-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathsketch.js
166 lines (127 loc) · 3.36 KB
/
sketch.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
var monkey , monkey_running,MONKEYCOLLIDE;
var banana ,bananaImage
var obstacle, obstacleImage;
var FoodGroup, obstacleGroup;
var sun,sunimage;
var grass,grassimage,grassi;
var score=0;
var score2=0;
var invisible;
var play=0;
var end=1;
var gameState=play;
let bg;
var jump,collect;
function preload(){
monkey_running = loadAnimation("sprite_0.png","sprite_1.png","sprite_2.png","sprite_3.png","sprite_4.png","sprite_5.png","sprite_6.png","sprite_7.png","sprite_8.png");
MONKEYCOLLIDE=loadAnimation("sprite_0.png");
bananaImage = loadImage("banana.png");
obstacleImage = loadImage("obstacle.png");
sunimage=loadImage("sun.png");
grassimage=loadImage("g4.png");
bg=loadSound("bg.mp3");
collect=loadSound("collect.wav");
jump=loadSound("jump.wav");
}
function setup() {
createCanvas(550,300);
//monkey
monkey=createSprite(50,240);
monkey.addAnimation("monkey_running",monkey_running);
monkey.addAnimation("MONKEYCOLLIDE",MONKEYCOLLIDE);
monkey.scale=0.11;
//ground
ground=createSprite(300,275,600,10);
ground.addImage("ground",grassimage);
ground.scale=0.6;
//invisible ground
invisible= createSprite(275,290,550,10);
invisible.visible=false;
//sun
sun=createSprite(450,55);
sun.addImage("sunimage",sunimage);
sun.scale=0.4;
//groups
obstacleGroup=new Group();
FoodGroup=new Group();
bg.loop();
}
function draw() {
background("lightblue");
drawSprites()
edges= createEdgeSprites();
//survival time display
fill("black");
textSize(15);
text("Survival Time:"+ score +" sec",20,50)
fill("black");
textSize(15);
text("Score:"+ score2 ,20,70)
if(gameState===play){
score=Math.ceil(frameCount/frameRate());
//making the monkey jump
if(keyDown("space") && monkey.y>=234.3){
monkey.velocityY=-16;
jump.play();
}
//to give gravity to monkey
monkey.velocityY+=0.9;
//velocity of ground
ground.velocityX=-(5+score/50);
//reset the ground
if(ground.x<150){
ground.x=400;
}
//calling the obstacles
obstacles()
//calling the bananas
bananas()
if(monkey.isTouching(FoodGroup)){
FoodGroup.destroyEach();
score2++;
collect.play();
}
if(monkey.isTouching(obstacleGroup)){
gameState=end;
}
if(gameState===end){
obstacleGroup.setVelocityXEach(0);
ground.velocityX=0;
monkey.velocityY=0;
obstacleGroup.setLifetimeEach(-1);
FoodGroup.setLifetimeEach(-1);
FoodGroup.setVelocityXEach(0);
monkey.changeAnimation("MONKEYCOLLIDE");
}
}
monkey.collide(invisible);
//console.log(monkey.y)
}
//obstacles
function obstacles(){
var r=Math.round(random(80,100))
if(frameCount% 200===0 ){
obstacle=createSprite(550,260);
obstacle.velocityX=-6;
obstacle.addImage("obstacleImage",obstacleImage);
obstacle.scale=0.13;
obstacle.lifetime=130;
//obstacle.debug=true;
obstacle.setCollider("circle",0,0,150);
obstacleGroup.add(obstacle);
ground.depth=obstacle.depth+1;
}
}
//bananas
function bananas(){
var r=Math.round(random(80,100))
if(frameCount% 80===0 ){
banana=createSprite(550,random(100,260));
banana.velocityX=-5;
banana.addImage("bananaImage",bananaImage);
banana.scale=0.09;
banana.lifetime=130;
// banana.debug=true;
FoodGroup.add(banana);
}
}