From 74b565016a44a40161409f7f43934a3bfb8ceda2 Mon Sep 17 00:00:00 2001 From: Mips96 Date: Sat, 2 Oct 2021 23:45:35 -0400 Subject: [PATCH] Update README.md --- README.md | 29 ++++++++++++++--------------- 1 file changed, 14 insertions(+), 15 deletions(-) diff --git a/README.md b/README.md index faefb3c..0cfb1df 100644 --- a/README.md +++ b/README.md @@ -22,6 +22,19 @@ This game was initially designed for 640x480 displays, but it is compatible with +## How to Compile +(Note: To run any compiled version, you must have the *fonts*, *graphics*, *music*, and *sfx* folders which can be obtained from the latest release.) +#### PC +1. Download the latest SDL2 development libraries (Visual C++ versions): +- [SDL2](https://www.libsdl.org/download-2.0.php) +- [SDL2_image](https://www.libsdl.org/projects/SDL_image/) +- [SDL2_ttf](https://www.libsdl.org/projects/SDL_ttf/) +- [SDL2_mixer](https://www.libsdl.org/projects/SDL_mixer/) +2. Extract the above ZIP files into a folder called SDL2, which should be located in the SuDokuLVS2019 directory. +3. From there, use the Visual Studio project file from the repo with Visual Studio 2019. +#### Wii U +Install devkitPro, Wii U Toolkit, and SDL2 for Wii U, then build with CMake. I've included a *make_wii_u.sh* file for convenience once you have everything installed (make sure you change the directory in this file to your appropriate SuDokuL directory). + ## Credits Everything in this game is made by me except for the following assets: @@ -41,28 +54,14 @@ Commodore Pixelized v1.2 by by Devin Cook [Luke.RUSTLTD](https://opengameart.org/users/lukerustltd) ### Libraries / Tools -##### All -- Visual Studio 2019 ##### PC - SDL2 2.0.16 - SDL2_image 2.0.5 - SDL2_ttf 2.0.15 - SDL2_mixer 2.0.4 +- Visual Studio 2019 ##### Wii U - devkitPro - Wii U Toolkit - SDL2 for Wii U - CMake - -## How to Compile -(Note: To run any compiled version, you must have the *fonts*, *graphics*, *music*, and *sfx* folders which can be obtained from the latest release.) -### PC -1. Download the latest SDL2 development libraries (Visual C++ versions): -- [SDL2](https://www.libsdl.org/download-2.0.php) -- [SDL2_image](https://www.libsdl.org/projects/SDL_image/) -- [SDL2_ttf](https://www.libsdl.org/projects/SDL_ttf/) -- [SDL2_mixer](https://www.libsdl.org/projects/SDL_mixer/) -2. Extract the above ZIP files into a folder called SDL2, which should be located in the SuDokuLVS2019 directory. -3. From there, use the Visual Studio project file from the repo with Visual Studio 2019. -### Wii U -Install devkitPro, Wii U Toolkit, and SDL2 for Wii U, then build with CMake. I've included a *make_wii_u.sh* file for convenience once you have everything installed (make sure you change the directory in this file to your appropriate SuDokuL directory).