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Stack.cpp
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Stack.cpp
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#include<iostream>
#include"Node.cpp"
using namespace std;
class Stack
{
protected:
Node *top;
int count;
public:
Stack() :top(NULL),count(0)
{
}
Stack(Node*ptr) :top(ptr)
{
top->nextNode = NULL;
ptr = NULL;
}
bool isNotEmpty()
{
if (top)
{
return true;
}
else
{
return false;
}
}
bool isEmpty()
{
if (top)
{
return false;
}
else
{
return true;
}
}
Stack& push(Node *ptr)
{
ptr->nextNode = top;
top = ptr;
ptr = NULL;
return *this;
}
Node* pop()
{
Node *ptr = top;
top = top->nextNode;
ptr->nextNode = NULL;
return ptr;
}
Stack(const Stack* &src)
{
this->top = src->top;
if (src->top)
{
Node *sptr, *dptr;
new Node(*src->top);
dptr=this->top= new Node(*src->top);
sptr = src->top->nextNode;
while (sptr)
{
dptr->nextNode = new Node(*sptr);
sptr = sptr->nextNode;
dptr = dptr->nextNode;
}
}
}
Stack& operator=(const Stack& robj)
{
if (this == &robj)
{
return *this;
}
if (true)
{
Stack temp;
temp.top = top;
}
if (true)
{
Stack temp = robj;
top = temp.top;
temp.top = NULL;
}
return *this;
}
void print()const
{
if (!top)
{
cout << "Stack is empty!" << endl;
}
else
{
Node *ptr = top;
while (ptr)
{
ptr->getNext();
ptr = ptr->nextNode;
}
}
}
~Stack()
{
Node *ptr = top;
while (ptr)
{
ptr = ptr->nextNode;
delete top;
top = ptr;
}
}
};