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ModConfig.cs
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using System.Collections.Generic;
namespace CropTransplantMod
{
public class ModConfig
{
public bool GetGardenPotEarlier;
public bool EnableUnlimitedRangeToTransplant;
public float CropTransplantEnergyCost = 4;
public bool EnablePlacementOfCropsOutsideOutOfTheFarm;
public bool EnablePlacementOfFruitTreesOutOfTheFarm;
public bool EnablePlacementOfFruitTreesOnAnyTileType;
public bool EnablePlacementOfFruitTreesNextToAnotherTree;
public bool EnablePlacementOfFruitTreesBlockedGrowth;
public bool EnablePlacementOfTreesOnAnyTileType;
public bool EnableToPlantTeaBushesOutOfTheFarm;
public bool EnableToPlantTeaBushesOnAnyTileType;
public bool EnableSoilTileUnderTrees = true;
public List<float> FruitTreeTransplantEnergyCostPerStage = new List<float> { 4f, 4f, 8f, 12f, 20f };
public List<float> TreeTransplantEnergyCostPerStage = new List<float> { 4f, 4f, 4f, 4f, 20f };
public int TreeTransplantMaxStage = 4;
public int FruitTreeTransplantMaxStage = 3;
}
}