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Automatic changelog compile [ci skip]
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actions-user committed Jun 25, 2024
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91 changes: 91 additions & 0 deletions html/changelogs/archive/2024-06.yml
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as Icebox or Tram.
Tractor Mann:
- rscadd: You can emag jukeboxes! you always could, but now it enables Hacked songs!
2024-06-25:
Absolucy:
- bugfix: Eigenstasium no longer cares about purity, a mechanic which we do not
even use.
- bugfix: Fixed some assorted runtime errors.
- bugfix: Fixed some overlay sprite issues with the disease splicer.
- bugfix: Fixed curing diseases via aheals or such actually WORK.
- refactor: Made `pick_weight` more robust and performant.
- balance: '(carlarctg) Reduced the complexity cost of a lot of MODules: Pathfinder
2 -> 1, Tether 3 -> 2, Temperature Regulator 2 -> 1, DNA lock 2 -> 1, Health
analyzer 2 -> 1, Sonar 2 -> 1, Microwave beam 2 -> 1, Drill 2 -> 1, All visors
(including NV and thermals) 2 -> 1, Circuit Adapter 2 -> 1'
- balance: (carlarctg) The Mining MODsuit has had its complexity increased to 13
and now starts with the eating apparatus module, with a total base complexity
of 10/13 now.
- balance: (carlarctg) The Prototype MODsuit's active slowdown has been decreased
from 1.5 (!) to 1.
- spellcheck: (carlarctg) Fixed a type on the energy net module.
- rscadd: (Hatterhat) A really old data disk with the MOD module designs for the
status readout was recovered, and has been haphazardly hotpatched into the research
networks.
- rscadd: (Hatterhat) Also, the status readout module now plays a sound on death.
- qol: (Hatterhat) The MODsuit health analyzer's info tab health readout can now
be disabled in its settings.
- rscadd: (Melbert) The Atrocinator will now flip you even more.
- qol: (StaringGasMask) Now plasmamen can use the infiltrator MODsuit without having
their species revealed. The helmet's still not sealed, so remember your mask.
- qol: (Hatterhat) When a MOD fails to store something in itself when retracting,
you're now notified in both the chat and by a balloon alert.
- qol: (Momo8289) You can now use any hat with the hat stabilizer MOD.
- bugfix: (Momo8289) The MOD eating apparatus module now properly disables pepper
spray protection.
Absolucy, Melbert:
- balance: The alcohol tolerance quirk now prevents alcohol from killing you (on
its own). Now your character can be an alcoholic trainwreck without dying from
liver failure just for being yourself! You'll still be, well, a drunken wreck,
tho.
- rscadd: When you are drunk, the strength of your slurring now varies based on
how drunk you are. Being "a little drunk" only rarely slurs your words, being
average drunk is the same as the old effect, while being very drunk now slurs
your words even more.
- rscadd: Some non-alcohol sources of slurring, such as concussions, now give "generic
slurring" rather than "drunk slurring", which less resemble being drunk (ie,
no burping).
- rscadd: Mind restoration now heals ALL slurring, rather than only drunk slurring
(which includes cult / heretic slurring).
AlbertNanotracen:
- admin: Added an spawn mixtape verb to the admin tab.
- qol: Chemmaster UI tweaked
- qol: Chemical Press UI tweaked
- bugfix: Fixed chem master showing wrong data during reagent analysis
- bugfix: Fixed chem master not working with fermented drinks
- image: Chemmaster resprited, now has an indicator for buffer reagents
- refactor: Refactored chemmaster code, it now uses reagent containers instead of
styles
- balance: Chemmaster has printing animation of 0.75 second duration. Outputs 1
container or up to 2 pills/patches per cycle by default. Can be upgraded to
output up to 4 and 8 with t4 manipulators.
- image: Resprited many condiment containers
- image: Added a sprite for cooking oil / corn oil container
- image: Replaced old condiment bottles with the newer bottles in Condi Master
- rscadd: Added test tubes and racks for them
- balance: All 30u bottles now have 50u volume and chem master/factory output/chemical
press/pandemic spawn tubes instead of bottles
- bugfix: fixed the advanced watering can
Glyphee:
- balance: removed freerunning from goblins by default
- balance: 'raised stunmod
:cl:'
HimKobold:
- rscadd: Added the ability for hair dye spray to fully change your hair color by
selecting "None" in the "Choose Gradient" popup list.
- bugfix: '#2062
\:cl:'
JackEnoff, KnigTheThrasher:
- balance: Certain changeling abilities won't work while on fire.
- balance: Changeling stuff will burn down when lit on fire (can be regenerated
when you aren't burning)
KnigTheThrasher:
- rscadd: security gets spammed each time a bitrunner finishes their job because
they forget to take crates from perma
- rscdel: Deleted few doors in delta transfer area for easier access to the escape
pod
- rscdel: Deleted that oil stain under boxstation bit den door
- bugfix: fixed missing pipes in delta visitation area
- bugfix: fixed a backwards bench in delta perma
MrMelbert, KnigTheThrasher:
- rscadd: Lizards can customize their lisp
- code_imp: Added a modular file for species features

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