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commandblock inputs

/summon area_effect_cloud ~ ~ ~ {CustomNameVisible:1b,Duration:2147483647,CustomName:'["",{"text":"Orbis","bold":true,"color":"gold"},"%newline%",{"text":"Moraira","color":"white"}]'}

TODO

  • Add docs to every script
  • Set all flag names to fit the flag name convention

IDEAS

custom mobs

  • group of black magicians on horses luring for travellers, 2 bandits with close range attacks, one magician with long range spells

custom spells

  • Thaumaturgische Singularität: Endagme spell, consumes all focus (mana) at once. Kills all standard mobs in a radius instantly and deals huge damage to bosses and strong mobs

Notes

Claiming System (Colonies)

  • teleport scrolls have expensive crafting recipes, with a higher skill in crafting and upgraded claim they get cheaper

unicode symbols

⚔, 🗡, ☠, ⊚, ❖, ⌛, ᛔ, ✦, ⛏, 🔥, ⚡, ✺

Protection

  • Locking Skills: when a player joins and is in survival/not another game mode he gets a flag like player.core.experience.enabled
    which allows him to level up in skills etc.
  • Otherwise he gets the flag player.core.experience.disabled and some events will be cancelled with flagged argument
    example:
    `player absorbs experience flagged:player.core.experience.disabled:
    • determine cancelled`

teleport Pillars

  • Teleport to fixed destinations that have a monument (pillars) using advanced soul magic
  • Monuments mostly ruined
  • Player gets burned when touching blocks of ruined monuments (which are not working anymore)

colonies

  • leveling colonies up can only be done once a day
  • firework effects when leveling up and colonizing

Stuff to disable:

  • gaining experience (orbs)
  • eating
  • healing
  • opening enderchest
  • dropping items
  • trading
  • picking up items
  • gainig/loosing money
  • gaining skill experience
  • killing mobs (without command)
  • entering survival gameplay zones (kolonie, avarus)
  • ...

flag scaffold

targets (object where flag is stored):

  • player
  • server
  • item
  • location
  • inventory
  • npc

categories (based on script folders):

  • core
  • command
  • items
  • currency
  • rank
  • world
  • chat
  • claims
  • skill
  • quest
  • npc

flags

Correct Flag-Format: <flag_target>.<flag_category>.[<flag_subcategory/ies>].<flag_usecase/name>

player.core.chat_interaction.interactionmode - used to disable chat controlling when player interacts with the chat (using search through chat, submitting reports, etc.)

Tag Collection

Player Tags

Statistics

  • <duration[<player.statistic[PLAY_ONE_MINUTE]>t].formatted> shows players playtime (measured by server)

Flag Stuff

  • <player.flag[player.flag.currency.groschen_total].if_null[0]> Shows players total Groschen amount (needs flag player.flag.currency.money_total)
  • <player.flag[player.flag.currency.taler_total].if_null[0]> Shows players total Taler amount (needs flag player.flag.currency.money_total)
  • <player.flag[player.flag.currency.gulden_total].if_null[0]> Shows players total Gulden amount (needs flag player.flag.currency.money_total)
  • <player.flag[player.currency.bank.amount].if_null[0]> Shows players total money in bank amount (needs flag player.currency.bank.amount)
  • <player.flag[player.currency.crystals.amount].if_null[0]> Shows players total crytsal amount (needs flag player.currency.crystals.amount)