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GLPBuffer.m
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#import "GLPBuffer.h"
@implementation GLPBuffer
+ (instancetype)arrayBuffer
{
return [[self alloc] initWithTarget:GL_ARRAY_BUFFER];
}
+ (instancetype)elementArrayBuffer
{
return [[self alloc] initWithTarget:GL_ELEMENT_ARRAY_BUFFER];
}
- (instancetype)init
{
return [self initWithTarget:GL_ARRAY_BUFFER];
}
- (instancetype)initWithTarget:(GLenum)target_
{
self = [super init];
if(self != nil)
{
target = target_;
glGenBuffers(1, &buffer);
if(buffer == 0)
{
return nil;
}
}
return self;
}
- (void)dealloc
{
if(buffer != 0)
{
glDeleteBuffers(1, &buffer);
}
}
@synthesize GLTarget = target;
@synthesize GLBuffer = buffer;
- (void)bind
{
glBindBuffer(target, buffer);
}
- (void)unbind
{
glBindBuffer(target, 0);
}
- (void)setBufferData:(const GLvoid *)data size:(GLsizeiptr)size usage:(GLenum)usage
{
[self bind];
glBufferData(target, size, data, usage);
}
- (void)setBufferSubData:(const GLvoid *)data offset:(GLintptr)offset size:(GLsizeiptr)size
{
[self bind];
glBufferSubData(target, offset, size, data);
}
- (NSString *)description
{
return [NSString stringWithFormat:@"<%@: %p target:0x%04X object:%u>", self.class, self, target, buffer];
}
@end