From 104ccde35d30d55ae9b4bfbbcef2773885a54ef9 Mon Sep 17 00:00:00 2001 From: faustbyte <75549227+tired-wired@users.noreply.github.com> Date: Thu, 12 Feb 2026 13:15:11 -0400 Subject: [PATCH 1/7] Typoes, rakshari, and halflings. --- code/datums/culture/species.dm | 44 +++++++++++++++++++++++++++++++- code/datums/culture/universal.dm | 6 ++--- 2 files changed, 46 insertions(+), 4 deletions(-) diff --git a/code/datums/culture/species.dm b/code/datums/culture/species.dm index 87836a5b97b..489d0f1eca8 100644 --- a/code/datums/culture/species.dm +++ b/code/datums/culture/species.dm @@ -18,7 +18,7 @@ ) /datum/culture/species/elven/costal - name = "Costal Tribes" + name = "Coastal Tribes" description = "Known by humens to be haughty, wealthy, disconnected pricks. \ Much of the culture has since been absorbed by Wintermare. Never ask their opinions on any of the Sea Tribes." pre_append = "the " @@ -45,6 +45,14 @@ SPEC_ID_AASIMAR, ) +/datum/culture/species/halfling + name = "Hearthhill" + description = "The halfling-dominated land of Hearthhill. \ + They are proud of homely crafts, and often prefer bartering over coin. Violence is a foreign concept to most." + species = list( + SPEC_ID_HALFLING + ) + /datum/culture/species/half_orc abstract_type = /datum/culture/species/half_orc species = list( @@ -77,3 +85,37 @@ // /datum/culture/species/half_orc/spiritcrusher // name = "Spiritcrusher" + +/datum/culture/species/rakshari + abstract_type = /datum/culture/species/rakshari + species = list( + SPEC_ID_RAKSHARI, + ) + +/datum/culture/species/rakshari/city + name = "City Rakshari" + description = "These rakshari are descended from desert or oasis rakshari, for the most part, who decided to pause their nomadic lifestyle and settle down in a city. They're as much of a melting pot as Zaladin itself is. City rakshari can be found in any social level of Zaladin, from merchant-kings who gained their wealth through trading, to the average commoner, to a slave. Many cities have districts full of rakshari as they naturally tend to gather together. Of course living in cities often comes with the temptation of thievery, and more criminals are found among this subculture. " + +/datum/culture/species/rakshari/desert + name = "Desert Rakshari" + description = "What many other species think of as the 'baseline' rakshari. Desert rakshari are the most numerous, traveling from city to city through the sand. There's no singular tribe of desert rakshari, instead this is a grouping of multiple tribes of the same subculture. Customs can vary throughout individual tribes, due to their numbers." + +/datum/culture/species/rakshari/deep_desert + name = "Deep Desert Rakshari" + description = "Deep desert tribes are isolated by choice, distrustful, or too arrogant to mingle with other species. Each tribe leans into a sort of folk mysticism. Handmade charms for luck or to ward off evil are common, tied onto rakshari clothing or beasts of burden. Some tribes take the rakshari not being chosen by any of the Ten to heart, and make their own religion, elaborate and secretive. Outsiders rarely see any of these tribesmen, and those that leave the isolation of the deep desert often have strong reasons to do so." + +/datum/culture/species/rakshari/mountain + name = "Mountain Rakshari" + description = "These are the furthest tribes from the desert's centre, living in mountain caverns for generations. They have more fur than most rakshari, resembling the lykoi breed of cat. Heavier clothing is common here, swapping the flowy, covering desert robes for thicker fabric, often woven from the fur of the gotes that roam the mountain. These rakshari are isolated by happenstance, not by choice, and welcome traders who make the long journey to the mountains. They have a strong culture of passing down history and folk tales, and uncanny balance on the mountainside, with stronger, thicker claws for keeping their footing." + +/datum/culture/species/rakshari/oasis + name = "Oasis Rakshari" + description = "These tribes settled down in places rich in natural resources, and as the settlements of Zaladin grew around the water, the oasis rakshari grew rich controlling access. In modern days, access to resources is controlled by the Merchant-King of the region, but many rakshari are among the upper classes, old money. Many others are throughout the other social classes. In any major Zaladin city, you will find mostly city and oasis rakshari. The distinction is whether the individual's family arrived first or joined the city after." + +/datum/culture/species/rakshari/oasis_shade + name = "Oasis Shade Rakshari" + description = "These are the elite among the oasis rakshari. They trace their lineages with pride, and are those most likely to know the history of the rakshari, at least among their local tribes. Some opt to tattoo their history on their skin in an ink that stands out, depending on the skin tone of the individual. They value status highly. These are the rakshari most likely to turn up their nose at unfavourable courtships and deals." + +/datum/culture/species/rakshari/quicksand + name = "Quicksand Rakshari" + description = "Quicksand rakshari are near the jungle at the edge of Zaladin. As inhospitable as the desert is, the jungle is just as dangerous, and these rakshari train all of their people in defending against it, as well as against any foreign soldiers, mostly from Grenzelhoft, who manage to navigate the jungle intact. They have a stronger warrior culture than the other rakshari tribes, valuing strength and discipline. They may be standoffish to foreigners, but a bit friendlier to Zaladin citizens. In either case, they come off as harsh at first." diff --git a/code/datums/culture/universal.dm b/code/datums/culture/universal.dm index 92dc87f1ca3..4720bc83be0 100644 --- a/code/datums/culture/universal.dm +++ b/code/datums/culture/universal.dm @@ -38,14 +38,14 @@ Never ask them their opinions of Grenzelhoft." /datum/culture/universal/grenzelhoft - name = "Grenzelholf" + name = "Grenzelhoft" description = "Known for their mighty weiners, meals, and talented jesters. \ - Potentially some of the most grim, bigoted people one could ever meet. Never ask them their opinions of Wintermare." + Potentially some of the most grim, proud people one could ever meet. Never ask them their opinions of Wintermare." /datum/culture/universal/amber_hollow name = "Amber Hollow" description = "Almost all whom trace hollow-kin ancestry have family history reaching back to the hollow, \ - a triumph over their dark elven once-overlords. Mighty redwoods make Hollow Dwellers proficient vertical navigators" + a triumph over their dark elven once-overlords. Mighty redwoods make Hollow Dwellers proficient vertical navigators." /datum/culture/universal/crimsonlands name = "Crimsonlands" From 460bcc43748c11bbb738e78527e8312b6d9f4329 Mon Sep 17 00:00:00 2001 From: faustbyte <75549227+tired-wired@users.noreply.github.com> Date: Thu, 12 Feb 2026 13:21:32 -0400 Subject: [PATCH 2/7] Update species.dm --- code/datums/culture/species.dm | 30 ++++++++++++++++++++++++++++++ 1 file changed, 30 insertions(+) diff --git a/code/datums/culture/species.dm b/code/datums/culture/species.dm index 489d0f1eca8..1782d3ad002 100644 --- a/code/datums/culture/species.dm +++ b/code/datums/culture/species.dm @@ -119,3 +119,33 @@ /datum/culture/species/rakshari/quicksand name = "Quicksand Rakshari" description = "Quicksand rakshari are near the jungle at the edge of Zaladin. As inhospitable as the desert is, the jungle is just as dangerous, and these rakshari train all of their people in defending against it, as well as against any foreign soldiers, mostly from Grenzelhoft, who manage to navigate the jungle intact. They have a stronger warrior culture than the other rakshari tribes, valuing strength and discipline. They may be standoffish to foreigners, but a bit friendlier to Zaladin citizens. In either case, they come off as harsh at first." + +/datum/culture/species/kobold + abstract_type = /datum/culture/species/kobold + species = list( + SPEC_ID_KOBOLD + ) + +/datum/culture/species/kobold/emberhide + name = "Emberhide tribes" + description = "These kobolds are mainly found in Kruskros, serving the Great-Wyrm. Among kobold races, they're one of those more prone to burrowing, making the less-civilised ones among them a bit of a nuisance when they migrate out of their mountain home." + +/datum/culture/species/kobold/moonshade + name = "Moonshade tribes" + description = "These kobolds originate in the Isle of Enigma, they were often underfoot in Heartfelt and Rockhill before the fall, digging around the great chasm that held Heartfelt's main automaton controller, and living in the massive brass cooling pipes of the machine. Many of them were caught in the fall of Heartfelt, and most of the survivors fled out of the island." + +/datum/culture/species/kobold/sandswept + name = "Sandswept tribes" + description = "These kobolds are mainly in Kingsfield, with many of them aiming to eat the fossilized tree in the grand church, much to the displeasure of the local aasimar. The tree is what's given these kobolds their pale colour." + +/datum/culture/species/kobold/stonepaw + name = "Stonepaw tribes" + description = "These kobolds originate from the mountains of the Dwarven Federations, and tend to be hard workers, getting along well with the dwarves, though it varies between groups of kobolds. They mine and burrow as fast as the dwarves, and this habit often carries over even when they leave the mountains. Some migrated to Grenzelhoft with the dwarven population there and promptly became a pest eating the stone foundations of cellars." + +/datum/culture/species/kobold/sunstreak + name = "Sunstreak tribes" + description = "These kobolds evolved in volcanoes, adjusting to the heat and turning the same orange as the lava for camouflage. They are crafters, specialising in glass-blowing, one of the few crafts they beat the taller races at. The leader of any given Sunstreak tribe is the kobold who can make the largest unbroken glass globe. They lose their position if it breaks - or if a jealous rival smashes it." + +/datum/culture/species/kobold/icepack + name = "Icepack tribes" + description = "These kobolds evolved in Subterra, learning to be quick and harsher among the difficult wildlife. The Zizo-led drow often use them as miners, when they manage to actually catch the lizards. They're a bit more eccentric and suspicious of strangers compared to the other kobold races, owing to the vigilance demanded of their home." From fc79b582754cf43309e187135a13dee7490ad45f Mon Sep 17 00:00:00 2001 From: faustbyte <75549227+tired-wired@users.noreply.github.com> Date: Thu, 12 Feb 2026 15:15:23 -0400 Subject: [PATCH 3/7] Update species.dm --- code/datums/culture/species.dm | 32 ++++++++++++++++++++++++++++++++ 1 file changed, 32 insertions(+) diff --git a/code/datums/culture/species.dm b/code/datums/culture/species.dm index 1782d3ad002..a8ae03b06c7 100644 --- a/code/datums/culture/species.dm +++ b/code/datums/culture/species.dm @@ -149,3 +149,35 @@ /datum/culture/species/kobold/icepack name = "Icepack tribes" description = "These kobolds evolved in Subterra, learning to be quick and harsher among the difficult wildlife. The Zizo-led drow often use them as miners, when they manage to actually catch the lizards. They're a bit more eccentric and suspicious of strangers compared to the other kobold races, owing to the vigilance demanded of their home." + +/datum/culture/species/medicator + name = "Swamps of Enigma" + description = "The polluted swamps of the Isle of Enigma, particularly around Rockhill. The birthplace of the medicator species.\ + At least, before they developed sapience." + species = list( + SPEC_ID_MEDICATOR + ) + +/datum/culture/species/triton + abstract_type = /datum/culture/species/triton + species = list( + SPEC_ID_TRITON + ) + +//put some triton stuff here bug - shallow/reef tribes? deep tribes? abyssal tribes? + +/datum/culture/species/tiefling + abstract_type = /datum/culture/species/tiefling + species = list( + SPEC_ID_TIEFLING + ) + +//put some tiefling stuff here bug + +/datum/culture/species/aasimar + abstract_type = /datum/culture/species/aasimar + species = list( + SPEC_ID_AASIMAR + ) + +//might change this to be just one for celestial aasimar? From de10eda51fff6995483508331d328f10ef381102 Mon Sep 17 00:00:00 2001 From: faustbyte <75549227+tired-wired@users.noreply.github.com> Date: Fri, 20 Feb 2026 15:23:30 -0400 Subject: [PATCH 4/7] Feedback bits --- code/datums/culture/species.dm | 2 +- code/datums/culture/universal.dm | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/code/datums/culture/species.dm b/code/datums/culture/species.dm index a8ae03b06c7..d886516f83a 100644 --- a/code/datums/culture/species.dm +++ b/code/datums/culture/species.dm @@ -47,7 +47,7 @@ /datum/culture/species/halfling name = "Hearthhill" - description = "The halfling-dominated land of Hearthhill. \ + description = "Known by humens to be mostly coin-counting-challenged halflings. \ They are proud of homely crafts, and often prefer bartering over coin. Violence is a foreign concept to most." species = list( SPEC_ID_HALFLING diff --git a/code/datums/culture/universal.dm b/code/datums/culture/universal.dm index 4720bc83be0..f2891ec73ff 100644 --- a/code/datums/culture/universal.dm +++ b/code/datums/culture/universal.dm @@ -40,7 +40,7 @@ /datum/culture/universal/grenzelhoft name = "Grenzelhoft" description = "Known for their mighty weiners, meals, and talented jesters. \ - Potentially some of the most grim, proud people one could ever meet. Never ask them their opinions of Wintermare." + Potentially some of the most grim, bigoted people one could ever meet. Never ask them their opinions of Wintermare." /datum/culture/universal/amber_hollow name = "Amber Hollow" From 0f369eb9153b341c2ab5c5ca9ee81373f9164952 Mon Sep 17 00:00:00 2001 From: faustbyte <75549227+tired-wired@users.noreply.github.com> Date: Wed, 25 Feb 2026 10:02:52 -0400 Subject: [PATCH 5/7] Rakshari rephrasing to fit pattern --- code/datums/culture/species.dm | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/code/datums/culture/species.dm b/code/datums/culture/species.dm index d886516f83a..43fa8204f7d 100644 --- a/code/datums/culture/species.dm +++ b/code/datums/culture/species.dm @@ -94,31 +94,31 @@ /datum/culture/species/rakshari/city name = "City Rakshari" - description = "These rakshari are descended from desert or oasis rakshari, for the most part, who decided to pause their nomadic lifestyle and settle down in a city. They're as much of a melting pot as Zaladin itself is. City rakshari can be found in any social level of Zaladin, from merchant-kings who gained their wealth through trading, to the average commoner, to a slave. Many cities have districts full of rakshari as they naturally tend to gather together. Of course living in cities often comes with the temptation of thievery, and more criminals are found among this subculture. " + description = "Known by humens to be greedy, and descended from desert or oasis rakshari, for the most part, who decided to pause their nomadic lifestyle and settle down in a city. They're as much of a melting pot as Zaladin itself is. City rakshari can be found in any social level of Zaladin, from merchant-kings who gained their wealth through trading, to the average commoner, to a slave. Many cities have districts full of rakshari as they naturally tend to gather together. Of course living in cities often comes with the temptation of thievery, and more criminals are found among this subculture. " /datum/culture/species/rakshari/desert name = "Desert Rakshari" - description = "What many other species think of as the 'baseline' rakshari. Desert rakshari are the most numerous, traveling from city to city through the sand. There's no singular tribe of desert rakshari, instead this is a grouping of multiple tribes of the same subculture. Customs can vary throughout individual tribes, due to their numbers." + description = "What humens think of as the 'baseline' rakshari. Desert rakshari are the most numerous, traveling from city to city through the sand. There's no singular tribe of desert rakshari, instead this is a grouping of multiple tribes of the same subculture. Customs can vary throughout individual tribes, due to their numbers." /datum/culture/species/rakshari/deep_desert name = "Deep Desert Rakshari" - description = "Deep desert tribes are isolated by choice, distrustful, or too arrogant to mingle with other species. Each tribe leans into a sort of folk mysticism. Handmade charms for luck or to ward off evil are common, tied onto rakshari clothing or beasts of burden. Some tribes take the rakshari not being chosen by any of the Ten to heart, and make their own religion, elaborate and secretive. Outsiders rarely see any of these tribesmen, and those that leave the isolation of the deep desert often have strong reasons to do so." + description = "Barely known to humens as desert-maddened heretics. Deep desert tribes are isolated by choice, distrustful, or too arrogant to mingle with other species. Each tribe leans into a sort of folk mysticism. Handmade charms for luck or to ward off evil are common, tied onto rakshari clothing or beasts of burden. Some tribes take the rakshari not being chosen by any of the Ten to heart, and make their own religion, elaborate and secretive. Outsiders rarely see any of these tribesmen, and those that leave the isolation of the deep desert often have strong reasons to do so." /datum/culture/species/rakshari/mountain name = "Mountain Rakshari" - description = "These are the furthest tribes from the desert's centre, living in mountain caverns for generations. They have more fur than most rakshari, resembling the lykoi breed of cat. Heavier clothing is common here, swapping the flowy, covering desert robes for thicker fabric, often woven from the fur of the gotes that roam the mountain. These rakshari are isolated by happenstance, not by choice, and welcome traders who make the long journey to the mountains. They have a strong culture of passing down history and folk tales, and uncanny balance on the mountainside, with stronger, thicker claws for keeping their footing." + description = "Known to humens as surprisingly welcoming to trade. These are the furthest tribes from the desert's centre, living in mountain caverns for generations. They have more fur than most rakshari, resembling the lykoi breed of cat. Heavier clothing is common here, swapping the flowy, covering desert robes for thicker fabric, often woven from the fur of the gotes that roam the mountain. These rakshari are isolated by happenstance, not by choice, and welcome traders who make the long journey to the mountains. They have a strong culture of passing down history and folk tales, and uncanny balance on the mountainside, with stronger, thicker claws for keeping their footing." /datum/culture/species/rakshari/oasis name = "Oasis Rakshari" - description = "These tribes settled down in places rich in natural resources, and as the settlements of Zaladin grew around the water, the oasis rakshari grew rich controlling access. In modern days, access to resources is controlled by the Merchant-King of the region, but many rakshari are among the upper classes, old money. Many others are throughout the other social classes. In any major Zaladin city, you will find mostly city and oasis rakshari. The distinction is whether the individual's family arrived first or joined the city after." + description = "Known to humens to be rich and as status-focused as Wintermarians. These tribes settled down in places rich in natural resources, and as the settlements of Zaladin grew around the water, the oasis rakshari grew rich controlling access. In modern days, access to resources is controlled by the Merchant-King of the region, but many rakshari are among the upper classes, old money. Many others are throughout the other social classes. In any major Zaladin city, you will find mostly city and oasis rakshari. The distinction is whether the individual's family arrived first or joined the city after." /datum/culture/species/rakshari/oasis_shade name = "Oasis Shade Rakshari" - description = "These are the elite among the oasis rakshari. They trace their lineages with pride, and are those most likely to know the history of the rakshari, at least among their local tribes. Some opt to tattoo their history on their skin in an ink that stands out, depending on the skin tone of the individual. They value status highly. These are the rakshari most likely to turn up their nose at unfavourable courtships and deals." + description = "Known to humens as even more rich and elitist than oasis rakshari. These are the elite among the oasis rakshari. They trace their lineages with pride, and are those most likely to know the history of the rakshari, at least among their local tribes. Some opt to tattoo their history on their skin in an ink that stands out, depending on the skin tone of the individual. They value status highly. These are the rakshari most likely to turn up their nose at unfavourable courtships and deals." /datum/culture/species/rakshari/quicksand name = "Quicksand Rakshari" - description = "Quicksand rakshari are near the jungle at the edge of Zaladin. As inhospitable as the desert is, the jungle is just as dangerous, and these rakshari train all of their people in defending against it, as well as against any foreign soldiers, mostly from Grenzelhoft, who manage to navigate the jungle intact. They have a stronger warrior culture than the other rakshari tribes, valuing strength and discipline. They may be standoffish to foreigners, but a bit friendlier to Zaladin citizens. In either case, they come off as harsh at first." + description = "Known to humens to be stern and quick to aggression. Quicksand rakshari are near the jungle at the edge of Zaladin. As inhospitable as the desert is, the jungle is just as dangerous, and these rakshari train all of their people in defending against it, as well as against any foreign soldiers, mostly from Grenzelhoft, who manage to navigate the jungle intact. They have a stronger warrior culture than the other rakshari tribes, valuing strength and discipline. They may be standoffish to foreigners, but a bit friendlier to Zaladin citizens. In either case, they come off as harsh at first." /datum/culture/species/kobold abstract_type = /datum/culture/species/kobold From 2b0c676418fc03573d4ba31f18972a63dee2e1ae Mon Sep 17 00:00:00 2001 From: faustbyte <75549227+tired-wired@users.noreply.github.com> Date: Wed, 25 Feb 2026 10:11:08 -0400 Subject: [PATCH 6/7] Rest of bits now pattern-compliant --- code/datums/culture/species.dm | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/code/datums/culture/species.dm b/code/datums/culture/species.dm index 43fa8204f7d..ded1c705f70 100644 --- a/code/datums/culture/species.dm +++ b/code/datums/culture/species.dm @@ -128,31 +128,31 @@ /datum/culture/species/kobold/emberhide name = "Emberhide tribes" - description = "These kobolds are mainly found in Kruskros, serving the Great-Wyrm. Among kobold races, they're one of those more prone to burrowing, making the less-civilised ones among them a bit of a nuisance when they migrate out of their mountain home." + description = "Known by humens to be mainly found in Kruskros, serving the Great-Wyrm. Among kobold races, they're one of those more prone to burrowing, making the less-civilised ones among them a bit of a nuisance when they migrate out of their mountain home." /datum/culture/species/kobold/moonshade name = "Moonshade tribes" - description = "These kobolds originate in the Isle of Enigma, they were often underfoot in Heartfelt and Rockhill before the fall, digging around the great chasm that held Heartfelt's main automaton controller, and living in the massive brass cooling pipes of the machine. Many of them were caught in the fall of Heartfelt, and most of the survivors fled out of the island." + description = "Known by humens to originate in the Isle of Enigma, they were often underfoot in Heartfelt and Rockhill before the fall, digging around the great chasm that held Heartfelt's main automaton controller, and living in the massive brass cooling pipes of the machine. Many of them were caught in the fall of Heartfelt, and most of the survivors fled out of the island." /datum/culture/species/kobold/sandswept name = "Sandswept tribes" - description = "These kobolds are mainly in Kingsfield, with many of them aiming to eat the fossilized tree in the grand church, much to the displeasure of the local aasimar. The tree is what's given these kobolds their pale colour." + description = "Known to humens as pests in Kingsfield, with many of them aiming to eat the fossilized tree in the grand church, much to the displeasure of the local aasimar. The tree is what's given these kobolds their pale colour." /datum/culture/species/kobold/stonepaw name = "Stonepaw tribes" - description = "These kobolds originate from the mountains of the Dwarven Federations, and tend to be hard workers, getting along well with the dwarves, though it varies between groups of kobolds. They mine and burrow as fast as the dwarves, and this habit often carries over even when they leave the mountains. Some migrated to Grenzelhoft with the dwarven population there and promptly became a pest eating the stone foundations of cellars." + description = "Known to humens and dwarves as proficient burrowers from the mountains of the Dwarven Federations, and tend to be hard workers, getting along well with the dwarves, though it varies between groups of kobolds. They mine and burrow as fast as the dwarves, and this habit often carries over even when they leave the mountains. Some migrated to Grenzelhoft with the dwarven population there and promptly became a pest eating the stone foundations of cellars." /datum/culture/species/kobold/sunstreak name = "Sunstreak tribes" - description = "These kobolds evolved in volcanoes, adjusting to the heat and turning the same orange as the lava for camouflage. They are crafters, specialising in glass-blowing, one of the few crafts they beat the taller races at. The leader of any given Sunstreak tribe is the kobold who can make the largest unbroken glass globe. They lose their position if it breaks - or if a jealous rival smashes it." + description = "Known to humens to be rare and surprisingly skilled, these kobolds evolved in volcanoes, adjusting to the heat and turning the same orange as the lava for camouflage. They are crafters, specialising in glass-blowing, one of the few crafts they beat the taller races at. The leader of any given Sunstreak tribe is the kobold who can make the largest unbroken glass globe. They lose their position if it breaks - or if a jealous rival smashes it." /datum/culture/species/kobold/icepack name = "Icepack tribes" - description = "These kobolds evolved in Subterra, learning to be quick and harsher among the difficult wildlife. The Zizo-led drow often use them as miners, when they manage to actually catch the lizards. They're a bit more eccentric and suspicious of strangers compared to the other kobold races, owing to the vigilance demanded of their home." + description = "Known to humens as sneaky little bastards, these kobolds evolved in Subterra, learning to be quick and harsher among the difficult wildlife. The Zizo-led drow often use them as miners, when they manage to actually catch the lizards. They're a bit more eccentric and suspicious of strangers compared to the other kobold races, owing to the vigilance demanded of their home." /datum/culture/species/medicator name = "Swamps of Enigma" - description = "The polluted swamps of the Isle of Enigma, particularly around Rockhill. The birthplace of the medicator species.\ + description = "Known to humens to be from the polluted swamps of the Isle of Enigma, particularly around Rockhill, where the land's pollution gave birth to the medicator species.\ At least, before they developed sapience." species = list( SPEC_ID_MEDICATOR From 36bd8c85869004f52520eef1aac896f9f43fd434 Mon Sep 17 00:00:00 2001 From: faustbyte <75549227+tired-wired@users.noreply.github.com> Date: Wed, 25 Feb 2026 11:00:35 -0400 Subject: [PATCH 7/7] Update species.dm --- code/datums/culture/species.dm | 27 ++++++++++++++++++++------- 1 file changed, 20 insertions(+), 7 deletions(-) diff --git a/code/datums/culture/species.dm b/code/datums/culture/species.dm index ded1c705f70..f4230d70e50 100644 --- a/code/datums/culture/species.dm +++ b/code/datums/culture/species.dm @@ -93,31 +93,31 @@ ) /datum/culture/species/rakshari/city - name = "City Rakshari" + name = "City Tribes" description = "Known by humens to be greedy, and descended from desert or oasis rakshari, for the most part, who decided to pause their nomadic lifestyle and settle down in a city. They're as much of a melting pot as Zaladin itself is. City rakshari can be found in any social level of Zaladin, from merchant-kings who gained their wealth through trading, to the average commoner, to a slave. Many cities have districts full of rakshari as they naturally tend to gather together. Of course living in cities often comes with the temptation of thievery, and more criminals are found among this subculture. " /datum/culture/species/rakshari/desert - name = "Desert Rakshari" + name = "Desert Tribes" description = "What humens think of as the 'baseline' rakshari. Desert rakshari are the most numerous, traveling from city to city through the sand. There's no singular tribe of desert rakshari, instead this is a grouping of multiple tribes of the same subculture. Customs can vary throughout individual tribes, due to their numbers." /datum/culture/species/rakshari/deep_desert - name = "Deep Desert Rakshari" + name = "Deep Desert Tribes" description = "Barely known to humens as desert-maddened heretics. Deep desert tribes are isolated by choice, distrustful, or too arrogant to mingle with other species. Each tribe leans into a sort of folk mysticism. Handmade charms for luck or to ward off evil are common, tied onto rakshari clothing or beasts of burden. Some tribes take the rakshari not being chosen by any of the Ten to heart, and make their own religion, elaborate and secretive. Outsiders rarely see any of these tribesmen, and those that leave the isolation of the deep desert often have strong reasons to do so." /datum/culture/species/rakshari/mountain - name = "Mountain Rakshari" + name = "Mountain Tribes" description = "Known to humens as surprisingly welcoming to trade. These are the furthest tribes from the desert's centre, living in mountain caverns for generations. They have more fur than most rakshari, resembling the lykoi breed of cat. Heavier clothing is common here, swapping the flowy, covering desert robes for thicker fabric, often woven from the fur of the gotes that roam the mountain. These rakshari are isolated by happenstance, not by choice, and welcome traders who make the long journey to the mountains. They have a strong culture of passing down history and folk tales, and uncanny balance on the mountainside, with stronger, thicker claws for keeping their footing." /datum/culture/species/rakshari/oasis - name = "Oasis Rakshari" + name = "Oasis Tribes" description = "Known to humens to be rich and as status-focused as Wintermarians. These tribes settled down in places rich in natural resources, and as the settlements of Zaladin grew around the water, the oasis rakshari grew rich controlling access. In modern days, access to resources is controlled by the Merchant-King of the region, but many rakshari are among the upper classes, old money. Many others are throughout the other social classes. In any major Zaladin city, you will find mostly city and oasis rakshari. The distinction is whether the individual's family arrived first or joined the city after." /datum/culture/species/rakshari/oasis_shade - name = "Oasis Shade Rakshari" + name = "Oasis Shade Tribes" description = "Known to humens as even more rich and elitist than oasis rakshari. These are the elite among the oasis rakshari. They trace their lineages with pride, and are those most likely to know the history of the rakshari, at least among their local tribes. Some opt to tattoo their history on their skin in an ink that stands out, depending on the skin tone of the individual. They value status highly. These are the rakshari most likely to turn up their nose at unfavourable courtships and deals." /datum/culture/species/rakshari/quicksand - name = "Quicksand Rakshari" + name = "Quicksand Tribes" description = "Known to humens to be stern and quick to aggression. Quicksand rakshari are near the jungle at the edge of Zaladin. As inhospitable as the desert is, the jungle is just as dangerous, and these rakshari train all of their people in defending against it, as well as against any foreign soldiers, mostly from Grenzelhoft, who manage to navigate the jungle intact. They have a stronger warrior culture than the other rakshari tribes, valuing strength and discipline. They may be standoffish to foreigners, but a bit friendlier to Zaladin citizens. In either case, they come off as harsh at first." /datum/culture/species/kobold @@ -181,3 +181,16 @@ ) //might change this to be just one for celestial aasimar? + +/datum/culture/species/dwarf + abstract_type = /datum/culture/species/dwarf + species = list( + SPEC_ID_DWARF + ) + +/datum/culture/species/dwarf/federation + +/datum/culture/species/dwarf/brass + + +//dark elf here