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nhclock.h
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nhclock.h
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// SPDX-License-Identifier: MIT
/*
*
* This file is part of nothing-hexclock, with ABSOLUTELY NO WARRANTY.
*
* MIT License
*
* Copyright (c) 2023 Moe-hacker
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*
*/
#ifndef __linux__
#warning "This program is only for Linux"
#endif
#include <stdbool.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sys/ioctl.h>
#include <termios.h>
#include <time.h>
#include <unistd.h>
#include <signal.h>
struct character {
char line0[16];
char line1[16];
char line2[16];
char line3[16];
char line4[16];
};
struct character hash = {
.line0 = " ● ●",
.line1 = "●●●●●",
.line2 = " ● ● ",
.line3 = "●●●●●",
.line4 = "● ● ",
};
struct character zero = {
.line0 = " ●●● ",
.line1 = "● ●",
.line2 = "● ●",
.line3 = "● ●",
.line4 = " ●●● ",
};
struct character one = {
.line0 = " ● ",
.line1 = " ●● ",
.line2 = " ● ",
.line3 = " ● ",
.line4 = " ● ",
};
struct character two = {
.line0 = " ●●● ",
.line1 = "● ●",
.line2 = " ●● ",
.line3 = " ● ",
.line4 = "●●●●●",
};
struct character three = {
.line0 = "●●●●●",
.line1 = " ● ",
.line2 = " ●● ",
.line3 = "● ●",
.line4 = " ●●● ",
};
struct character four = {
.line0 = " ●● ",
.line1 = " ● ● ",
.line2 = "● ● ",
.line3 = "●●●●●",
.line4 = " ● ",
};
struct character five = {
.line0 = "●●●●●",
.line1 = "● ",
.line2 = "●●●● ",
.line3 = " ●",
.line4 = "●●●● ",
};
struct character six = {
.line0 = " ●● ",
.line1 = " ● ",
.line2 = "●●●● ",
.line3 = "● ●",
.line4 = " ●●● ",
};
struct character seven = {
.line0 = "●●●●●",
.line1 = " ● ",
.line2 = " ● ",
.line3 = " ● ",
.line4 = " ● ",
};
struct character eight = {
.line0 = " ●●● ",
.line1 = "● ●",
.line2 = " ●●● ",
.line3 = "● ●",
.line4 = " ●●● ",
};
struct character nine = {
.line0 = " ●●● ",
.line1 = "● ●",
.line2 = " ●●●●",
.line3 = " ● ",
.line4 = " ●● ",
};
struct CHARS {
char init[256];
char line0[1024];
char line1[1024];
char line2[1024];
char line3[1024];
char line4[1024];
};