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multithread.cfg
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//Adding this module back after many moons.
mat_queue_mode 2
//Modern hardware should have this value set to 2. 2 forces multi-thread compatibility.
//If working with demo reels, then set this to -1. For some reason it can mess things up.
host_thread_mode 0 // Don't enable.
cl_threaded_bone_setup 1
cl_threaded_client_leaf_system 0
r_queued_decals 0
r_queued_ropes 1
r_queued_post_processing 0
r_threaded_client_shadow_manager 1
r_threaded_particles 1
r_threaded_renderables 1
studio_queue_mode 1
mp_usehwmmodels -1
mp_usehwmvcds -1
mod_load_anims_async 1
mod_load_mesh_async 1
mod_load_vcollide_async 1
echo "multithread module loaded successfully!"
echo "--------------------------------------------------------"
echo "--------------------------------------------------------"
echo "--------------------------------------------------------"
echo "---------Last-Updated-(10/2/2022)-----------------------"
echo "--------------------------------------------------------"
echo "----_Sitzkrieg's-TF2-CFG-Executed-----------------------"
echo "--------------------------------------------------------"
echo "--------------------------------------------------------"
echo "--------------------------------------------------------"