/summon area_effect_cloud ~ ~ ~ {CustomNameVisible:1b,Duration:2147483647,CustomName:'["",{"text":"Orbis","bold":true,"color":"gold"},"%newline%",{"text":"Moraira","color":"white"}]'}
- Add docs to every script
- Set all flag names to fit the flag name convention
- group of black magicians on horses luring for travellers, 2 bandits with close range attacks, one magician with long range spells
- Thaumaturgische Singularität: Endagme spell, consumes all focus (mana) at once. Kills all standard mobs in a radius instantly and deals huge damage to bosses and strong mobs
- teleport scrolls have expensive crafting recipes, with a higher skill in crafting and upgraded claim they get cheaper
⚔, 🗡, ☠, ⊚, ❖, ⌛, ᛔ, ✦, ⛏, 🔥, ⚡, ✺
- Locking Skills: when a player joins and is in survival/not another game mode he gets a flag like
player.core.experience.enabled
which allows him to level up in skills etc. - Otherwise he gets the flag
player.core.experience.disabled
and some events will be cancelled with flagged argument
example:
`player absorbs experience flagged:player.core.experience.disabled:- determine cancelled`
- Teleport to fixed destinations that have a monument (pillars) using advanced soul magic
- Monuments mostly ruined
- Player gets burned when touching blocks of ruined monuments (which are not working anymore)
- leveling colonies up can only be done once a day
- firework effects when leveling up and colonizing
Stuff to disable:
- gaining experience (orbs)
- eating
- healing
- opening enderchest
- dropping items
- trading
- picking up items
- gainig/loosing money
- gaining skill experience
- killing mobs (without command)
- entering survival gameplay zones (kolonie, avarus)
- ...
targets (object where flag is stored):
- player
- server
- item
- location
- inventory
- npc
categories (based on script folders):
- core
- command
- items
- currency
- rank
- world
- chat
- claims
- skill
- quest
- npc
Correct Flag-Format: <flag_target>.<flag_category>.[<flag_subcategory/ies>].<flag_usecase/name>
player.core.chat_interaction.interactionmode - used to disable chat controlling when player interacts with the chat (using search through chat, submitting reports, etc.)
- <duration[<player.statistic[PLAY_ONE_MINUTE]>t].formatted> shows players playtime (measured by server)
- <player.flag[player.flag.currency.groschen_total].if_null[0]> Shows players total Groschen amount (needs flag player.flag.currency.money_total)
- <player.flag[player.flag.currency.taler_total].if_null[0]> Shows players total Taler amount (needs flag player.flag.currency.money_total)
- <player.flag[player.flag.currency.gulden_total].if_null[0]> Shows players total Gulden amount (needs flag player.flag.currency.money_total)
- <player.flag[player.currency.bank.amount].if_null[0]> Shows players total money in bank amount (needs flag player.currency.bank.amount)
- <player.flag[player.currency.crystals.amount].if_null[0]> Shows players total crytsal amount (needs flag player.currency.crystals.amount)