- Physics
- Get Overlapping colliders
- Gameplay
- Factories
- New models
- City Props
- Tile sets
- Particle Emitters
- Physics
- Triggers and overlap methods
- Gameplay
- Second player
- Rendering
- posterization
- film grain
- DSA
- AZDO (approaching zero driver overhead)
- Profiler
- Rendering
- Advanced Camera
- FXAA
- UI (Rendered on separate FBO)
- Crysis SSAO
- Add window settings
- Add fullscreen mode and borderless window
- Basic Gameplay
- Factories
- Physics
- Collisions
- Collisions dynamics
- Basic Driving Model
- Rendering
- Shadow maps
- SSAO
- Deferred Rendering
- Post Process (Color Correction)
- Materials
- Asset Manager
- HID
- Action Map
- Basic ECS
- Physics
- Dynamics