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Hello! I was recently working on a custom theme with boxart for my games, but I noticed the selection bar in selector.cpp spans the whole width of the screen (it's bound to listRect.w, which is in turn bound to the screen resolution. If boxart is enabled, this causes the selection box to overlap the boxart picture. To remedy this, another configuration option could be created to override this, perhaps selBarWidth or similar, and have the width of the box default to listRect.w if such an option isn't found.
I think the question we need to answer is whether the preview pane is supposed to be displayed over the selection pane with partial transparency (currently) or next to it so that the text does not lay behind the box.
Given that the boxart is animated to slide in from the right (more apparent in the "Explorer" program, in the selector the animation is so fast that it basically isn't used), I understood the intent to be that the preview pane should overlay the selector pane.
Hello! I was recently working on a custom theme with boxart for my games, but I noticed the selection bar in selector.cpp spans the whole width of the screen (it's bound to listRect.w, which is in turn bound to the screen resolution. If boxart is enabled, this causes the selection box to overlap the boxart picture. To remedy this, another configuration option could be created to override this, perhaps selBarWidth or similar, and have the width of the box default to listRect.w if such an option isn't found.
https://github.com/MiyooCFW/gmenunx/blob/b2ca041a4e2e613bb8b0c61b0879fac6a0afb94e/src/selector.cpp#L111
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