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This repository has been archived by the owner on Nov 30, 2020. It is now read-only.
It seems to be a SDL1.2's bug. As described in pygame/pygame#201, the bug only affect GNU/Linux, Linking pygame to distro's patched SDL could be used as a workaround. Navigate pygame's wiki for more info about compilation.
Edit: README and wiki updated. Also, one might want to compile pygame with SDL2 for better performance.
Here is a video footage:
(The high RAM usage is due to GNOME Shell leak when recording I think, not our bug 😜)
Could be because
maze.resize
is called quickly or slowly comparing to the resize events.The text was updated successfully, but these errors were encountered: