diff --git a/gamedev/unreal/get-started/vs-tools-unreal-add-class-module-plugin.md b/gamedev/unreal/get-started/vs-tools-unreal-add-class-module-plugin.md index bf808fcaa18..9c409cdb2e4 100644 --- a/gamedev/unreal/get-started/vs-tools-unreal-add-class-module-plugin.md +++ b/gamedev/unreal/get-started/vs-tools-unreal-add-class-module-plugin.md @@ -57,7 +57,7 @@ To add an Unreal Engine class in Visual Studio, follow these steps after complet 1. In **Solution Explorer**, choose a folder where you want the new class to go. In the LyraStarterGame project, you could add a new class to the **LyraStarterGame** > **Source** folder, for example. 1. Right-click the folder and choose **Add** > **Unreal Engine item...** to open the **Add New Item** dialog: - :::image type="complex" source="../media/vs-add-new-unreal-engine-item-dialog-class.png" alt-text="A screenshot of the Add New Item dialog."::: + :::image type="complex" source="../media/vs-add-new-unreal-engine-item-dialog-class.png" alt-text="A screenshot of the Add New Item dialog, with Unreal Engine Common Classes selected."::: It has options for adding an Unreal Engine Common Classes (which is selected), Empty Unreal Engine Module, and Unreal Engine Plugins. :::image-end::: 1. Choose **Unreal Engine Common Classes** and then choose **Add** to open the **Add Unreal Engine Class** dialog: @@ -78,7 +78,7 @@ To add an Unreal Engine plugin in Visual Studio, follow these steps after comple 1. In **Solution Explorer**, choose a folder where you want the new plugin to go. In the LyraStarterGame project, you could add a new plugin to the **LyraStarterGame** > **Source** folder, for example. 1. Right-click the folder and choose **Add** > **Unreal Engine item...** to open the **Add New Item** dialog: - :::image type="complex" source="../media/vs-add-new-unreal-engine-item-dialog-plugin.png" alt-text="A screenshot of the Add New Item dialog."::: + :::image type="complex" source="../media/vs-add-new-unreal-engine-item-dialog-plugin.png" alt-text="A screenshot of the Add New Item dialog, with Unreal Engine Plugins selected."::: It has options for adding an Unreal Engine Common Classes, Empty Unreal Engine Module, and Unreal Engine Plugins (which is selected). :::image-end::: 1. Choose **Unreal Engine Plugins** and then choose **Add** to open the **Add Unreal Engine Plugin** dialog: @@ -96,4 +96,4 @@ To add an Unreal Engine plugin in Visual Studio, follow these steps after comple [Visual Studio Tools for Unreal Engine](./vs-tools-unreal-overview.md)\ [View Unreal Engine Blueprints in Visual Studio](vs-tools-unreal-view-blueprints.md)\ [View Unreal Engine logging in Visual Studio](vs-tools-unreal-logging.md)\ -[View Unreal Engine macros in Visual Studio](vs-tools-unreal-view-macros.md) \ No newline at end of file +[View Unreal Engine macros in Visual Studio](vs-tools-unreal-view-macros.md)