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## Core
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* Added : Loadout recap in diary will now display loadout weight as well as occupied space in vest, uniform, and backpack. As with the rest it is updated everytime inventory is closed.
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* Changed : Roster was only added to diary after the briefing phase, now it will be there from the start.
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* Tweaked : Briefing roster should now get refresehed every time a new player gets connected.
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* Tweaked : Briefing roster should now get refreshed every time a new player gets connected.
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* Added some new global variables :
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**MRH_allPlayers** = All players minus headless clients.
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**MRH_allAlivePlayers** = All players that are considered 'Alive' by milsim tools minus headless clients.
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-Whenever a player's conscious state is changed
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-Whenever a player respawns
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-Whenever the setRevived function is called on a unit
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* You can MRH_fnc_MilsimTools_Core_allPlayers to manually update them on a local machine, the function also returns one of these depending on parameters sent to it, see function header for more.
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* You can call MRH_fnc_MilsimTools_Core_allPlayers to manually update them on a local machine, the function also returns one of these depending on parameters sent to it, see function header for more.
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* Added :
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##### CBA Events
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```
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"MRH_playerConnected_EH", //same parametres as player connected EH but raised on every client
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"MRH_playerDisconnected_EH", //same parametres as player disconnected EH but raised on every client
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"MRH_playerOnly_ace_unconscious", // same as ace_uncounsious event, raised globally but only when a player's state changes params ["_unit", "_state"];
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"MRH_playerConnected_EH", //same parametres as player connected EH but raised globally
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"MRH_playerDisconnected_EH", //same parametres as player disconnected EH but raised globally
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"MRH_playerOnly_ace_unconscious", // same as ace_uncounsious event, raised globally but only when a player's state changes (not raised for AIs unlike the ACE3 event its based on) params ["_unit", "_state"];
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"MRH_playerKilled", Same as MPKilled
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"MRH_playerRespawned_global", // raised globally when a player respawns params ["_unit", "_corpse"];
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"MRH_playerWasSetAsRevived" // raised globally when an admin resets "hasDied" condition on a player (via the admin menu or the setRevived function) target player is passed as a parameter.
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```
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## Radio Chatter
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* Changed : Volume of sounds of default radio lowered to 5 . Since arma A3 v1.91.145537 any volume exceeding 5 will not play since the function uses <a href="https://community.bistudio.com/wiki/playSound3D">playSound3D</a> getSoundFile function will automatically reduce returned volume to file if volume is above that.
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* Changed : Volume of sounds of default radio lowered to 5 . Since arma A3 v1.91.145537 any volume exceeding 5 will not play since the function uses <a href="https://community.bistudio.com/wiki/playSound3D">playSound3D</a> ,getSoundFile function will automatically reduce returned volume to 5 if volume is above that.
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## Heli Taxi :
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* Tweaked: Heli taxi now makes use of the core clear waypoints function, should opefully fix some issues when setting a new course
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* Tweaked: Heli taxi now makes use of the core clear waypoints function, should hopefully fix some issues when setting a new course
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## Soldier tab
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* Added : BluFor Tracker on tablet
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> Blufor tracker only works when the tablet is connected to an antenna. On the tracker units will only show up if they are equipped with one of the following items:
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1. "MRH_SoldierTab", PDA from milsim tools
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2. "MRH_BluForTransponder", transponder from MRH Satellite mod
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3. "ItemcTab", rugged tabler from CTab mod
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3. "ItemcTab", rugged tablet from cTab mod
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4. "ItemAndroid", android device from cTab mod
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5. "ACE_microDAGR" from ACE3
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In addition, units will show on the blufor tracker if they are in a vehicle that's listed by the mod. by default most of vanilla, RHS USAF, RHS AFRF and RHS GREF APCs, Tanks, MRAPS, helicopters, boats and planes are included.
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["My_item"]call MRH_fnc_MilsimTools_Core_addToBFTenabledList;
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[["My_veh1","My_veh2","My_veh3","My_item1","My_item2"]]call MRH_fnc_MilsimTools_Core_addToBFTenabledList;
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```
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or from an addon, add the property to a cfgVehicles class //not yet implemented for cfgWeapons items
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```
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mrh_satcom = 1;
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```
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or list them in
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```
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class MRH_BFT_enabledClasses
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{
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class enabledClasses
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{
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classes[]={};//vehicles or items
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};
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};
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```
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* Added : In vehicles with satcom capabilities players can connect their tablet's to the vehicle's satcom system, they can also connect it from outside but distance limitations apply and you will loose the signal when going too far frome a vehicle.
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> Addon builders can add the property
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```

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