From 1bd88090e537c04b656cdad61dab0278acca308d Mon Sep 17 00:00:00 2001 From: Ilya246 <57039557+Ilya246@users.noreply.github.com> Date: Mon, 5 Jan 2026 11:53:55 +0000 Subject: [PATCH] edit --- src/en/monolith/shipyard/ship_guidelines.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/en/monolith/shipyard/ship_guidelines.md b/src/en/monolith/shipyard/ship_guidelines.md index 009a20b925..ba726cbc1e 100644 --- a/src/en/monolith/shipyard/ship_guidelines.md +++ b/src/en/monolith/shipyard/ship_guidelines.md @@ -44,7 +44,7 @@ If there are five different cargo ships, don’t make another cargo ship, unless * Latejoin spawn point - Keep in a crew/habitable area! * RoofComponent on your grid (done via F7 objects menu, same way you add BecomesStation. Add the roof enabled/disabled markers to all tiles you want to not be affected by planet lighting (such as desert planet).) * BecomesStation component -* Vacuum fix markers on all tiles that will be spaced! This includes diagonals. +* Vacuum fix markers on all non-exterior tiles that will be spaced! This includes diagonals. **Economy Functionality Requirements**