04c20e..1b86ff78 100644 --- a/Assets/Scripts/Camera/CameraMover.cs +++ b/Assets/Scripts/Camera/CameraMover.cs @@ -1,35 +1,39 @@ -using UnityEngine; +//Main author: Maximiliam Rosén + +using UnityEngine; public class CameraMover : MonoBehaviour { [SerializeField] private LayerMask layerMask = ~0; [SerializeField] private float smoothingFactor = 25f; [SerializeField] private float spherecastRadius = 0.2f; - private Transform cameraTransform, objectTransform; + private Transform cameraTransform, cameraContainerTransform; private float preferredDistance, currentDistance; private Vector3 localCastDirection; + private void Awake () { - objectTransform = transform; - if (Camera.main != null) cameraTransform = Camera.main.transform; - var _cameraTransformPosition = cameraTransform.position; - var _objectTransformPosition = objectTransform.position; - preferredDistance = (_cameraTransformPosition - _objectTransformPosition).magnitude; + cameraContainerTransform = transform; + var camera = Camera.main; + if (camera != null) cameraTransform = camera.transform; + var cameraTransformPosition = cameraTransform.position; + var objectTransformPosition = cameraContainerTransform.position; + preferredDistance = (cameraTransformPosition - objectTransformPosition).magnitude; currentDistance = preferredDistance; - localCastDirection = _cameraTransformPosition - _objectTransformPosition; + localCastDirection = cameraTransformPosition - objectTransformPosition; localCastDirection.Normalize(); - localCastDirection = objectTransform.worldToLocalMatrix * localCastDirection; + localCastDirection = cameraContainerTransform.worldToLocalMatrix * localCastDirection; } private void LateUpdate () { - var _distance = GetCameraDistance(); - currentDistance = Mathf.Lerp(currentDistance, _distance, Time.deltaTime * smoothingFactor); - Vector3 _direction = objectTransform.localToWorldMatrix * localCastDirection; - cameraTransform.position = objectTransform.position + _direction * currentDistance; + var distance = GetCameraDistance(); + currentDistance = Mathf.Lerp(currentDistance, distance, Time.deltaTime * smoothingFactor); + Vector3 direction = cameraContainerTransform.localToWorldMatrix * localCastDirection; + cameraTransform.position = cameraContainerTransform.position + direction * currentDistance; } private float GetCameraDistance() { - Vector3 _direction = objectTransform.localToWorldMatrix * localCastDirection; - return Physics.SphereCast(new Ray(objectTransform.position, _direction), spherecastRadius, out var _hit, preferredDistance, layerMask, QueryTriggerInteraction.Ignore) ? _hit.distance : preferredDistance; + Vector3 direction = cameraContainerTransform.localToWorldMatrix * localCastDirection; + return Physics.SphereCast(new Ray(cameraContainerTransform.position, direction), spherecastRadius, out var hit, preferredDistance, layerMask, QueryTriggerInteraction.Ignore) ? hit.distance : preferredDistance; } } diff --git a/Assets/Scripts/Camera/Input/InputCamera.cs b/Assets/Scripts/Camera/Input/InputCamera.cs index 22350f2f..c3e83cc0 100644 --- a/Assets/Scripts/Camera/Input/InputCamera.cs +++ b/Assets/Scripts/Camera/Input/InputCamera.cs @@ -1,29 +1,32 @@ -using UnityEngine; +//Main author: Maximiliam Rosén +//Secondary author: Andreas Berzelius + +using Menu; +using SaveSystem; +using UnityEngine; using UnityEngine.InputSystem; public class InputCamera : MonoBehaviour { - [SerializeField] private float mouseSensitivity = 1.0f; + private float mouseSensitivity; + private Vector2 mouseInput; - private Vector2 _mouseInput; - - public void UpdateCameraInput(InputAction.CallbackContext context) - { - _mouseInput = context.ReadValue(); - } - public float GetHorizontalCameraInput() + private void Start() { - return _mouseInput.x * mouseSensitivity; + SetSensitivity.onUpdateEvent += UpdateSensitivity; + mouseSensitivity = SaveManager.Settings != null ? SaveManager.Settings.Sensitivity : 0.2f; } - public float GetVerticalCameraInput() - { - return -_mouseInput.y * mouseSensitivity; - } - public bool IsCrouching() + private void UpdateSensitivity(float sens) { - return Input.GetKey(KeyCode.LeftControl); + mouseSensitivity = sens; } + + public void UpdateCameraInput(InputAction.CallbackContext context) => mouseInput = context.ReadValue(); + + public float GetHorizontalCameraInput() => mouseInput.x * mouseSensitivity; + + public float GetVerticalCameraInput() => -mouseInput.y * mouseSensitivity; } diff --git a/Assets/Scripts/Camera/ResetCamera.cs b/Assets/Scripts/Camera/ResetCamera.cs deleted file mode 100644 index 105b1077..00000000 --- a/Assets/Scripts/Camera/ResetCamera.cs +++ /dev/null @@ -1,20 +0,0 @@ -using System; -using UnityEngine; - -public class ResetCamera : MonoBehaviour -{ - [SerializeField] private Vector3 _cameraValues; - private Camera _camera; - - private void Awake() - { - _camera = Camera.main; - } - - public void Reset() - { - var cameraTransform = _camera.transform; - cameraTransform.localPosition = _cameraValues; - cameraTransform.rotation = new Quaternion(); - } -} diff --git a/Assets/Scripts/Camera/ResetCamera.cs.meta b/Assets/Scripts/Camera/ResetCamera.cs.meta deleted file mode 100644 index b19d162c..00000000 --- a/Assets/Scripts/Camera/ResetCamera.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 269d00dbeaae3a24f882cd1530f47b23 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Camera/TurnHeadWithCamera.cs b/Assets/Scripts/Camera/TurnHeadWithCamera.cs index 71b2bd43..9c5e8723 100644 --- a/Assets/Scripts/Camera/TurnHeadWithCamera.cs +++ b/Assets/Scripts/Camera/TurnHeadWithCamera.cs @@ -1,28 +1,27 @@ -using System.Collections; -using System.Collections.Generic; +//Main author: Maximiliam Rosén + using UnityEngine; public class TurnHeadWithCamera : MonoBehaviour { [Tooltip("The max and min angle from the default state")][SerializeField] private float maxAngle; - private Transform cameraTransform; - private Transform objectTransform; - private Transform parentTransform; + private Transform cameraTransform, headTransform, parentTransform; - private void Start () + private void Awake () { - if (Camera.main != null) cameraTransform = Camera.main.transform; - objectTransform = transform; - parentTransform = objectTransform.parent; + var camera = Camera.main; + if (camera != null) cameraTransform = camera.transform; + headTransform = transform; + parentTransform = headTransform.parent; } private void LateUpdate() { if(!cameraTransform) return; var newLookXRotation = Quaternion.LookRotation(cameraTransform.forward, parentTransform.up); - var currentLocalEulerAngles = objectTransform.localEulerAngles; + var currentLocalEulerAngles = headTransform.localEulerAngles; var wantedLocalEulerXAngle = ClampAngle(newLookXRotation.eulerAngles.x, -maxAngle, maxAngle); var wantedLocalEulerAngles = new Vector3(wantedLocalEulerXAngle, currentLocalEulerAngles.y, currentLocalEulerAngles.z); - objectTransform.localEulerAngles = wantedLocalEulerAngles; + headTransform.localEulerAngles = wantedLocalEulerAngles; } private static float ClampAngle(float eulerAngle, float min, float max) diff --git a/Assets/Scripts/Camera/TurnWithCamera.cs b/Assets/Scripts/Camera/TurnWithCamera.cs index 12a35688..c114a952 100644 --- a/Assets/Scripts/Camera/TurnWithCamera.cs +++ b/Assets/Scripts/Camera/TurnWithCamera.cs @@ -1,4 +1,6 @@ -using UnityEngine; +//Main author: Maximiliam Rosén + +using UnityEngine; public class TurnWithCamera : MonoBehaviour { @@ -11,17 +13,16 @@ private void Start () { Active = true; if (Camera.main != null) cameraTransform = Camera.main.transform; - var _transform = transform; - objectTransform = _transform; - parentTransform = _transform.parent; + objectTransform = transform; + parentTransform = objectTransform.parent; } private void LateUpdate () { if (!Active) return; if(!cameraTransform) return; - var _up = parentTransform.up; - var _forwardDirection = Vector3.ProjectOnPlane(cameraTransform.forward, _up).normalized; - var _upDirection = _up; - objectTransform.rotation = Quaternion.LookRotation(_forwardDirection, _upDirection); + var up = parentTransform.up; + var forwardDirection = Vector3.ProjectOnPlane(cameraTransform.forward, up).normalized; + var upDirection = up; + objectTransform.rotation = Quaternion.LookRotation(forwardDirection, upDirection); } } diff --git a/Assets/Scripts/Cinimatics/IntroCinematic.cs b/Assets/Scripts/Cinimatics/IntroCinematic.cs index 0e229353..917fc19e 100644 --- a/Assets/Scripts/Cinimatics/IntroCinematic.cs +++ b/Assets/Scripts/Cinimatics/IntroCinematic.cs @@ -1,4 +1,6 @@ -using SaveSystem; +//Main author: Maximiliam Rosén + +using SaveSystem; using UnityEngine; using UnityEngine.Playables; @@ -6,14 +8,30 @@ namespace Cinimatics { public class IntroCinematic : MonoBehaviour { + [SerializeField] private CameraController cameraController; + [SerializeField] private CameraMover cameraMover; private PlayableDirector playableDirector; private void Start() { playableDirector = GetComponent(); - if (SaveManager.WorldEventsData == null) return; - if (SaveManager.WorldEventsData.CinematicHasPlayed) return; - playableDirector.Play(); - SaveManager.WorldEventsData.CinematicHasPlayed = true; + if (SaveManager.WorldEventsData != null) + { + if (SaveManager.WorldEventsData.CinematicHasPlayed == false) + { + playableDirector.Play(); + SaveManager.WorldEventsData.CinematicHasPlayed = true; + } + else + { + cameraController.enabled = true; + cameraMover.enabled = true; + } + } + else + { + cameraController.enabled = true; + cameraMover.enabled = true; + } } } } diff --git a/Assets/Scripts/Cinimatics/SparkParticle.cs b/Assets/Scripts/Cinimatics/SparkParticle.cs new file mode 100644 index 00000000..b05a352a --- /dev/null +++ b/Assets/Scripts/Cinimatics/SparkParticle.cs @@ -0,0 +1,34 @@ +//Main author: Maximiliam Rosén + +using UnityEngine; + +public class SparkParticle : MonoBehaviour +{ + [SerializeField] private float minTime; + [SerializeField] private float maxTime; + private ParticleSystem sparkParticle; + private AudioSource sparkSound; + private float nextTime, currentTime; + + private void Awake() + { + sparkParticle = GetComponent(); + sparkSound = GetComponent(); + nextTime = Random.Range(minTime, maxTime); + } + + private void Update() + { + currentTime += Time.deltaTime; + if (currentTime > nextTime) + Spark(); + } + + private void Spark() + { + sparkParticle.Play(); + sparkSound.Play(); + nextTime = Random.Range(minTime, maxTime); + currentTime = 0; + } +} \ No newline at end of file diff --git a/Assets/Scripts/Cinimatics/SparkParticle.cs.meta b/Assets/Scripts/Cinimatics/SparkParticle.cs.meta new file mode 100644 index 00000000..12f0360e --- /dev/null +++ b/Assets/Scripts/Cinimatics/SparkParticle.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 5cd349341e4f11d4a93575e78de95ae4 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Door/DoorController.cs b/Assets/Scripts/Door/DoorController.cs index 87ef5912..cf96d864 100644 --- a/Assets/Scripts/Door/DoorController.cs +++ b/Assets/Scripts/Door/DoorController.cs @@ -3,6 +3,7 @@ using System.Linq; using Interactables.Button; +using Interactables.Platform; using Interactables.Triggers.Platform; using UnityEngine; @@ -10,11 +11,11 @@ namespace Door { public class DoorController : MonoBehaviour { - [SerializeField][Tooltip("Is the door open at start.")] private bool isOpen; - [SerializeField][Tooltip("Is the door auto closing after the player have passed thru the door.")] private bool isAutoClosing; - [SerializeField][Tooltip("The size of the player interrupt size.")] private Vector3 playerCheckSize; - [SerializeField][Tooltip("The position of the player interruptBox.")] private Vector3 playerCheckPosition; - [SerializeField][Tooltip("Opening and closing AudioClips")] private AudioClip openSound, closeSound; + [SerializeField] [Tooltip("Is the door open at start.")] private bool isOpen; + [SerializeField] [Tooltip("Is the door auto closing after the player have passed thru the door.")] private bool isAutoClosing; + [SerializeField] [Tooltip("The size of the player interrupt size.")] private Vector3 playerCheckSize; + [SerializeField] [Tooltip("The position of the player interruptBox.")] private Vector3 playerCheckPosition; + [SerializeField] [Tooltip("Opening and closing AudioClips")] private AudioClip openSound, closeSound; private AutoCloseTrigger autoCloseTrigger; private AudioSource audioSource; private MeshRenderer meshRenderer; @@ -35,19 +36,19 @@ private void Awake() ButtonController.onButtonPressedEvent += OnButtonPressed; PlatformTrigger.onButtonPressedEvent += OnButtonPressed; } - + private void OnDestroy() { ButtonController.onButtonPressedEvent -= OnButtonPressed; PlatformTrigger.onButtonPressedEvent -= OnButtonPressed; - if(isAutoClosing) autoCloseTrigger.onAutoCloseEvent -= CloseDoor; + if (isAutoClosing) autoCloseTrigger.onAutoCloseEvent -= CloseDoor; } private bool CheckForPlayer() { return Physics.OverlapBox( - meshRenderer.bounds.center + playerCheckPosition, - playerCheckSize/2, transform.rotation, + meshRenderer.bounds.center + playerCheckPosition, + playerCheckSize / 2, transform.rotation, LayerMask.GetMask("Player") ).Length > 0; } @@ -60,7 +61,8 @@ private void Update() private void AbortClose() { - autoCloseTrigger.SetHasClosed(false); + if (isAutoClosing) + autoCloseTrigger.SetHasClosed(false); doorAnimator.SetFloat("SpeedModifier", -1f); isOpen = true; doorAnimator.SetBool("IsOpen", isOpen); diff --git a/Assets/Scripts/EchoLocation/EchoLocationReceiver.cs b/Assets/Scripts/EchoLocation/EchoLocationReceiver.cs index 9dfa29d1..445447c4 100644 --- a/Assets/Scripts/EchoLocation/EchoLocationReceiver.cs +++ b/Assets/Scripts/EchoLocation/EchoLocationReceiver.cs @@ -8,10 +8,6 @@ namespace EchoLocation public class EchoLocationReceiver : MonoBehaviour { public Action heardSound; - public void ReceiveHit(EchoLocationResult echoLocationResult) - { - heardSound?.Invoke(echoLocationResult); - //Debug.Log("Receiver: " + gameObject.name + " was hit from Transmitter: " + echoLocationResult.Transmitter.name + "From a distance at: " + echoLocationResult.BestSoundDistance + " meters with a sound strength of " + echoLocationResult.BestSoundStrength * 100 + "%"); - } + public void ReceiveHit(EchoLocationResult echoLocationResult) => heardSound?.Invoke(echoLocationResult); } -} +} \ No newline at end of file diff --git a/Assets/Scripts/EchoLocation/EchoLocationResult.cs b/Assets/Scripts/EchoLocation/EchoLocationResult.cs index 0cdc7a15..41700606 100644 --- a/Assets/Scripts/EchoLocation/EchoLocationResult.cs +++ b/Assets/Scripts/EchoLocation/EchoLocationResult.cs @@ -4,13 +4,11 @@ namespace EchoLocation { - public class EchoLocationResult + public struct EchoLocationResult { - public float BestSoundStrength; - public float BestSoundDistance; + public float BestSoundStrength, BestSoundDistance; + public GameObject Transmitter, Receiver; public Vector3 LastBounceLocation; - public GameObject Transmitter; - public GameObject Receiver; public EchoLocationResult(float bestSoundStrength, float bestSoundDistance, Vector3 lastBounceLocation, GameObject transmitter, GameObject receiver) { @@ -21,4 +19,4 @@ public EchoLocationResult(float bestSoundStrength, float bestSoundDistance, Vect Receiver = receiver; } } -} +} \ No newline at end of file diff --git a/Assets/Scripts/EchoLocation/EchoLocationTransmitter.cs b/Assets/Scripts/EchoLocation/EchoLocationTransmitter.cs index 26109ba2..887b9be9 100644 --- a/Assets/Scripts/EchoLocation/EchoLocationTransmitter.cs +++ b/Assets/Scripts/EchoLocation/EchoLocationTransmitter.cs @@ -6,16 +6,10 @@ namespace EchoLocation { public class EchoLocationTransmitter : MonoBehaviour { - [SerializeField] private bool debugModeOn; - [SerializeField] private bool debugTestSoundOn; - [SerializeField] [Range(1,1000)] private int debugXResolution; - [SerializeField] [Range(1,1000)] private int debugYResolution; - [SerializeField] [Range(1,1000)] private int debugMaxBounces; - [SerializeField] [Range(0f,1f)] private float debugBouncesDecay; - [SerializeField] [Range(0f,1f)] private float debugAirDecay; - [SerializeField] [Range(0f,1f)] private float debugMinStrengthTolerance; + [SerializeField] private bool debugModeOn, debugTestSoundOn; + [SerializeField] [Range(1,1000)] private int debugXResolution, debugYResolution, debugMaxBounces; + [SerializeField] [Range(0f,1f)] private float debugBouncesDecay, debugMinStrengthTolerance, debugAirDecay; [SerializeField] private LayerMask debugBounceLayer; - private Transform _tm; private void Update() { @@ -23,12 +17,7 @@ private void Update() CreateTestSound(); } - public void SetSoundStrength(float tolerance) - { - debugMinStrengthTolerance = tolerance; - } - - public void CreateTestSound() + private void CreateTestSound() { CastAudioRays(debugXResolution, debugYResolution, debugMaxBounces, debugBouncesDecay, debugAirDecay, debugMinStrengthTolerance, debugBounceLayer); } @@ -36,7 +25,6 @@ public void CreateTestSound() public void CastAudioRays(int xResolution, int yResolution, int maxBounces, float bouncesDecay, float airDecay, float minStrengthTolerance, LayerMask bounceLayer) { Gizmos.color = Color.red; - _tm = transform; var direction = transform.forward; var directionChangeAmount = 360 / xResolution; for (var x = 0; x < xResolution; x++) @@ -53,7 +41,7 @@ public void CastAudioRays(int xResolution, int yResolution, int maxBounces, floa private void CastAudioRay(Vector3 direction, int maxBounces, float bouncesDecay, float airDecay, float minStrengthTolerance, LayerMask bounceLayer) { - var location = _tm.position; + var location = transform.position; var distance = 0f; var strength = 1f; for (var i = 0; i < maxBounces; i++) @@ -77,4 +65,4 @@ private void CastAudioRay(Vector3 direction, int maxBounces, float bouncesDecay, } } } -} +} \ No newline at end of file diff --git a/Assets/Scripts/EchoLocation/SoundProvider.cs b/Assets/Scripts/EchoLocation/SoundProvider.cs index a9bbc380..58b98f2e 100644 --- a/Assets/Scripts/EchoLocation/SoundProvider.cs +++ b/Assets/Scripts/EchoLocation/SoundProvider.cs @@ -7,49 +7,31 @@ namespace EchoLocation { public class SoundProvider : MonoBehaviour { + [SerializeField] [Range(1,1000)] private int xResolution, yResolution, maxBounces; [SerializeField] [Range(0f,10f)] private float frequency; - [SerializeField] [Range(1,1000)] private int xResolution; - [SerializeField] [Range(1,1000)] private int yResolution; - [SerializeField] [Range(1,1000)] private int maxBounces; - [SerializeField] [Range(0f,1f)] private float bouncesDecay; - [SerializeField] [Range(0f,1f)] private float airDecay; - [SerializeField] [Range(0f,1f)] private float minStrengthTolerance; + [SerializeField] [Range(0f,1f)] private float airDecay, minStrengthTolerance, bouncesDecay; [SerializeField] private LayerMask bounceLayer; - private EchoLocationTransmitter _transmitter; + private EchoLocationTransmitter transmitter; + private WaitForSeconds frequencySecounds; private Coroutine echo; private void Awake() { - _transmitter = GetComponent(); + frequencySecounds = new WaitForSeconds(frequency); + transmitter = GetComponent(); } - private void OnEnable() - { - echo = StartCoroutine("Echo"); - } - - private void OnDisable() - { - StopCoroutine(echo); - } + private void OnEnable() => echo = StartCoroutine(Echo()); + private void OnDisable() => StopCoroutine(echo); + public void SetSoundStrength(float tolerance) => minStrengthTolerance = 1 - tolerance; private IEnumerator Echo() { while (true) { - yield return new WaitForSeconds(frequency); - _transmitter.CastAudioRays(xResolution, yResolution, maxBounces, bouncesDecay, airDecay, minStrengthTolerance, bounceLayer); + yield return frequencySecounds; + transmitter.CastAudioRays(xResolution, yResolution, maxBounces, bouncesDecay, airDecay, minStrengthTolerance, bounceLayer); } } - - public void SetMinStrengthTolerance(float tolerance) - { - minStrengthTolerance = tolerance; - } - - public void SetSoundStrength(float tolerance) - { - minStrengthTolerance = tolerance; - } } -} +} \ No newline at end of file diff --git a/Assets/Scripts/FootStepSound/DynamicFootStep.cs b/Assets/Scripts/FootStepSound/DynamicFootStep.cs index 7e4e46df..9d705f7a 100644 --- a/Assets/Scripts/FootStepSound/DynamicFootStep.cs +++ b/Assets/Scripts/FootStepSound/DynamicFootStep.cs @@ -1,116 +1,60 @@ -//Main author: Ferreira Dos Santos Keziah +//Main author: Maximiliam Rosén +//Secondary author: Andreas Berzelius +//Third author: Ferreira Dos Santos Keziah using UnityEngine; using Player.PlayerStateMachine; +using System.Collections.Generic; + namespace FootStepSound { public class DynamicFootStep : MonoBehaviour { - - private AudioSource _source; - [SerializeField] private AudioClip Footsteps; - [SerializeField] private AudioClip Glass; - [SerializeField] private AudioClip Metal; - + [SerializeField] private AudioSource footstepAudioSource; + [SerializeField] private AudioClip[] metalSounds; + [SerializeField] private AudioClip[] stairsSounds; + [SerializeField] private AudioClip[] glassSounds; + [SerializeField] private float defaultVolume = 0.2f; + [SerializeField] private float crouchVolume = 0.1f; + private Dictionary soundDictionary; private double time; private float filterTime; - private bool hasEnterd; - - - private string colliderType; - + private SurfaceColliderType.SurfaceTypes currentSurfaceType; - - private void Start() + private void Awake() { - _source = GetComponent(); - _source.volume = 0.2f; + soundDictionary = new Dictionary(); + soundDictionary.Add(SurfaceColliderType.SurfaceTypes.Metal, metalSounds); + soundDictionary.Add(SurfaceColliderType.SurfaceTypes.Stairs, stairsSounds); + soundDictionary.Add(SurfaceColliderType.SurfaceTypes.Glass, glassSounds); + currentSurfaceType = SurfaceColliderType.SurfaceTypes.Metal; + footstepAudioSource.volume = defaultVolume; time = AudioSettings.dspTime; filterTime = 0.2f; - - - } - - private void Awake() - { - - CrouchState.onEnteredCrouchEvent += EnteredCrouch; - CrouchState.onExitCrouchEvent += ExitedCrouch; - - + CrouchState.onEnteredCrouchEvent += OnEnteredCrouch; + CrouchState.onExitCrouchEvent += OnExitedCrouch; + SurfaceColliderType.onEnteredSurfaceZoneEvent += surfaceType => currentSurfaceType = surfaceType; } private void OnDestroy() { - CrouchState.onEnteredCrouchEvent -= EnteredCrouch; - CrouchState.onExitCrouchEvent -= ExitedCrouch; + CrouchState.onEnteredCrouchEvent -= OnEnteredCrouch; + CrouchState.onExitCrouchEvent -= OnExitedCrouch; + SurfaceColliderType.onEnteredSurfaceZoneEvent -= surfaceType => currentSurfaceType = surfaceType; } - private void EnteredCrouch() - { - _source.volume = 0.01f; - } + private void OnEnteredCrouch() => footstepAudioSource.volume = crouchVolume; - private void ExitedCrouch() - { - _source.volume = 0.2f; - } - - private void OnTriggerEnter(Collider col) - { - - if (col.CompareTag("FootSounds")) - { - hasEnterd = true; - var act = col.gameObject.GetComponent().gameObject.GetComponent(); - if (act) - colliderType = act.GetTerrainType(); - } - - - - } - - private void OnTriggerExit(Collider col) - { - if (col.CompareTag("FootSounds")) - { - - hasEnterd = false; - - } - - - } + private void OnExitedCrouch() => footstepAudioSource.volume = defaultVolume; public void PlayFootstepSound() { - - if (hasEnterd) - { - if (AudioSettings.dspTime < time + filterTime) - - return; - time = AudioSettings.dspTime; - switch (colliderType) - { - case "Footsteps": - _source.PlayOneShot(Footsteps); - break; - case "Grass": - _source.PlayOneShot(Glass); - break; - case "Dirt": - _source.PlayOneShot(Metal); - break; - } - - } + if (AudioSettings.dspTime < time + filterTime) return; + time = AudioSettings.dspTime; + var soundList = soundDictionary[currentSurfaceType]; + if (soundList.Length > 0) + footstepAudioSource.PlayOneShot(soundList[Random.Range(0, soundList.Length)]); } - - - - } } diff --git a/Assets/Scripts/FootStepSound/SurfaceColliderType.cs b/Assets/Scripts/FootStepSound/SurfaceColliderType.cs index a12271c7..fb4bdbe7 100644 --- a/Assets/Scripts/FootStepSound/SurfaceColliderType.cs +++ b/Assets/Scripts/FootStepSound/SurfaceColliderType.cs @@ -1,31 +1,26 @@ -//Main author: Ferreira Dos Santos Keziah - +//Main author: Maximiliam Rosén +//Secound author: Ferreira Dos Santos Keziah +using System; using UnityEngine; namespace FootStepSound { public class SurfaceColliderType : MonoBehaviour { - public enum Mode {Footsteps, Grass, Dirt} - public Mode terrainType; - - public string GetTerrainType() + [SerializeField] private SurfaceTypes surfaceType; + public enum SurfaceTypes { Metal, Stairs, Glass} + public static Action onEnteredSurfaceZoneEvent; + + private void OnTriggerEnter(Collider other) + { + if (other.CompareTag("Player")) + onEnteredSurfaceZoneEvent?.Invoke(surfaceType); + } + + private void OnTriggerExit(Collider other) { - var typeString = ""; - switch (terrainType) { - case Mode.Footsteps: - typeString = "Footsteps"; - break; - case Mode.Grass: - typeString = "Grass"; - break; - case Mode.Dirt: - typeString = "Dirt"; - break; - default: - typeString = ""; - break; - } - return typeString; + if (other.CompareTag("Player")) + onEnteredSurfaceZoneEvent?.Invoke(SurfaceTypes.Metal); } + } } diff --git a/Assets/Scripts/HelpClasses/Physic3D.cs b/Assets/Scripts/HelpClasses/Physic3D.cs index 51f6f172..bf9d044f 100644 --- a/Assets/Scripts/HelpClasses/Physic3D.cs +++ b/Assets/Scripts/HelpClasses/Physic3D.cs @@ -5,8 +5,8 @@ public static class Physic3D { - private static float _gravityCoefficient; - private static float _airResistant; + private static float gravityCoefficient; + private static float airResistant; public static Vector3 GetNormalForce(Vector3 velocity, Vector3 normal) { @@ -23,7 +23,7 @@ public static Vector3 GetFriction(Vector3 velocity, float normalForceMagnitude, public static float GetAirResistant() { - return Mathf.Pow(1 - _airResistant, Time.deltaTime); + return Mathf.Pow(1 - airResistant, Time.deltaTime); } public static Vector3 GetAcceleration(Vector3 velocity, float accelerationSpeedCoefficient) @@ -47,12 +47,12 @@ public static float GetTurnVelocity(Vector3 forces, Vector3 velocity) public static Vector3 GetGravity() { - return Vector3.down * (_gravityCoefficient * Time.deltaTime); + return Vector3.down * (gravityCoefficient * Time.deltaTime); } - public static void LoadWorldParameters(World world) + public static void LoadWorldParameters(PhysicsWorld physicsWorld) { - _airResistant = world.airResistant; - _gravityCoefficient = world.gravityCoefficient; + airResistant = physicsWorld.airResistant; + gravityCoefficient = physicsWorld.gravityCoefficient; } } diff --git a/Assets/Scripts/HelpClasses/PhysicsWorld.cs b/Assets/Scripts/HelpClasses/PhysicsWorld.cs new file mode 100644 index 00000000..ab7726e3 --- /dev/null +++ b/Assets/Scripts/HelpClasses/PhysicsWorld.cs @@ -0,0 +1,11 @@ +//Main author: Maximiliam Rosén + +using UnityEngine; + + +[CreateAssetMenu(menuName = "WorldParameters")] +public class PhysicsWorld : ScriptableObject +{ + public float gravityCoefficient; + public float airResistant; +} diff --git a/Assets/Scripts/HelpClasses/World.cs.meta b/Assets/Scripts/HelpClasses/PhysicsWorld.cs.meta similarity index 100% rename from Assets/Scripts/HelpClasses/World.cs.meta rename to Assets/Scripts/HelpClasses/PhysicsWorld.cs.meta diff --git a/Assets/Scripts/HelpClasses/StateMachine.cs b/Assets/Scripts/HelpClasses/StateMachine.cs index f29ac21f..7c031f07 100644 --- a/Assets/Scripts/HelpClasses/StateMachine.cs +++ b/Assets/Scripts/HelpClasses/StateMachine.cs @@ -5,10 +5,10 @@ public class StateMachine { - private State _currentState; - private State _queuedState; - private Stack _automaton = new Stack(); - private readonly Dictionary _stateDictionary = new Dictionary(); + private State currentState; + private State queuedState; + private Stack automaton = new Stack(); + private readonly Dictionary stateDictionary = new Dictionary(); public StateMachine(object controller, State[] states) { @@ -17,49 +17,42 @@ public StateMachine(object controller, State[] states) var instance = UnityEngine.Object.Instantiate(state); instance.owner = controller; instance.stateMachine = this; - _stateDictionary.Add(instance.GetType(), instance); + stateDictionary.Add(instance.GetType(), instance); - if (_currentState == null) - _currentState = instance; + if (currentState == null) + currentState = instance; } - if (_currentState != null) - _currentState.Enter(); + if (currentState != null) + currentState.Enter(); } public void TransitionTo() where T : State { - _queuedState = _stateDictionary[typeof(T)]; + queuedState = stateDictionary[typeof(T)]; } public void StackState() where T : State { - _automaton.Push(_stateDictionary[typeof(T)]); + automaton.Push(stateDictionary[typeof(T)]); } public void UnStackState() { - _queuedState = _automaton.Pop(); + queuedState = automaton.Pop(); } public void Run() { UpdateState(); - _currentState.Run(); - } - - public State GetCurrentState() - { - return _currentState; + currentState.Run(); } private void UpdateState() { - if (_queuedState != null && _queuedState != _currentState) - { - if (_currentState != null) - _currentState.Exit(); - _currentState = _queuedState; - _currentState.Enter(); - } + if (queuedState == null || queuedState == currentState) return; + if (currentState != null) + currentState.Exit(); + currentState = queuedState; + currentState.Enter(); } } \ No newline at end of file diff --git a/Assets/Scripts/HelpClasses/World.cs b/Assets/Scripts/HelpClasses/World.cs deleted file mode 100644 index b216c874..00000000 --- a/Assets/Scripts/HelpClasses/World.cs +++ /dev/null @@ -1,11 +0,0 @@ -//Main author: Maximiliam Rosén - -using UnityEngine; - - -[CreateAssetMenu(menuName = "WorldParameters")] -public class World : ScriptableObject -{ - public float gravityCoefficient; - public float airResistant; -} diff --git a/Assets/Scripts/Interactables/Button/ButtonController.cs b/Assets/Scripts/Interactables/Button/ButtonController.cs index 2a687d98..d2c88f21 100644 --- a/Assets/Scripts/Interactables/Button/ButtonController.cs +++ b/Assets/Scripts/Interactables/Button/ButtonController.cs @@ -3,9 +3,7 @@ using System; using System.Collections; -using Interactables.Triggers; using Interactables.Triggers.EntitiesTrigger; -using Player; using UnityEngine; namespace Interactables.Button @@ -16,9 +14,9 @@ public class ButtonController : MonoBehaviour [SerializeField] private GameObject[] interactableObjects; [SerializeField] private float spamProtectionDelay; [Tooltip("SoundEffects")][SerializeField] private AudioClip accessGrantedSound, accessDeniedSound; - private bool _isInRangeOfPlayer, _spamprotectionOn; - private AudioSource _audioSource; - private WaitForSeconds _spamProtectionDelay; + private bool spamprotectionOn; + private AudioSource audioSource; + private WaitForSeconds spamProtectionDelaySeconds; public static Action onButtonPressedEvent; public Action onStateChangeEvent; @@ -26,47 +24,41 @@ public enum ButtonStates { Standby, Activated, Locked } private void Awake() { - _audioSource = GetComponent(); - _spamProtectionDelay = new WaitForSeconds(spamProtectionDelay); + audioSource = GetComponent(); + spamProtectionDelaySeconds = new WaitForSeconds(spamProtectionDelay); InteractionTrigger.onInteractedEvent += OnButtonPressed; } - private void Start() - { - onStateChangeEvent?.Invoke(currentState); - } + private void Start() => onStateChangeEvent?.Invoke(currentState); - private void OnDestroy() - { - InteractionTrigger.onInteractedEvent -= OnButtonPressed; - } + private void OnDestroy() => InteractionTrigger.onInteractedEvent -= OnButtonPressed; private void OnButtonPressed(GameObject button) { - if (button != gameObject || _spamprotectionOn) return; + if (button != gameObject || spamprotectionOn) return; if (currentState != ButtonStates.Locked) ButtonPress(); else - _audioSource.PlayOneShot(accessDeniedSound); + audioSource.PlayOneShot(accessDeniedSound); StartCoroutine(SpamProtection()); } private IEnumerator SpamProtection() { - _spamprotectionOn = true; - yield return _spamProtectionDelay; + spamprotectionOn = true; + yield return spamProtectionDelaySeconds; if (currentState != ButtonStates.Locked) { currentState = ButtonStates.Standby; onStateChangeEvent?.Invoke(currentState); } - _spamprotectionOn = false; + spamprotectionOn = false; } [ContextMenu("PressButton")] public void ButtonPress() { - _audioSource.PlayOneShot(accessGrantedSound); + audioSource.PlayOneShot(accessGrantedSound); currentState = ButtonStates.Activated; onStateChangeEvent?.Invoke(currentState); onButtonPressedEvent?.Invoke(interactableObjects); @@ -79,8 +71,4 @@ public void Lock() onStateChangeEvent?.Invoke(currentState); } } -} - - - - +} \ No newline at end of file diff --git a/Assets/Scripts/Interactables/Button/ButtonScreen.cs b/Assets/Scripts/Interactables/Button/ButtonScreen.cs index 3a3eef19..4e885fa5 100644 --- a/Assets/Scripts/Interactables/Button/ButtonScreen.cs +++ b/Assets/Scripts/Interactables/Button/ButtonScreen.cs @@ -12,30 +12,30 @@ public class ButtonScreen : MonoBehaviour [Tooltip("The activated Color of the buttonScreen")][SerializeField] private Color activatedColor; [Tooltip("The locked Color of the buttonScreen")][SerializeField] private Color lockedColor; - private Renderer _renderer; - private ButtonController _buttonController; - private Dictionary _colorMap; + private Renderer buttonScreenrenderer; + private ButtonController buttonController; + private Dictionary colorMap; private void Awake() { - _colorMap = new Dictionary + colorMap = new Dictionary { {ButtonController.ButtonStates.Standby, standbyColor}, {ButtonController.ButtonStates.Activated, activatedColor}, {ButtonController.ButtonStates.Locked, lockedColor} }; - _renderer = GetComponent(); - _buttonController = GetComponentInParent(); - _buttonController.onStateChangeEvent += UpdateColor; + buttonScreenrenderer = GetComponent(); + buttonController = GetComponentInParent(); + buttonController.onStateChangeEvent += UpdateColor; } - private void OnDestroy() => _buttonController.onStateChangeEvent -= UpdateColor; + private void OnDestroy() => buttonController.onStateChangeEvent -= UpdateColor; private void UpdateColor(ButtonController.ButtonStates state) { var block = new MaterialPropertyBlock(); - block.SetColor("_BaseColor", _colorMap[state]); - _renderer.SetPropertyBlock(block); + block.SetColor("_BaseColor", colorMap[state]); + buttonScreenrenderer.SetPropertyBlock(block); } } -} +} \ No newline at end of file diff --git a/Assets/Scripts/Interactables/DecoyGrenade/PickupDecoyGrenade.cs b/Assets/Scripts/Interactables/DecoyGrenade/PickupDecoyGrenade.cs index 4c3fa883..b8916b97 100644 --- a/Assets/Scripts/Interactables/DecoyGrenade/PickupDecoyGrenade.cs +++ b/Assets/Scripts/Interactables/DecoyGrenade/PickupDecoyGrenade.cs @@ -17,14 +17,14 @@ public class PickupDecoyGrenade : MonoBehaviour private void Awake() { audioSource = GetComponent(); - PlayerAnimatorController.onTouchedGrenade += Pickup; + PlayerAnimatorController.onTouchedGrenadeEvent += Pickup; ThrowDecoyGrenade.onPickedUpGrenadeEvent += () => hasGrenade = true;; ThrowDecoyGrenade.onThrowEvent += () => hasGrenade = false; } private void OnDestroy() { - PlayerAnimatorController.onTouchedGrenade -= Pickup; + PlayerAnimatorController.onTouchedGrenadeEvent -= Pickup; ThrowDecoyGrenade.onPickedUpGrenadeEvent -= () => hasGrenade = true;; ThrowDecoyGrenade.onThrowEvent -= () => hasGrenade = false; } diff --git a/Assets/Scripts/Interactables/DecoyGrenade/ThrowDecoyGrenade.cs b/Assets/Scripts/Interactables/DecoyGrenade/ThrowDecoyGrenade.cs index 08cb45c8..6c5f39d7 100644 --- a/Assets/Scripts/Interactables/DecoyGrenade/ThrowDecoyGrenade.cs +++ b/Assets/Scripts/Interactables/DecoyGrenade/ThrowDecoyGrenade.cs @@ -1,10 +1,11 @@ -//Main author: Andreas Berzelius +//Main author: Andreas Berzelius //Secondary author: Maximiliam Rosén using System; using System.Collections; using System.Collections.Generic; using AI.Charger; +using Menu; using Player; using Player.PlayerStateMachine; using UnityEngine; @@ -62,22 +63,24 @@ private void Awake() //Events PickupDecoyGrenade.onGrenadePickupEvent += PickupGrenade; - PlayerTrapable.onDetached += () => currentState = currentState == States.Disabled ? States.Disabled : hasGrenade ? States.HoldingGrenade : States.HoldingNoGrenade; - PushingState.OnExitPushingStateEvent += () => currentState = currentState == States.Disabled ? States.Disabled : hasGrenade ? States.HoldingGrenade : States.HoldingNoGrenade; - PushingState.OnEnterPushingStateEvent += () => currentState = States.Occupied; + PlayerTrapable.onDetachedEvent += () => currentState = currentState == States.Disabled ? States.Disabled : hasGrenade ? States.HoldingGrenade : States.HoldingNoGrenade; + PushingState.onExitPushingStateEvent += () => currentState = currentState == States.Disabled ? States.Disabled : hasGrenade ? States.HoldingGrenade : States.HoldingNoGrenade; + PushingState.onEnterPushingStateEvent += () => currentState = States.Occupied; PlayerTrapable.onPlayerTrappedEvent += () => currentState = States.Occupied; + InGameMenu.onMenuOpenEvent += () => currentState = States.Occupied; + InGameMenu.onMenuCloseEvent += () => currentState = currentState == States.Disabled ? States.Disabled : hasGrenade ? States.HoldingGrenade : States.HoldingNoGrenade; ChargerController.onCrushedPlayerEvent += () => currentState = States.Disabled; - PlayerAnimatorController.OnDeathAnimBeginning += () => currentState = States.Disabled; + PlayerAnimatorController.OnDeathAnimBeginningEvent += () => currentState = States.Disabled; } private void OnDestroy() { PickupDecoyGrenade.onGrenadePickupEvent -= PickupGrenade; - PlayerTrapable.onDetached -= () => currentState = currentState == States.Disabled ? States.Disabled : hasGrenade ? States.HoldingGrenade : States.HoldingNoGrenade; - PushingState.OnExitPushingStateEvent -= () => currentState = currentState == States.Disabled ? States.Disabled : hasGrenade ? States.HoldingGrenade : States.HoldingNoGrenade; - PushingState.OnEnterPushingStateEvent -= () => currentState = States.Occupied; + PlayerTrapable.onDetachedEvent -= () => currentState = currentState == States.Disabled ? States.Disabled : hasGrenade ? States.HoldingGrenade : States.HoldingNoGrenade; + PushingState.onExitPushingStateEvent -= () => currentState = currentState == States.Disabled ? States.Disabled : hasGrenade ? States.HoldingGrenade : States.HoldingNoGrenade; + PushingState.onEnterPushingStateEvent -= () => currentState = States.Occupied; PlayerTrapable.onPlayerTrappedEvent -= () => currentState = States.Occupied; - PlayerAnimatorController.OnDeathAnimBeginning -= () => currentState = States.Disabled; + PlayerAnimatorController.OnDeathAnimBeginningEvent -= () => currentState = States.Disabled; ChargerController.onCrushedPlayerEvent -= () => currentState = States.Disabled; } diff --git a/Assets/Scripts/Interactables/Triggers/Platform.meta b/Assets/Scripts/Interactables/Platform.meta similarity index 100% rename from Assets/Scripts/Interactables/Triggers/Platform.meta rename to Assets/Scripts/Interactables/Platform.meta diff --git a/Assets/Scripts/Interactables/Triggers/Platform/DisablePlattforms.cs b/Assets/Scripts/Interactables/Platform/DisablePlattforms.cs similarity index 93% rename from Assets/Scripts/Interactables/Triggers/Platform/DisablePlattforms.cs rename to Assets/Scripts/Interactables/Platform/DisablePlattforms.cs index 2cc0aef9..d2df5f8f 100644 --- a/Assets/Scripts/Interactables/Triggers/Platform/DisablePlattforms.cs +++ b/Assets/Scripts/Interactables/Platform/DisablePlattforms.cs @@ -1,4 +1,6 @@ -using System; +//Main author: Maximiliam Rosén + +using System; using Interactables.Button; using UnityEngine; diff --git a/Assets/Scripts/Interactables/Triggers/Platform/DisablePlattforms.cs.meta b/Assets/Scripts/Interactables/Platform/DisablePlattforms.cs.meta similarity index 100% rename from Assets/Scripts/Interactables/Triggers/Platform/DisablePlattforms.cs.meta rename to Assets/Scripts/Interactables/Platform/DisablePlattforms.cs.meta diff --git a/Assets/Scripts/Interactables/Triggers/Platform/DisablePlattformsListener.cs b/Assets/Scripts/Interactables/Platform/DisablePlattformsListener.cs similarity index 93% rename from Assets/Scripts/Interactables/Triggers/Platform/DisablePlattformsListener.cs rename to Assets/Scripts/Interactables/Platform/DisablePlattformsListener.cs index 4925cb61..7ea43071 100644 --- a/Assets/Scripts/Interactables/Triggers/Platform/DisablePlattformsListener.cs +++ b/Assets/Scripts/Interactables/Platform/DisablePlattformsListener.cs @@ -1,4 +1,6 @@ -using UnityEngine; +//Main author: Maximiliam Rosén + +using UnityEngine; namespace Interactables.Triggers.Platform { diff --git a/Assets/Scripts/Interactables/Triggers/Platform/DisablePlattformsListener.cs.meta b/Assets/Scripts/Interactables/Platform/DisablePlattformsListener.cs.meta similarity index 100% rename from Assets/Scripts/Interactables/Triggers/Platform/DisablePlattformsListener.cs.meta rename to Assets/Scripts/Interactables/Platform/DisablePlattformsListener.cs.meta diff --git a/Assets/Scripts/Interactables/Platform/PlatformTrigger.cs b/Assets/Scripts/Interactables/Platform/PlatformTrigger.cs new file mode 100644 index 00000000..0b7cf4cc --- /dev/null +++ b/Assets/Scripts/Interactables/Platform/PlatformTrigger.cs @@ -0,0 +1,66 @@ +//Main author: Maximiliam Rosén + +using System; +using System.Linq; +using UnityEngine; +using UnityEngine.Events; + +namespace Interactables.Platform +{ + public class PlatformTrigger : MonoBehaviour + { + [SerializeField] private bool triggerOnce; + [SerializeField] private Material on ,off; + [SerializeField] private GameObject[] interactables; + private string[] activationTags; + private Animator animator; + private BoxCollider triggerArea; + private MeshRenderer meshRenderer; + private static readonly int IsPressed = Animator.StringToHash("IsPressed"); + public UnityEvent isOn, isOff; + public static Action onButtonPressedEvent; + private enum State { On, Off } + private State currentState; + + private void Awake() + { + currentState = State.Off; + activationTags = new[] {"Player", "Enemy", "Interactable"}; + triggerArea = GetComponent(); + var parent = transform.parent; + animator = parent.GetComponent(); + meshRenderer = parent.transform.Find("PlatformButton").GetComponent(); + } + + private void OnTriggerEnter(Collider other) + { + if (activationTags.Contains(other.tag) && currentState == State.Off) + Activate(); + } + + private void OnTriggerExit(Collider other) + { + if (triggerOnce || !activationTags.Contains(other.tag)) return; + if (!Physics.OverlapBox(transform.position, triggerArea.bounds.extents, transform.rotation).Any(col => activationTags.Contains(col.tag))) + Deactivate(); + } + + private void Activate() + { + currentState = State.On; + animator.SetBool(IsPressed, true); + meshRenderer.material = on; + isOn.Invoke(); + onButtonPressedEvent?.Invoke(interactables); + } + + private void Deactivate() + { + currentState = State.Off; + animator.SetBool(IsPressed, false); + meshRenderer.material = off; + isOff.Invoke(); + onButtonPressedEvent?.Invoke(interactables); + } + } +} diff --git a/Assets/Scripts/Interactables/Triggers/Platform/PlatformTrigger.cs.meta b/Assets/Scripts/Interactables/Platform/PlatformTrigger.cs.meta similarity index 100% rename from Assets/Scripts/Interactables/Triggers/Platform/PlatformTrigger.cs.meta rename to Assets/Scripts/Interactables/Platform/PlatformTrigger.cs.meta diff --git a/Assets/Scripts/Interactables/Pushables/PushableBox.cs b/Assets/Scripts/Interactables/Pushables/PushableBox.cs index cc5a4fec..289d4cae 100644 --- a/Assets/Scripts/Interactables/Pushables/PushableBox.cs +++ b/Assets/Scripts/Interactables/Pushables/PushableBox.cs @@ -1,10 +1,9 @@ //Main author: Maximiliam Rosén +//Secondary author: Andreas Berzelius using System; using System.Linq; -using Interactables.Triggers; using Interactables.Triggers.EntitiesTrigger; -using Player; using UnityEngine; using UnityEngine.Events; @@ -12,67 +11,60 @@ namespace Interactables.Pushables { public class PushableBox : MonoBehaviour, IPushable { - [SerializeField] private Vector3 checkSize; - [SerializeField] private float force; - [SerializeField] private float distanceToPushLocation; - public static Action onPushStateEvent; - public UnityEvent onPushEvent; - public UnityEvent onStopPushEvent; - private Vector3 _halfCheckSize; - private BoxCollider _collider; - private Rigidbody _rigidbody; - private Vector3[] _pushingLocations; - private Vector3 _pushDirection; + [SerializeField] private Vector3 triggerCheckSize; + [SerializeField] private float pushForce; + [SerializeField] private float playerDistanceToPushArea; + private Vector3 halfTriggerCheckSize, pushDirection; + private BoxCollider triggerCollider; + private Rigidbody boxRigidbody; + private Vector3[] pushableLocations; private bool isPushing; - + public UnityEvent onPushEvent, onStopPushEvent; + public static Action onPushStateEvent; + private void Awake() { - _collider = GetComponent(); - _rigidbody = GetComponent(); - _halfCheckSize = new Vector3(checkSize.x/2, checkSize.y/2, checkSize.z/2); - GetPushLocations(); + triggerCollider = GetComponent(); + boxRigidbody = GetComponent(); + halfTriggerCheckSize = new Vector3(triggerCheckSize.x / 2, triggerCheckSize.y / 2, triggerCheckSize.z / 2); + GeneratePushLocations(); InteractionTrigger.onInteractedEvent += HandleInteract; } - private void GetPushLocations() + private void OnDestroy() => InteractionTrigger.onInteractedEvent -= HandleInteract; + + private void FixedUpdate() + { + if (!isPushing) return; + boxRigidbody.AddForce(pushDirection.normalized * (pushForce * Time.deltaTime)); + } + + private void GeneratePushLocations() { var boxTransform = transform; var forward = boxTransform.forward; var right = boxTransform.right; var position = boxTransform.position; - var distanceFromCenter = _collider.size.x/2 + distanceToPushLocation; - _pushingLocations = new Vector3[] + var distanceFromCenter = triggerCollider.size.x / 2 + playerDistanceToPushArea; + pushableLocations = new Vector3[] { - position + forward * (distanceFromCenter + checkSize.z/2), - position + -forward * (distanceFromCenter + checkSize.z/2), - position + right * (distanceFromCenter + checkSize.x/2), - position + -right * (distanceFromCenter + checkSize.x/2) + position + forward * (distanceFromCenter + triggerCheckSize.z/2), + position + -forward * (distanceFromCenter + triggerCheckSize.z/2), + position + right * (distanceFromCenter + triggerCheckSize.x/2), + position + -right * (distanceFromCenter + triggerCheckSize.x/2) }; } - private void OnDestroy() - { - InteractionTrigger.onInteractedEvent -= HandleInteract; - } - private void HandleInteract(GameObject interactable) { if (interactable == gameObject) onPushStateEvent?.Invoke(this); } - private void FixedUpdate() - { - if (!isPushing) return; - _rigidbody.AddForce(_pushDirection.normalized * (force * Time.deltaTime)); - } - public void Pushing() { if (!isPushing) - { - onPushEvent?.Invoke(); - } + onPushEvent?.Invoke(); isPushing = true; } @@ -84,17 +76,17 @@ public void NotPushing() public Vector3 GetPushLocation(Vector3 pusherLocation) { - GetPushLocations(); + GeneratePushLocations(); var bestLocation = Vector3.zero; var bestDistance = float.PositiveInfinity; - foreach (var location in _pushingLocations) + for (int i = 0; i < pushableLocations.Length; i++) { - var distance = Vector3.Distance(pusherLocation, location); + var distance = Vector3.Distance(pusherLocation, pushableLocations[i]); if (!(distance < bestDistance)) continue; bestDistance = distance; - bestLocation = location; + bestLocation = pushableLocations[i]; var position = transform.position; - _pushDirection = (new Vector3(position.x, pusherLocation.y, position.z) - pusherLocation).normalized; + pushDirection = (new Vector3(position.x, pusherLocation.y, position.z) - pusherLocation).normalized; } return CheckIfLocationIsValid(bestLocation) ? new Vector3(bestLocation.x, pusherLocation.y, bestLocation.z) : Vector3.zero; } @@ -102,23 +94,9 @@ public Vector3 GetPushLocation(Vector3 pusherLocation) private bool CheckIfLocationIsValid(Vector3 location) { var layerMask = LayerMask.NameToLayer("Colliders"); - return Physics.OverlapBox(location, _halfCheckSize).Where(c => c.gameObject.layer.Equals(layerMask)).ToList().Count == 0; + return Physics.OverlapBox(location, halfTriggerCheckSize).Where(c => c.gameObject.layer.Equals(layerMask)).ToList().Count == 0; } - public Transform GetPushableTransform() - { - return transform; - } - - private void OnDrawGizmos() - { - Gizmos.color = Color.red; - if (_pushingLocations == null) return; - foreach (var location in _pushingLocations) - { - Gizmos.DrawWireCube(location, checkSize); - } - - } + public Transform GetPushableTransform() => transform; } } diff --git a/Assets/Scripts/Interactables/Triggers/AudioMute.meta b/Assets/Scripts/Interactables/Triggers/AudioMute.meta new file mode 100644 index 00000000..8a32a151 --- /dev/null +++ b/Assets/Scripts/Interactables/Triggers/AudioMute.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 7132e2403fd74f74d9a0e21a24384bc6 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Interactables/Triggers/AudioMute/AudioMuteTrigger.cs b/Assets/Scripts/Interactables/Triggers/AudioMute/AudioMuteTrigger.cs new file mode 100644 index 00000000..edc4d008 --- /dev/null +++ b/Assets/Scripts/Interactables/Triggers/AudioMute/AudioMuteTrigger.cs @@ -0,0 +1,25 @@ +//Main author: Maximiliam Rosén + +using UnityEngine; + +namespace Interactables.Triggers.AudioMute +{ + public class AudioMuteTrigger : MonoBehaviour + { + [SerializeField] private AudioSource[] audioSources; + private bool isTriggerd; + + private void OnTriggerEnter(Collider other) + { + if (!other.CompareTag("Player") || isTriggerd) return; + DeactivateAudioSoruces(); + isTriggerd = true; + } + + private void DeactivateAudioSoruces() + { + for (var i = 0; i < audioSources.Length; i++) + audioSources[i].enabled = false; + } + } +} diff --git a/Assets/Scripts/Interactables/Triggers/AudioMute/AudioMuteTrigger.cs.meta b/Assets/Scripts/Interactables/Triggers/AudioMute/AudioMuteTrigger.cs.meta new file mode 100644 index 00000000..5f5f85df --- /dev/null +++ b/Assets/Scripts/Interactables/Triggers/AudioMute/AudioMuteTrigger.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c6cedb13009d1ac41ab1ee356a6ea97f +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Interactables/Triggers/Events/EndGameTrigger.cs b/Assets/Scripts/Interactables/Triggers/Events/EndGameTrigger.cs index 1dcf8ef3..3b204182 100644 --- a/Assets/Scripts/Interactables/Triggers/Events/EndGameTrigger.cs +++ b/Assets/Scripts/Interactables/Triggers/Events/EndGameTrigger.cs @@ -1,4 +1,6 @@ -using System.Collections; +//Main author: Maximiliam Rosén + +using System.Collections; using UnityEngine; using UnityEngine.InputSystem; @@ -6,35 +8,32 @@ namespace Interactables.Triggers.Events { public class EndGameTrigger : MonoBehaviour { - [SerializeField] private Animator textAnimation; [SerializeField] private Animator imageAnimation; [SerializeField] private float endGameDelay; - [SerializeField] private AudioSource _audioSource; - private WaitForSeconds _endGameDelay; - private bool triggerd; - - private void Awake() - { - _endGameDelay = new WaitForSeconds(endGameDelay); - } + [SerializeField] private AudioSource endingAudioSource; + private WaitForSeconds endGameDelaySeconds; + private bool isTriggerd; + private void Awake() => endGameDelaySeconds = new WaitForSeconds(endGameDelay); + private void OnTriggerEnter(Collider other) { - if (other.CompareTag("Player") && !triggerd) - EndGame(); + if (!other.CompareTag("Player") || isTriggerd) return; + other.GetComponent().enabled = false; + EndGame(); } private IEnumerator EndGameTimer() { - yield return _endGameDelay; + yield return endGameDelaySeconds; Application.Quit(); } private void EndGame() { - triggerd = true; - _audioSource.Play(); + isTriggerd = true; + endingAudioSource.Play(); StartCoroutine("EndGameTimer"); textAnimation.SetBool("ReachedEnd", true); imageAnimation.SetBool("ReachedEnd", true); @@ -42,10 +41,8 @@ private void EndGame() private void HandleInput(InputAction.CallbackContext context) { - if (triggerd && context.performed) - { + if (isTriggerd && context.performed) Application.Quit(); - } } } -} +} \ No newline at end of file diff --git a/Assets/Scripts/Interactables/Triggers/Events/GlassWallTrigger.cs b/Assets/Scripts/Interactables/Triggers/Events/GlassWallTrigger.cs index a01611bf..0a7e56bb 100644 --- a/Assets/Scripts/Interactables/Triggers/Events/GlassWallTrigger.cs +++ b/Assets/Scripts/Interactables/Triggers/Events/GlassWallTrigger.cs @@ -1,27 +1,58 @@ -using System.Linq; -using UnityEngine; +//Main author: Maximiliam Rosén +//Secondary author: Andreas Berzelius +using AI.Charger.AIStateMachine; +using UnityEngine; +using System; namespace Interactables.Triggers.Events { public class GlassWallTrigger : MonoBehaviour { - private BoxCollider[] _colliders; - private Animator _animator; - private AudioSource _audioSource; - private void Start() + [SerializeField] private float chargerLookAngle = 0.5f; + private BoxCollider[] colliers; + private Animator animator; + private AudioSource audioSource; + private bool isDestroyable; + private Vector3 glassForward; + + public static Action onBrokenEvent; + + private void Awake() { - _colliders = GetComponents(); - _animator = GetComponent(); - _audioSource = GetComponent(); + colliers = GetComponents(); + animator = GetComponent(); + audioSource = GetComponent(); + glassForward = new Vector3(transform.forward.x, 0, transform.forward.z); + + ChargeState.onStunnedEvent += charger => isDestroyable = false; + ChargeState.onSlowChargeEvent += charger => isDestroyable = false; + ChargeState.onFastChargeEvent += charger => isDestroyable = true; } + private void OnDestroy() + { + ChargeState.onStunnedEvent -= charger => isDestroyable = false; + ChargeState.onSlowChargeEvent -= charger => isDestroyable = false; + ChargeState.onFastChargeEvent -= charger => isDestroyable = false; + } private void OnTriggerEnter(Collider other) { - if (!other.CompareTag("Enemy")) return; - _colliders.ToList().ForEach(i => i.enabled = false); - _animator.SetTrigger("GlassBreak"); - _audioSource.Play(); + if (!isDestroyable) return; + var chargerForward = new Vector3(other.transform.forward.x, 0, other.transform.forward.z); + if (other.CompareTag("Enemy") && Vector3.Dot(glassForward, chargerForward) > chargerLookAngle) + DestoryWall(); + } + + private void DestoryWall() + { + for (var i = 0; i < colliers.Length; i++) + { + colliers[i].enabled = false; + } + animator.SetTrigger("GlassBreak"); + audioSource.Play(); + onBrokenEvent?.Invoke(); } } } diff --git a/Assets/Scripts/Interactables/Triggers/Events/TriggerCheckPoint.cs b/Assets/Scripts/Interactables/Triggers/Events/TriggerCheckPoint.cs index ebda45c0..5c48ae51 100644 --- a/Assets/Scripts/Interactables/Triggers/Events/TriggerCheckPoint.cs +++ b/Assets/Scripts/Interactables/Triggers/Events/TriggerCheckPoint.cs @@ -8,14 +8,14 @@ namespace Interactables.Triggers.Events { public class TriggerCheckPoint : MonoBehaviour { - private bool _checkPointUsed; + private bool checkPointUsed; public static Action onTriggerCheckPoint; private void OnTriggerEnter(Collider other) { - if (_checkPointUsed || !other.CompareTag("Player")) return; + if (checkPointUsed || !other.CompareTag("Player")) return; Debug.Log("CheckpointTrigger activated"); onTriggerCheckPoint?.Invoke(new CheckPoint(other.gameObject, transform)); - _checkPointUsed = true; + checkPointUsed = true; } } } diff --git a/Assets/Scripts/Interactables/Triggers/Events/TriggerLoadNextLevel.cs b/Assets/Scripts/Interactables/Triggers/Events/TriggerLoadNextLevel.cs index 957c149e..fc7cf0a2 100644 --- a/Assets/Scripts/Interactables/Triggers/Events/TriggerLoadNextLevel.cs +++ b/Assets/Scripts/Interactables/Triggers/Events/TriggerLoadNextLevel.cs @@ -1,25 +1,55 @@ //Main author: Maximiliam Rosén +//Secondary author: Andreas Berzelius using System; +using Player; using SaveSystem; using UnityEngine; using UnityEngine.SceneManagement; +using UnityEngine.Audio; +using UnityEngine.InputSystem; namespace Interactables.Triggers.Events { public class TriggerLoadNextLevel : MonoBehaviour { + [SerializeField] [Tooltip("the black screen fading in between levels")] private Animator loadingScreenAnimator; + [SerializeField] private AudioMixer audioMixer; + private AudioSource audioSource; + private PlayerController player; public static Action onTriggerdNextLevelEvent; + private bool isActivated; + + private void Awake() + { + player = FindObjectOfType(); + audioSource = GetComponent(); + } + + + private void Update() + { + if (isActivated && !audioSource.isPlaying) + LoadNextLevel(); + } + private void OnTriggerEnter(Collider other) { - if (other.CompareTag("Player")) - { - var playerData = new PlayerData(other.gameObject); - onTriggerdNextLevelEvent?.Invoke(playerData); - SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1); - Cursor.visible = false; - Cursor.lockState = CursorLockMode.Locked; - } + if (!other.CompareTag("Player")) return; + if (isActivated) return; + player.GetComponent().enabled = false; + var playerData = new PlayerData(other.gameObject); + onTriggerdNextLevelEvent?.Invoke(playerData); + Cursor.visible = false; + Cursor.lockState = CursorLockMode.Locked; + player.Velocity = Vector3.zero; + player.InCinematic = true; + loadingScreenAnimator.SetBool("ReachedEnd", true); + audioMixer.FindSnapshot("LevelTransition").TransitionTo(0.1f); + audioSource.Play(); + isActivated = true; } + + private static void LoadNextLevel() => SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1); } } diff --git a/Assets/Scripts/Interactables/Triggers/Platform/PlatformTrigger.cs b/Assets/Scripts/Interactables/Triggers/Platform/PlatformTrigger.cs deleted file mode 100644 index 5398b481..00000000 --- a/Assets/Scripts/Interactables/Triggers/Platform/PlatformTrigger.cs +++ /dev/null @@ -1,60 +0,0 @@ -//Main author: Maximiliam Rosén - -using System; -using UnityEngine; -using UnityEngine.Events; - -namespace Interactables.Triggers.Platform -{ - public class PlatformTrigger : MonoBehaviour - { - [SerializeField] private bool triggerOnce; - [SerializeField] private Material on ,off; - [SerializeField] private GameObject[] interactables; - private Animator animator; - private MeshRenderer meshRenderer; - private static readonly int IsPressed = Animator.StringToHash("IsPressed"); - public UnityEvent isOn, isOff; - public static Action onButtonPressedEvent; - private int objectsOnButton; - - private void Awake() - { - var parent = transform.parent; - animator = parent.GetComponent(); - meshRenderer = parent.transform.Find("PlatformButton").GetComponent(); - } - - private void OnTriggerEnter(Collider other) - { - if (!other.CompareTag("Player") && !other.CompareTag("Enemy") && !other.CompareTag("Interactable")) return; - Activate(); - } - - private void OnTriggerExit(Collider other) - { - if (triggerOnce || ((!other.CompareTag("Player") && !other.CompareTag("Enemy") && !other.CompareTag("Interactable")))) return; - Deactivate(); - } - - private void Activate() - { - objectsOnButton++; - if (objectsOnButton != 1) return; - animator.SetBool(IsPressed, true); - meshRenderer.material = @on; - isOn.Invoke(); - onButtonPressedEvent?.Invoke(interactables); - } - - private void Deactivate() - { - objectsOnButton--; - if (objectsOnButton != 0) return; - animator.SetBool(IsPressed, false); - meshRenderer.material = off; - isOff.Invoke(); - onButtonPressedEvent?.Invoke(interactables); - } - } -} diff --git a/Assets/Scripts/Managers/GameManager.cs b/Assets/Scripts/Managers/GameManager.cs index 26dbb889..72f64840 100644 --- a/Assets/Scripts/Managers/GameManager.cs +++ b/Assets/Scripts/Managers/GameManager.cs @@ -2,18 +2,20 @@ using SaveSystem; using UnityEngine; +using UnityEngine.Audio; namespace Managers { public class GameManager : MonoBehaviour { - private static GameObject _gameManager; + private static GameObject gameManager; + [SerializeField] private AudioMixer audioMixer; private void Awake() { - if (_gameManager == null) - _gameManager = gameObject; - if (_gameManager != gameObject) + if (gameManager == null) + gameManager = gameObject; + if (gameManager != gameObject) Destroy(gameObject); else { @@ -21,5 +23,10 @@ private void Awake() DontDestroyOnLoad(this); } } + + private void Start() + { + audioMixer.SetFloat("MasterVolume", Mathf.Log10(SaveManager.Settings.Volume) * 20); + } } -} +} \ No newline at end of file diff --git a/Assets/Scripts/Managers/SoundManager.cs b/Assets/Scripts/Managers/SoundManager.cs index da9307d0..df97bd04 100644 --- a/Assets/Scripts/Managers/SoundManager.cs +++ b/Assets/Scripts/Managers/SoundManager.cs @@ -1,23 +1,27 @@ //Main author: Maximiliam Rosén -using Interactables.Triggers; using Interactables.Triggers.Memo; +using Player; using UnityEngine; +using UnityEngine.Audio; namespace Managers { public class SoundManager : MonoBehaviour { + [SerializeField] private AudioMixer audioMixer; private AudioSource audioSource; private void Awake() { + PlayerController.onPlayerInitEvent += player => audioMixer.FindSnapshot("Default").TransitionTo(1f); audioSource = GetComponent(); TriggerMemo.onMemoPickupEvent += PlayMemo; } private void OnDestroy() { + PlayerController.onPlayerInitEvent -= player => audioMixer.FindSnapshot("Default").TransitionTo(1f); TriggerMemo.onMemoPickupEvent -= PlayMemo; } diff --git a/Assets/Scripts/Menu/ExitGame.cs b/Assets/Scripts/Menu/ExitGame.cs index 0070a954..60f5db06 100644 --- a/Assets/Scripts/Menu/ExitGame.cs +++ b/Assets/Scripts/Menu/ExitGame.cs @@ -1,22 +1,24 @@ -using System; +//Main author: Maximiliam Rosén + using SaveSystem; using UnityEngine; using UnityEngine.UI; -public class ExitGame : MonoBehaviour +namespace Menu { - - private Button _button; - private void Awake() + public class ExitGame : MonoBehaviour { - _button = GetComponent