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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]
config/name="tetris"
run/main_scene="res://Managers/Scenes/Transite_scene.tscn"
boot_splash/image="res://Assets/start_splash.png"
boot_splash/bg_color=Color( 0.505882, 0.533333, 0.964706, 1 )
config/icon="res://icon.png"
[autoload]
State_mgr="*res://Managers/State_mgr.gd"
Resource_mgr="*res://Managers/Resource_mgr.gd"
Scene_mgr="*res://Managers/Scene_mgr.gd"
Tutorial_mgr="*res://Managers/Tutorial_mgr.gd"
GameObserver="*res://logic/Game_observer.gd"
[rendering]
quality/driver/driver_name="GLES2"
vram_compression/import_etc=true
vram_compression/import_etc2=false
environment/default_environment="res://default_env.tres"