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multidropdown.cpp
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multidropdown.cpp
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#include "includes.h"
void MultiDropdown::arrow1( Point p ) {
render::rect_filled( p.x + m_w - 11, p.y + m_offset + 9 + 2, 1, 1, { 152, 152, 152, m_parent->m_alpha } );
render::rect_filled( p.x + m_w - 10, p.y + m_offset + 9 + 2, 1, 1, { 152, 152, 152, m_parent->m_alpha } );
render::rect_filled( p.x + m_w - 9, p.y + m_offset + 9 + 2, 1, 1, { 152, 152, 152, m_parent->m_alpha } );
render::rect_filled( p.x + m_w - 8, p.y + m_offset + 9 + 2, 1, 1, { 152, 152, 152, m_parent->m_alpha } );
render::rect_filled( p.x + m_w - 7, p.y + m_offset + 9 + 2, 1, 1, { 152, 152, 152, m_parent->m_alpha } );
render::rect_filled( p.x + m_w - 10, p.y + m_offset + 9 + 1, 1, 1, { 152, 152, 152, m_parent->m_alpha } );
render::rect_filled( p.x + m_w - 9, p.y + m_offset + 9 + 1, 1, 1, { 152, 152, 152, m_parent->m_alpha } );
render::rect_filled( p.x + m_w - 8, p.y + m_offset + 9 + 1, 1, 1, { 152, 152, 152, m_parent->m_alpha } );
render::rect_filled( p.x + m_w - 9, p.y + m_offset + 9, 1, 1, { 152, 152, 152, m_parent->m_alpha } );
}
void MultiDropdown::arrow2( Point l ) {
render::rect_filled( l.x + m_w - 11, l.y + m_offset + 9, 1, 1, { 152, 152, 152, m_parent->m_alpha } );
render::rect_filled( l.x + m_w - 10, l.y + m_offset + 9, 1, 1, { 152, 152, 152, m_parent->m_alpha } );
render::rect_filled( l.x + m_w - 9, l.y + m_offset + 9, 1, 1, { 152, 152, 152, m_parent->m_alpha } );
render::rect_filled( l.x + m_w - 8, l.y + m_offset + 9, 1, 1, { 152, 152, 152, m_parent->m_alpha } );
render::rect_filled( l.x + m_w - 7, l.y + m_offset + 9, 1, 1, { 152, 152, 152, m_parent->m_alpha } );
render::rect_filled( l.x + m_w - 10, l.y + m_offset + 9 + 1, 1, 1, { 152, 152, 152, m_parent->m_alpha } );
render::rect_filled( l.x + m_w - 9, l.y + m_offset + 9 + 1, 1, 1, { 152, 152, 152, m_parent->m_alpha } );
render::rect_filled( l.x + m_w - 8, l.y + m_offset + 9 + 1, 1, 1, { 152, 152, 152, m_parent->m_alpha } );
render::rect_filled( l.x + m_w - 9, l.y + m_offset + 9 + 2, 1, 1, { 152, 152, 152, m_parent->m_alpha } );
}
void MultiDropdown::draw( ) {
Rect area{ m_parent->GetElementsRect( ) };
Point p{ area.x + m_pos.x, area.y + m_pos.y };
// get gui color.
Color color = g_gui.m_color;
color.a( ) = m_parent->m_alpha;
// draw label.
if( m_use_label )
render::menu_shade.string( p.x + LABEL_OFFSET, p.y - 2, { 205, 205, 205, m_parent->m_alpha }, m_label );
// draw border.
render::rect( p.x + DROPDOWN_X_OFFSET, p.y + m_offset, m_w - DROPDOWN_X_OFFSET, DROPDOWN_BOX_HEIGHT, { 0, 0, 0, m_parent->m_alpha } );
// draw inside.
render::rect_filled( p.x + DROPDOWN_X_OFFSET + 1, p.y + m_offset + 1, m_w - DROPDOWN_X_OFFSET - 2, DROPDOWN_BOX_HEIGHT - 2, { 41, 41, 41, m_parent->m_alpha } );
// arrow.
m_open ? arrow1( p ) : arrow2( p );
// does this dropdown have any items?
if( !m_items.empty( ) ) {
// is this dropdown open?
if( m_open ) {
// draw items outline.
render::rect( p.x + DROPDOWN_X_OFFSET, p.y + m_offset + DROPDOWN_BOX_HEIGHT + DROPDOWN_SEPARATOR, m_w - DROPDOWN_X_OFFSET, m_anim_height + 1, { 0, 0, 0, m_parent->m_alpha } );
// draw items inside.
render::rect_filled( p.x + DROPDOWN_X_OFFSET + 1, p.y + m_offset + DROPDOWN_BOX_HEIGHT + DROPDOWN_SEPARATOR + 1, m_w - DROPDOWN_X_OFFSET - 2, m_anim_height - 1, { 41, 41, 41, m_parent->m_alpha } );
// iterate items.
for( size_t i{}; i < m_items.size( ); ++i ) {
// get offset to current item.
int item_offset = ( i * DROPDOWN_ITEM_HEIGHT );
// has this item been animated yet?
if( m_anim_height > item_offset ) {
// check.
bool active = std::find( m_active_items.begin( ), m_active_items.end( ), i ) != m_active_items.end( );
// yet again, it won't use list init inside the ternary conditional.
render::menu.string( p.x + DROPDOWN_X_OFFSET + DROPDOWN_ITEM_X_OFFSET, p.y + m_offset + DROPDOWN_BOX_HEIGHT + DROPDOWN_ITEM_Y_OFFSET + item_offset,
active ? color : Color{ 152, 152, 152, m_parent->m_alpha },
m_items[ i ] );
}
}
}
// no items.
if( !m_active_items.size( ) )
render::menu.string( p.x + DROPDOWN_X_OFFSET + DROPDOWN_ITEM_X_OFFSET,
p.y + m_offset + 4, { 152, 152, 152, m_parent->m_alpha }, XOR( "none" ) );
// one item.
else if( m_active_items.size( ) == 1 )
render::menu.string( p.x + DROPDOWN_X_OFFSET + DROPDOWN_ITEM_X_OFFSET,
p.y + m_offset + 4, { 152, 152, 152, m_parent->m_alpha }, m_items[ m_active_items.front( ) ] );
// more then one item.
else {
std::stringstream tmp, ss;
auto items = GetActiveItems( );
for( size_t i{}; i < items.size( ); ++i ) {
std::string item = items[ i ];
// first item should not have a comma infront.
if( i >= 1 )
tmp << XOR( ", " );
tmp << item;
// does it still fit in?
if( render::menu.size( tmp.str( ) + XOR( "..." ) ).m_width >= ( m_w - DROPDOWN_X_OFFSET - DROPDOWN_ITEM_X_OFFSET - 10 ) ) {
ss << XOR( "..." );
break;
}
if( i >= 1 )
ss << XOR( ", " );
ss << item;
}
render::menu.string( p.x + DROPDOWN_X_OFFSET + DROPDOWN_ITEM_X_OFFSET, p.y + m_offset + 4, { 152, 152, 152, m_parent->m_alpha }, ss.str( ) );
}
}
}
void MultiDropdown::think( ) {
// fucker can be opened.
if( !m_items.empty( ) ) {
int total_size = DROPDOWN_ITEM_HEIGHT * m_items.size( );
// we need to travel 'total_size' in 300 ms.
float frequency = total_size / 0.3f;
// the increment / decrement per frame.
float step = frequency * g_csgo.m_globals->m_frametime;
// if open -> increment
// if closed -> decrement
m_open ? m_anim_height += step : m_anim_height -= step;
// clamp the size.
math::clamp< float >( m_anim_height, 0, total_size );
// open
if( m_open ) {
// clicky height.
m_h = m_offset + DROPDOWN_BOX_HEIGHT + DROPDOWN_SEPARATOR + total_size;
// another element is in focus.
if( m_parent->m_active_element != this )
m_open = false;
}
// closed.
else
m_h = m_offset + DROPDOWN_BOX_HEIGHT;
}
// no items, no open.
else
m_h = m_offset + DROPDOWN_BOX_HEIGHT;
}
void MultiDropdown::click( ) {
Rect area{ m_parent->GetElementsRect( ) };
Point p{ area.x + m_pos.x, area.y + m_pos.y };
// bar.
Rect bar{ p.x + DROPDOWN_X_OFFSET, p.y + m_offset, m_w - DROPDOWN_X_OFFSET, DROPDOWN_BOX_HEIGHT };
// toggle if bar pressed.
if( g_input.IsCursorInRect( bar ) )
m_open = !m_open;
// check item clicks.
if( m_open ) {
if( !g_input.IsCursorInRect( bar ) ) {
// iterate items.
for( size_t i{}; i < m_items.size( ); ++i ) {
Rect item{ p.x + DROPDOWN_X_OFFSET, p.y + m_offset + DROPDOWN_BOX_HEIGHT + DROPDOWN_SEPARATOR + ( i * DROPDOWN_ITEM_HEIGHT ), m_w - DROPDOWN_X_OFFSET, DROPDOWN_ITEM_HEIGHT };
// click was in context of current item.
if( g_input.IsCursorInRect( item ) ) {
bool active = std::find( m_active_items.begin( ), m_active_items.end( ), i ) != m_active_items.end( );
if( active ) {
m_active_items.erase( std::remove( m_active_items.begin( ), m_active_items.end( ), i ), m_active_items.end( ) );
if( m_callback )
m_callback( );
}
else {
m_active_items.push_back( i );
if( m_callback )
m_callback( );
}
}
}
}
}
}