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iO.mli
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iO.mli
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(**************************************************************************)
(* Copyright (c) 2009, Romain BARDOU *)
(* All rights reserved. *)
(* *)
(* Redistribution and use in source and binary forms, with or without *)
(* modification, are permitted provided that the following conditions are *)
(* met: *)
(* *)
(* * Redistributions of source code must retain the above copyright *)
(* notice, this list of conditions and the following disclaimer. *)
(* * Redistributions in binary form must reproduce the above copyright *)
(* notice, this list of conditions and the following disclaimer in the *)
(* documentation and/or other materials provided with the distribution. *)
(* * Neither the name of Fury Puyo nor the names of its contributors may *)
(* be used to endorse or promote products derived from this software *)
(* without specific prior written permission. *)
(* *)
(* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS *)
(* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT *)
(* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR *)
(* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT *)
(* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, *)
(* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT *)
(* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, *)
(* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY *)
(* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT *)
(* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE *)
(* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *)
(**************************************************************************)
(** Input / output abstraction. *)
type align =
| Center
| Left
| Right
| Top
| Bottom
| TopLeft
| TopRight
| BottomLeft
| BottomRight
| Custom of float * int * float * int
(** Custom position. *)
(** Position of the hot spot of an image.
When the image is drawn at position [(x, y)], the image is moved so that
the hot spot is placed at [(x, y)].
Default value is [TopLeft].
A custom position of [(xf, xp, yf, yp)] will place the hot spot
at [(xf * w + xp, yf * h + yp)], where [w] and [h] are the width and
height of the image. The position is relative to the top left of the
image (the default hot spot). For instance, [Bottom] is equivalent to
[Custom(0.5, 0, 1., 0)]. *)
val init: int -> int -> unit
(** Initialize the module and open a window.
[init w h]: open a window of width [w] and of height [h]. *)
val update: unit -> unit
(** Update the window.
This must be called after you finish drawing a frame. If you don't,
nothing will change on the screen. *)
val frame_delay: int -> unit
(** Wait a specified number of milliseconds before returning.
If [delay] was last called 5ms ago, and now you call [delay 8], the
game will actually sleep for 3ms. If you call [delay 3], the system
will not sleep at all. This is useful to ensure a fixed frame rate. *)
val quit: unit -> unit
(** Close the window.
Should always be called before you exit. *)
(** TTF font loading and writing. *)
module Text: sig
type t
(** The type of TTF fonts. *)
val load: string -> int -> t
(** Load a TTF font from a file.
[load file size]: load a TTF font from file [file]
with font size [size]. *)
val write: t -> ?align: align -> ?color: Sdlvideo.color -> int -> int ->
string -> unit
(** Write some text.
[write font x y text]: write [text] at position [(x, y)] using font
[font]. *)
end
(** Image making and drawing. *)
module Sprite: sig
type t
(** The type of sprites. *)
val load: ?align: align -> string -> t
(** Load a sprite from a file. *)
val draw: t -> int -> int -> unit
(** Draw a sprite. *)
val rotozoom : ?aa:bool -> t -> float -> float -> t
(** Rotate and zoom the sprite in degree (counter clockwise)
aa: anti-aliasing (default off)
*)
val screenshot: ?align: align -> unit -> t
(** Get a screenshot.
Return a sprite whose image is the content of the current screen.
By "screen" we mean "screen buffer", i.e. not the actual content of the
screen but what would be on the screen after an [update]. *)
end
(** Action descriptor. *)
module type ACTION = sig
type t
(** The type of actions. *)
end
(** Input registering and reading. *)
module MakeReader(A: ACTION): sig
val read: unit -> A.t list
(** Read inputs and return corresponding actions. *)
type key = Sdlkey.t =
| KEY_UNKNOWN
| KEY_BACKSPACE
| KEY_TAB
| KEY_CLEAR
| KEY_RETURN
| KEY_PAUSE
| KEY_ESCAPE
| KEY_SPACE
| KEY_EXCLAIM
| KEY_QUOTEDBL
| KEY_HASH
| KEY_DOLLAR
| KEY_AMPERSAND
| KEY_QUOTE
| KEY_LEFTPAREN
| KEY_RIGHTPAREN
| KEY_ASTERISK
| KEY_PLUS
| KEY_COMMA
| KEY_MINUS
| KEY_PERIOD
| KEY_SLASH
| KEY_0
| KEY_1
| KEY_2
| KEY_3
| KEY_4
| KEY_5
| KEY_6
| KEY_7
| KEY_8
| KEY_9
| KEY_COLON
| KEY_SEMICOLON
| KEY_LESS
| KEY_EQUALS
| KEY_GREATER
| KEY_QUESTION
| KEY_AT (** Skip uppercase letters *)
| KEY_LEFTBRACKET
| KEY_BACKSLASH
| KEY_RIGHTBRACKET
| KEY_CARET
| KEY_UNDERSCORE
| KEY_BACKQUOTE
| KEY_a
| KEY_b
| KEY_c
| KEY_d
| KEY_e
| KEY_f
| KEY_g
| KEY_h
| KEY_i
| KEY_j
| KEY_k
| KEY_l
| KEY_m
| KEY_n
| KEY_o
| KEY_p
| KEY_q
| KEY_r
| KEY_s
| KEY_t
| KEY_u
| KEY_v
| KEY_w
| KEY_x
| KEY_y
| KEY_z
| KEY_DELETE (** End of ASCII mapped keysyms *)
| KEY_WORLD_0 (** International keyboard syms *)
| KEY_WORLD_1
| KEY_WORLD_2
| KEY_WORLD_3
| KEY_WORLD_4
| KEY_WORLD_5
| KEY_WORLD_6
| KEY_WORLD_7
| KEY_WORLD_8
| KEY_WORLD_9
| KEY_WORLD_10
| KEY_WORLD_11
| KEY_WORLD_12
| KEY_WORLD_13
| KEY_WORLD_14
| KEY_WORLD_15
| KEY_WORLD_16
| KEY_WORLD_17
| KEY_WORLD_18
| KEY_WORLD_19
| KEY_WORLD_20
| KEY_WORLD_21
| KEY_WORLD_22
| KEY_WORLD_23
| KEY_WORLD_24
| KEY_WORLD_25
| KEY_WORLD_26
| KEY_WORLD_27
| KEY_WORLD_28
| KEY_WORLD_29
| KEY_WORLD_30
| KEY_WORLD_31
| KEY_WORLD_32
| KEY_WORLD_33
| KEY_WORLD_34
| KEY_WORLD_35
| KEY_WORLD_36
| KEY_WORLD_37
| KEY_WORLD_38
| KEY_WORLD_39
| KEY_WORLD_40
| KEY_WORLD_41
| KEY_WORLD_42
| KEY_WORLD_43
| KEY_WORLD_44
| KEY_WORLD_45
| KEY_WORLD_46
| KEY_WORLD_47
| KEY_WORLD_48
| KEY_WORLD_49
| KEY_WORLD_50
| KEY_WORLD_51
| KEY_WORLD_52
| KEY_WORLD_53
| KEY_WORLD_54
| KEY_WORLD_55
| KEY_WORLD_56
| KEY_WORLD_57
| KEY_WORLD_58
| KEY_WORLD_59
| KEY_WORLD_60
| KEY_WORLD_61
| KEY_WORLD_62
| KEY_WORLD_63
| KEY_WORLD_64
| KEY_WORLD_65
| KEY_WORLD_66
| KEY_WORLD_67
| KEY_WORLD_68
| KEY_WORLD_69
| KEY_WORLD_70
| KEY_WORLD_71
| KEY_WORLD_72
| KEY_WORLD_73
| KEY_WORLD_74
| KEY_WORLD_75
| KEY_WORLD_76
| KEY_WORLD_77
| KEY_WORLD_78
| KEY_WORLD_79
| KEY_WORLD_80
| KEY_WORLD_81
| KEY_WORLD_82
| KEY_WORLD_83
| KEY_WORLD_84
| KEY_WORLD_85
| KEY_WORLD_86
| KEY_WORLD_87
| KEY_WORLD_88
| KEY_WORLD_89
| KEY_WORLD_90
| KEY_WORLD_91
| KEY_WORLD_92
| KEY_WORLD_93
| KEY_WORLD_94
| KEY_WORLD_95
| KEY_KP0 (** Numeric keypad *)
| KEY_KP1
| KEY_KP2
| KEY_KP3
| KEY_KP4
| KEY_KP5
| KEY_KP6
| KEY_KP7
| KEY_KP8
| KEY_KP9
| KEY_KP_PERIOD
| KEY_KP_DIVIDE
| KEY_KP_MULTIPLY
| KEY_KP_MINUS
| KEY_KP_PLUS
| KEY_KP_ENTER
| KEY_KP_EQUALS
| KEY_UP (** Arrows + Home/End pad *)
| KEY_DOWN
| KEY_RIGHT
| KEY_LEFT
| KEY_INSERT
| KEY_HOME
| KEY_END
| KEY_PAGEUP
| KEY_PAGEDOWN
| KEY_F1 (** Function keys *)
| KEY_F2
| KEY_F3
| KEY_F4
| KEY_F5
| KEY_F6
| KEY_F7
| KEY_F8
| KEY_F9
| KEY_F10
| KEY_F11
| KEY_F12
| KEY_F13
| KEY_F14
| KEY_F15
| KEY_NUMLOCK (** Key state modifier keys *)
| KEY_CAPSLOCK
| KEY_SCROLLOCK
| KEY_RSHIFT
| KEY_LSHIFT
| KEY_RCTRL
| KEY_LCTRL
| KEY_RALT
| KEY_LALT
| KEY_RMETA
| KEY_LMETA
| KEY_LSUPER (** Left "Windows" key *)
| KEY_RSUPER (** Right "Windows" key *)
| KEY_MODE (** "Alt Gr" key *)
| KEY_COMPOSE (** Multi-key compose key *)
| KEY_HELP (** Miscellaneous function keys *)
| KEY_PRINT
| KEY_SYSREQ
| KEY_BREAK
| KEY_MENU
| KEY_POWER (** Power Macintosh power key *)
| KEY_EURO (** Some european keyboards *)
| KEY_UNDO (** Atari keyboard has Undo *)
val key_continuous: Sdlkey.t -> A.t -> unit
(** Register a continuous key action.
The action will be returned by [read] if the key is down
(i.e. has been pressed and not released yet) at the moment of
reading. *)
val key_down: Sdlkey.t -> A.t -> unit
(** Register a key down action.
The action will be returned by [read] if the key has been pressed
since the last call to [read]. *)
val key_up: Sdlkey.t -> A.t -> unit
(** Register a key up action.
The action will be returned by [read] if the key has been released
since the last call to [read]. *)
val key_auto: int -> int -> Sdlkey.t -> A.t -> unit
(** Register a repeatable key action.
[key_auto ini rep k a]: the action [a] will be returned when [k] is
pressed (i.e. goes from up to down). If the key stays pressed for
[ini] initial milliseconds, the action is repeated. Then the action
will be repeated every [rep] milliseconds as long as [k] stays
pressed. *)
val quit_action : A.t -> unit
(** Register the action used when a user ask to quit *)
type button = Sdlmouse.button =
| BUTTON_LEFT
| BUTTON_MIDDLE
| BUTTON_RIGHT
| BUTTON_WHEELUP
| BUTTON_WHEELDOWN
val mouse_up : button -> (int -> int -> A.t) -> unit
(** Register a mouse up action
[mouse_up but fa]: the action [fa x y] will be returned when
the mouse button [but] is released at ([x],[y]) coordinate. *)
val mouse_down : button -> (int -> int -> A.t) -> unit
(** Register a mouse down action
[mouse_down but fa]: the action [fa x y] will be returned when
the mouse button [but] is pressed at ([x],[y]) coordinate. *)
val mouse_motion : button list -> (int -> int -> int -> int -> A.t) -> unit
(** Register a mouse motion action
[mouse_down but fa]: the action [fa x y rx ry] will be returned
when the mouse is moved to ([x],[y]) coordinate with the
relative motion ([rx],[ry]). *)
end