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CvrRestartKeybind.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework Condition=" '$(Configuration)' == 'BepInEx' ">netstandard2.1</TargetFramework>
<TargetFramework Condition=" '$(Configuration)' == 'Melonloader' ">net472</TargetFramework>
<LangVersion>preview</LangVersion>
<Nullable>enable</Nullable>
<Configurations>Debug;Release;Melonloader;BepInEx</Configurations>
<IsPublishable>False</IsPublishable>
<AssemblyName Condition=" '$(Configuration)' == 'BepInEx' ">BiE$(MSBuildProjectName)</AssemblyName>
<AssemblyName Condition=" '$(Configuration)' == 'Melonloader' ">Ml$(MSBuildProjectName)</AssemblyName>
<Authors>Mez</Authors>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Melonloader|AnyCPU'">
<Optimize>True</Optimize>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='BepInEx|AnyCPU'">
<Optimize>True</Optimize>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
<Optimize>False</Optimize>
</PropertyGroup>
<ItemGroup Condition=" '$(Configuration)' == 'BepInEx' ">
<Reference Include="BepInEx.Core">
<HintPath>P:\steam\steamapps\common\ChilloutVR\BepInEx\core\BepInEx.Core.dll</HintPath>
</Reference>
<Reference Include="BepInEx.Unity">
<HintPath>P:\steam\steamapps\common\ChilloutVR\BepInEx\core\BepInEx.Unity.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup Condition=" '$(Configuration)' == 'Melonloader' ">
<Reference Include="MelonLoader">
<HintPath>P:\steam\steamapps\common\ChilloutVR\MelonLoader\MelonLoader.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Remove="CvrLauncher\**" />
<EmbeddedResource Remove="CvrLauncher\**" />
<None Remove="CvrLauncher\**" />
</ItemGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath>P:\steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>P:\steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>P:\steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule">
<HintPath>P:\steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.InputLegacyModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputModule">
<HintPath>P:\steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\UnityEngine.InputModule.dll</HintPath>
</Reference>
</ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent" Condition=" '$(Configuration)' == 'Melonloader' ">
<Exec Command="xcopy "P:\steam\steamapps\common\ChilloutVR\Mods" /Y /I" />
</Target>
<Target Name="PostBuild" AfterTargets="PostBuildEvent" Condition=" '$(Configuration)' == 'BepInEx' ">
<Exec Command="COPY "$(TargetPath)" "P:\steam\steamapps\common\ChilloutVR\BepInEx\plugins" > NUL" />
</Target>
</Project>